The demoralize opponent option of the Intimidate skill was one of the first things that made me smile when I first began to read 3E (really, 3.5E).
I thought to myself, "Man! Cool! They finally put something like a 'mental edge' into the game--brain-f%^king your opponent."
But, as written, it's not a very practical use of the skill, right? Who wants to give up an attack just in order to have a chance at getting your opponent shaken for one round?
I turned to the Pathfinder tweaked version of the manevuer, which makes some welcome adjustments (increased range and your opponent shaken for additional rounds if your roll is high enough).
Still, though, the act of demoralizing an opponent is a standard action. In a lot of cases (under 6th level, for example), this means no attack--being "intimidating" instead of attacking.
That doesn't make sense to me. A lot of opponents are intimidating just by the way they look.
Look at this scary bastard...
If I see that sucker coming out of the woods, gunning for "me", I think there's a chance that I'm intimidated! I might be shaken a round or two!
So, take the guy in the pic. Imagine him charging, running straight for you, screaming his head off.
Shouldn't that call for a Demoralize Other roll?
Mechanically, this is illegal because, if the foe is charging, he can't also use a Standard Action (plus his attack at the end of the charge).
But, shouldn't there be a chance that the object of this guy's charge will start quakeing in his boots, wishing his day had gone a different direction?
My question to you is: Should Demoralize other be a Standard Action?
Does this need to be House Ruled?
Should I allow this particular Standard Action to be combined with other actions, like movement? (Similar to how drawing your weapon can be combined with movement?)
Thoughts?
EDIT: Maybe it should be a Swift Action? Or, how about a Move Action, but like drawing a weapon, can be combined with movement?
I thought to myself, "Man! Cool! They finally put something like a 'mental edge' into the game--brain-f%^king your opponent."
But, as written, it's not a very practical use of the skill, right? Who wants to give up an attack just in order to have a chance at getting your opponent shaken for one round?
I turned to the Pathfinder tweaked version of the manevuer, which makes some welcome adjustments (increased range and your opponent shaken for additional rounds if your roll is high enough).
Still, though, the act of demoralizing an opponent is a standard action. In a lot of cases (under 6th level, for example), this means no attack--being "intimidating" instead of attacking.
That doesn't make sense to me. A lot of opponents are intimidating just by the way they look.
Look at this scary bastard...

If I see that sucker coming out of the woods, gunning for "me", I think there's a chance that I'm intimidated! I might be shaken a round or two!
So, take the guy in the pic. Imagine him charging, running straight for you, screaming his head off.
Shouldn't that call for a Demoralize Other roll?
Mechanically, this is illegal because, if the foe is charging, he can't also use a Standard Action (plus his attack at the end of the charge).
But, shouldn't there be a chance that the object of this guy's charge will start quakeing in his boots, wishing his day had gone a different direction?
My question to you is: Should Demoralize other be a Standard Action?
Does this need to be House Ruled?
Should I allow this particular Standard Action to be combined with other actions, like movement? (Similar to how drawing your weapon can be combined with movement?)
Thoughts?
EDIT: Maybe it should be a Swift Action? Or, how about a Move Action, but like drawing a weapon, can be combined with movement?
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