rgoodbb
Adventurer
Hi folks.
I would be very interested in finding out the way and order that others (you) plan a session from the start.
I sometimes struggle to organise myself well and seem to get easily distracted orground down in intricacies. If you could include how you scour for and or make maps and choose music (if you do) right up until the point when you are ready to go as well.
Do you have a set technique?
Does it change each time?
Do you wing it by the seat of your pants?
I am about to embark on designinga 3-6 hour one-shot for (mostly) newbies with 2 social encounters, 3 small combat encounters (or 4 if things go really wrong) some exploration and a couple of skill/obstacle encounters. I will also have 1 trap and maybe a puzzle as optional if time permits.
My usual starting point is general plot, then laying out each encounter title and creating any NPC’s that might be attached to that. After that it often gets slowly messy until I eventually unravel something I am happy with.
I want to see if I can be more efficient and am genuinely curious about others’ styles. So what would be your general approach that I might take inspiration from?
Examples always welcome. Many thanks in advance.
I would be very interested in finding out the way and order that others (you) plan a session from the start.
I sometimes struggle to organise myself well and seem to get easily distracted orground down in intricacies. If you could include how you scour for and or make maps and choose music (if you do) right up until the point when you are ready to go as well.
Do you have a set technique?
Does it change each time?
Do you wing it by the seat of your pants?
I am about to embark on designinga 3-6 hour one-shot for (mostly) newbies with 2 social encounters, 3 small combat encounters (or 4 if things go really wrong) some exploration and a couple of skill/obstacle encounters. I will also have 1 trap and maybe a puzzle as optional if time permits.
My usual starting point is general plot, then laying out each encounter title and creating any NPC’s that might be attached to that. After that it often gets slowly messy until I eventually unravel something I am happy with.
I want to see if I can be more efficient and am genuinely curious about others’ styles. So what would be your general approach that I might take inspiration from?
Examples always welcome. Many thanks in advance.
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