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Demetrios1453 Plays the Gold Box Games
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<blockquote data-quote="Demetrios1453" data-source="post: 9330507" data-attributes="member: 6801060"><p><strong><em>Pool of Radiance </em>(Part 50): Return to Podol Plaza (Part 3) - Podol Plaza completed (again)!</strong></p><p></p><p>The party leaves the temple, and continues to work on clearing out the last few random encounters in Podol Plaza.</p><p></p><p>Soon enough, it's goblins again.</p><p></p><p>[ATTACH=full]360361[/ATTACH]</p><p>[ATTACH=full]360362[/ATTACH]</p><p></p><p>With only a few encounters left to do, we pull out the big guns as soon as we can...</p><p></p><p>[ATTACH=full]360365[/ATTACH]</p><p>[ATTACH=full]360366[/ATTACH]</p><p>[ATTACH=full]360367[/ATTACH]</p><p></p><p>A 16 damage <em>fireball</em> is hardly ideal, but it's easily enough to take down any goblin in its radius.</p><p></p><p>[ATTACH=full]360370[/ATTACH]</p><p></p><p>To deal with the goblins nearby, Bragir follows with a spell of his own.</p><p></p><p>[ATTACH=full]360371[/ATTACH]</p><p>[ATTACH=full]360372[/ATTACH]</p><p></p><p>Basically, between those two spells (and a sweep or two), the goblins have already had enough.</p><p></p><p>[ATTACH=full]360373[/ATTACH]</p><p> </p><p>Unfortunately, this means a large number of them are running away instead of just a few like on previous occasions. I mean, having a reputation where you see your enemies driven before you is nice (that's part of what's best in life, after all), but it makes it so much more annoying to deal with them as they scatter all over the place.</p><p></p><p>[ATTACH=full]360374[/ATTACH]</p><p></p><p>We take out as many as possible with arrows, but still quite a few get away.</p><p></p><p>[ATTACH=full]360375[/ATTACH]</p><p></p><p>As the last one flees, the battle is over.</p><p></p><p>[ATTACH=full]360376[/ATTACH]</p><p></p><p>Now nearly done, we walk forward a bit to our next encounter.</p><p></p><p>Which is goblins.... again.</p><p></p><p>[ATTACH=full]360377[/ATTACH]</p><p></p><p>(55 is the maximum number possible, so that's why we keep getting that many)</p><p></p><p>[ATTACH=full]360378[/ATTACH]</p><p></p><p>With Bragir going first, and since we've long since become tired of large groups of goblins, <em>and</em> since they are still nicely bunched up, it's time for a <em>fireball</em> again.</p><p></p><p>[ATTACH=full]360379[/ATTACH]</p><p>[ATTACH=full]360380[/ATTACH]</p><p></p><p>Oh, isn't that just a lovely bunched-up group to launch a <em>fireball</em> into? The only spaces within the spell's radius without a goblin standing in them are the the three center squares of the bottom row. </p><p></p><p>[ATTACH=full]360381[/ATTACH]</p><p></p><p>20 damage is yet again nothing less than overkill, and the spell leaves another huge hole in their ranks. We took down probably 2/3 of them with just this single spell...</p><p></p><p>[ATTACH=full]360382[/ATTACH]</p><p></p><p>Bant sweeps away on some of the survivors...</p><p></p><p>[ATTACH=full]360383[/ATTACH]</p><p></p><p>And shortly thereafter, the few still left again start to flee.</p><p></p><p>[ATTACH=full]360384[/ATTACH]</p><p></p><p>And again, as the last one flees, the battle is over.</p><p></p><p>[ATTACH=full]360385[/ATTACH]</p><p></p><p>We've been picking up spare change after each battle, and I noticed that some of the party were beginning to move a bit slow.</p><p></p><p>[ATTACH=full]360386[/ATTACH]</p><p></p><p>Well, that much change will do that. Let's hope we don't have much in the way of battles necessitating any high mobility soon.</p><p></p><p>We continue to wander...</p><p></p><p>[ATTACH=full]360387[/ATTACH]</p><p></p><p>But after making several circuits of the auction block, it seems that there are no more encounters left. I've gone back and counted, and it seems that we've done only 9 instead of the 10 required, but sometimes there are invisible triggers in the programming that count as an encounter, so maybe that's what happened here.</p><p></p><p>The only way to find out is to head back to the City Clerk and see if we get the reward for clearing the block. So back through Kuto's Well we go...</p><p></p><p>[ATTACH=full]360388[/ATTACH]</p><p></p><p>Then through the Slums, past the never-ending glares of the guards at the gate...</p><p></p><p>[ATTACH=full]360389[/ATTACH]</p><p></p><p>And in to see the City Clerk.</p><p></p><p>[ATTACH=full]360390[/ATTACH]</p><p>[ATTACH=full]360391[/ATTACH]</p><p></p><p>Yep, looks like we've completed it!</p><p></p><p>[ATTACH=full]360392[/ATTACH]</p><p></p><p>Hopefully that's enough to get everyone leveled up who was close, as that was the whole purpose of tediously killing literally hundreds of goblins and other creatures in Podol Plaza.</p><p></p><p>[ATTACH=full]360393[/ATTACH]</p><p></p><p>Argh. What the...? There can't be a hair's breadth left in Brin's XP bar!</p><p></p><p>[ATTACH=full]360394[/ATTACH]</p><p></p><p>Off by a mere 12 XP.</p><p></p><p>Well, let's level up the other two at least.</p><p></p><p>[ATTACH=full]360395[/ATTACH]</p><p>[ATTACH=full]360396[/ATTACH]</p><p></p><p>It's just fighter levels, but every bit helps, especially with lowering that THAC0. Still, it's not as bad as if had been their non-fighter levels and Brin was just agonizingly short of getting <em>fireball</em> #2 each day. If I didn't have auto leveling on, I'd just go to the training hall and have Brin fight a duel to gain the required XP, but since I do have it enabled, she'll just gain the XP in the very next encounter and level up then.</p><p></p><p>We go to the store, and as we didn't pick up any loot of significance in clearing Podol Plaza, we basically do nothing but buy arrows in order to get our pooled funds rounded off to gold and platinum.</p><p></p><p>[ATTACH=full]360397[/ATTACH]</p><p></p><p>Time to rest up before we head out for an <em>actual</em> challenge.</p><p></p><p>[ATTACH=full]360398[/ATTACH]</p><p></p><p>We heal up and memorize spells...</p><p></p><p>[ATTACH=full]360399[/ATTACH]</p><p></p><p>But our memorized spell list for the magic-users will look a bit different now.</p><p></p><p>[ATTACH=full]360400[/ATTACH]</p><p></p><p>Because where we are going, <em>sleep</em> spells will be of little help (if not outright useless), whereas <em>magic missile</em> is almost always effective. Yes, we're finally about to enter the Valhingen Graveyard, where undead abound.</p><p></p><p>To get to the graveyard, we can either traverse the entire city back to Podol Plaza and exit to the west, or just get on a boat. Obviously, the latter is the preferred, quicker option.</p><p></p><p>[ATTACH=full]360401[/ATTACH]</p><p></p><p>Across the Bay, sir.</p><p></p><p>[ATTACH=full]360402[/ATTACH]</p><p></p><p>An invisible boat, it seems.</p><p></p><p>[ATTACH=full]360403[/ATTACH]</p><p></p><p>We leave the boat, and move one square north.</p><p></p><p>[ATTACH=full]360404[/ATTACH]</p><p></p><p>And now we have the option of entering the graveyard. Far faster than going all the way through three blocks of the city!</p><p></p><p>We go through the gateway into the graveyard...</p><p></p><p>[ATTACH=full]360405[/ATTACH]</p><p></p><p>(Not shown is the flash of light and crash of thunder that appears for just a moment between this screen and the next. It's actually pretty effective as an early CRPG jump-scare).</p><p></p><p>[ATTACH=full]360406[/ATTACH]</p><p></p><p>Dun-dun-duuuuuuun.</p><p></p><p>We'll end the post here at this point, before venturing into the graveyard. Next time we'll start the exploration of this hellish, undead-filled landscape...</p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 9330507, member: 6801060"] [B][I]Pool of Radiance [/I](Part 50): Return to Podol Plaza (Part 3) - Podol Plaza completed (again)![/B] The party leaves the temple, and continues to work on clearing out the last few random encounters in Podol Plaza. Soon enough, it's goblins again. [ATTACH type="full"]360361[/ATTACH] [ATTACH type="full"]360362[/ATTACH] With only a few encounters left to do, we pull out the big guns as soon as we can... [ATTACH type="full"]360365[/ATTACH] [ATTACH type="full"]360366[/ATTACH] [ATTACH type="full"]360367[/ATTACH] A 16 damage [I]fireball[/I] is hardly ideal, but it's easily enough to take down any goblin in its radius. [ATTACH type="full"]360370[/ATTACH] To deal with the goblins nearby, Bragir follows with a spell of his own. [ATTACH type="full"]360371[/ATTACH] [ATTACH type="full"]360372[/ATTACH] Basically, between those two spells (and a sweep or two), the goblins have already had enough. [ATTACH type="full"]360373[/ATTACH] Unfortunately, this means a large number of them are running away instead of just a few like on previous occasions. I mean, having a reputation where you see your enemies driven before you is nice (that's part of what's best in life, after all), but it makes it so much more annoying to deal with them as they scatter all over the place. [ATTACH type="full"]360374[/ATTACH] We take out as many as possible with arrows, but still quite a few get away. [ATTACH type="full"]360375[/ATTACH] As the last one flees, the battle is over. [ATTACH type="full"]360376[/ATTACH] Now nearly done, we walk forward a bit to our next encounter. Which is goblins.... again. [ATTACH type="full"]360377[/ATTACH] (55 is the maximum number possible, so that's why we keep getting that many) [ATTACH type="full"]360378[/ATTACH] With Bragir going first, and since we've long since become tired of large groups of goblins, [I]and[/I] since they are still nicely bunched up, it's time for a [I]fireball[/I] again. [ATTACH type="full"]360379[/ATTACH] [ATTACH type="full"]360380[/ATTACH] Oh, isn't that just a lovely bunched-up group to launch a [I]fireball[/I] into? The only spaces within the spell's radius without a goblin standing in them are the the three center squares of the bottom row. [ATTACH type="full"]360381[/ATTACH] 20 damage is yet again nothing less than overkill, and the spell leaves another huge hole in their ranks. We took down probably 2/3 of them with just this single spell... [ATTACH type="full"]360382[/ATTACH] Bant sweeps away on some of the survivors... [ATTACH type="full"]360383[/ATTACH] And shortly thereafter, the few still left again start to flee. [ATTACH type="full"]360384[/ATTACH] And again, as the last one flees, the battle is over. [ATTACH type="full"]360385[/ATTACH] We've been picking up spare change after each battle, and I noticed that some of the party were beginning to move a bit slow. [ATTACH type="full"]360386[/ATTACH] Well, that much change will do that. Let's hope we don't have much in the way of battles necessitating any high mobility soon. We continue to wander... [ATTACH type="full"]360387[/ATTACH] But after making several circuits of the auction block, it seems that there are no more encounters left. I've gone back and counted, and it seems that we've done only 9 instead of the 10 required, but sometimes there are invisible triggers in the programming that count as an encounter, so maybe that's what happened here. The only way to find out is to head back to the City Clerk and see if we get the reward for clearing the block. So back through Kuto's Well we go... [ATTACH type="full"]360388[/ATTACH] Then through the Slums, past the never-ending glares of the guards at the gate... [ATTACH type="full"]360389[/ATTACH] And in to see the City Clerk. [ATTACH type="full"]360390[/ATTACH] [ATTACH type="full"]360391[/ATTACH] Yep, looks like we've completed it! [ATTACH type="full"]360392[/ATTACH] Hopefully that's enough to get everyone leveled up who was close, as that was the whole purpose of tediously killing literally hundreds of goblins and other creatures in Podol Plaza. [ATTACH type="full"]360393[/ATTACH] Argh. What the...? There can't be a hair's breadth left in Brin's XP bar! [ATTACH type="full"]360394[/ATTACH] Off by a mere 12 XP. Well, let's level up the other two at least. [ATTACH type="full"]360395[/ATTACH] [ATTACH type="full"]360396[/ATTACH] It's just fighter levels, but every bit helps, especially with lowering that THAC0. Still, it's not as bad as if had been their non-fighter levels and Brin was just agonizingly short of getting [I]fireball[/I] #2 each day. If I didn't have auto leveling on, I'd just go to the training hall and have Brin fight a duel to gain the required XP, but since I do have it enabled, she'll just gain the XP in the very next encounter and level up then. We go to the store, and as we didn't pick up any loot of significance in clearing Podol Plaza, we basically do nothing but buy arrows in order to get our pooled funds rounded off to gold and platinum. [ATTACH type="full"]360397[/ATTACH] Time to rest up before we head out for an [I]actual[/I] challenge. [ATTACH type="full"]360398[/ATTACH] We heal up and memorize spells... [ATTACH type="full"]360399[/ATTACH] But our memorized spell list for the magic-users will look a bit different now. [ATTACH type="full"]360400[/ATTACH] Because where we are going, [I]sleep[/I] spells will be of little help (if not outright useless), whereas [I]magic missile[/I] is almost always effective. Yes, we're finally about to enter the Valhingen Graveyard, where undead abound. To get to the graveyard, we can either traverse the entire city back to Podol Plaza and exit to the west, or just get on a boat. Obviously, the latter is the preferred, quicker option. [ATTACH type="full"]360401[/ATTACH] Across the Bay, sir. [ATTACH type="full"]360402[/ATTACH] An invisible boat, it seems. [ATTACH type="full"]360403[/ATTACH] We leave the boat, and move one square north. [ATTACH type="full"]360404[/ATTACH] And now we have the option of entering the graveyard. Far faster than going all the way through three blocks of the city! We go through the gateway into the graveyard... [ATTACH type="full"]360405[/ATTACH] (Not shown is the flash of light and crash of thunder that appears for just a moment between this screen and the next. It's actually pretty effective as an early CRPG jump-scare). [ATTACH type="full"]360406[/ATTACH] Dun-dun-duuuuuuun. We'll end the post here at this point, before venturing into the graveyard. Next time we'll start the exploration of this hellish, undead-filled landscape... [/QUOTE]
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