Mustrum_Ridcully
Legend
I have designed a new Pact for the Warlock.
For detailed information, see my blog: Archchancellors Thoughts - The Demon Pact Warlock
Overview:
Background
Warlock Pacts are always dangerous. Warlocks risk their souls and their sanity, dealing with otherworldly, often barely understandable or relatable creatures.
Pacts with Demons are no less risky. Demons respect agreements only as long as they feel they have to. They rule by fear and power, and they shortest moment of weakness might be enough to bring a demon against one.
A pact with a demon requires the Warlock to imbue himself with abyssal energy, possibly drinking demonic blood and making sacrifices. It requires a display of strength and hatred that a demon can respect, but it also requires offering the demon in return - the demon excepts a vessel for him or his bretheren, as to give the demon a chance to rampage this world.
A Warlock that loses control over the traces of demonic blood and abyssal energies inside him can be overcome by them, losing control over his body and becoming a mere passenger as a demon achieves control. There is just one advantage - demons don't care for your sanity or your soul, so those are safe... Provided the Warlock can deal with the actions of depravity the demon performs while in control, and doesn't get consumed by his emotions of hatred and anger.
A Warlocks best chance to avoid such a thing happening is to serve as an agent of destruction for the demons. More so than most Warlocks, a demon pact warlock will always consider violence as an option to both serve his own goals and to calm the abyss inside him.
Gameplay Information
Unlike most Warlocks, Demon Pact Warlocks focus on melee and close attacks. Most of the daily powers related to the Demon Pact Warlock are polymorph powers that improve his melee abilities, more specifically his Demon Claw Pact power. His Elemental Corruption ability makes it more risky for enemies to engage him in melee, which could otherwise limit his mobility and as such his abilities as a Striker.
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So, what do you guys thinks? Which powers might need work because they are too weak or strong? What can I do to make its flavor feel... "stronger". What basic concerns do still need addressing?
Unfortunately, I haven't yet put up Utility Powers for the Warlock. These might be important for granting him a little more maneuverability...
For detailed information, see my blog: Archchancellors Thoughts - The Demon Pact Warlock
Overview:
Background
Warlock Pacts are always dangerous. Warlocks risk their souls and their sanity, dealing with otherworldly, often barely understandable or relatable creatures.
Pacts with Demons are no less risky. Demons respect agreements only as long as they feel they have to. They rule by fear and power, and they shortest moment of weakness might be enough to bring a demon against one.
A pact with a demon requires the Warlock to imbue himself with abyssal energy, possibly drinking demonic blood and making sacrifices. It requires a display of strength and hatred that a demon can respect, but it also requires offering the demon in return - the demon excepts a vessel for him or his bretheren, as to give the demon a chance to rampage this world.
A Warlock that loses control over the traces of demonic blood and abyssal energies inside him can be overcome by them, losing control over his body and becoming a mere passenger as a demon achieves control. There is just one advantage - demons don't care for your sanity or your soul, so those are safe... Provided the Warlock can deal with the actions of depravity the demon performs while in control, and doesn't get consumed by his emotions of hatred and anger.
A Warlocks best chance to avoid such a thing happening is to serve as an agent of destruction for the demons. More so than most Warlocks, a demon pact warlock will always consider violence as an option to both serve his own goals and to calm the abyss inside him.
Gameplay Information
Unlike most Warlocks, Demon Pact Warlocks focus on melee and close attacks. Most of the daily powers related to the Demon Pact Warlock are polymorph powers that improve his melee abilities, more specifically his Demon Claw Pact power. His Elemental Corruption ability makes it more risky for enemies to engage him in melee, which could otherwise limit his mobility and as such his abilities as a Striker.
---
So, what do you guys thinks? Which powers might need work because they are too weak or strong? What can I do to make its flavor feel... "stronger". What basic concerns do still need addressing?
Unfortunately, I haven't yet put up Utility Powers for the Warlock. These might be important for granting him a little more maneuverability...