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Demetrios1453 Plays the Gold Box Games
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<blockquote data-quote="Demetrios1453" data-source="post: 9328915" data-attributes="member: 6801060"><p><strong><em>Pool of Radiance </em>(Part 48): Return to Podol Plaza (Part 1)</strong></p><p></p><p>Having rested until morning, we head out of the inn to meet with the City Clerk</p><p></p><p>[ATTACH=full]360025[/ATTACH]</p><p>[ATTACH=full]360026[/ATTACH]</p><p></p><p>Heh, I imagine Cadorna had no problem making those bets, seeing as he had inside information!</p><p></p><p>[ATTACH=full]360027[/ATTACH]</p><p></p><p>Well, that's a nice amount of XP!</p><p></p><p>[ATTACH=full]360028[/ATTACH]</p><p></p><p>And some nice rewards!</p><p></p><p>[ATTACH=full]360029[/ATTACH]</p><p></p><p>Well, that's rather abrupt. She goes from joking about Cadorna not thinking we'd return quickly to telling us to kill him!</p><p></p><p>[ATTACH=full]360030[/ATTACH]</p><p></p><p>We go through the doors to meet with Lord Urslingen.</p><p></p><p>[ATTACH=full]360031[/ATTACH]</p><p>[ATTACH=full]360032[/ATTACH]</p><p></p><p>We're honored. Although it does sound like another suicide mission. Perhaps Cadorna isn't the only one worried about our growing power?</p><p></p><p>In any case, we have a new commission, although we still have the graveyard to deal with first.</p><p></p><p>Our business with the city council done, we head to the store to sell our loot.</p><p></p><p>[ATTACH=full]360033[/ATTACH]</p><p></p><p>I wonder if when he hears we've returned to town he has like an army of servants/hirelings dragging in bulging bags of platinum to pay for what we sell him?</p><p></p><p>[ATTACH=full]360035[/ATTACH]</p><p></p><p>Oh nice!</p><p></p><p>[ATTACH=full]360036[/ATTACH]</p><p></p><p>Wow, even nicer still!</p><p></p><p>Our current combined funds after selling off the loot:</p><p></p><p>[ATTACH=full]360037[/ATTACH]</p><p></p><p>Pity we don't have any more fine longbows to buy!</p><p></p><p>Since I haven't shown them in awhile, here are the character sheets for the party:</p><p></p><p>[ATTACH=full]360038[/ATTACH]</p><p>[ATTACH=full]360039[/ATTACH]</p><p>[ATTACH=full]360040[/ATTACH]</p><p>[ATTACH=full]360041[/ATTACH]</p><p>[ATTACH=full]360042[/ATTACH]</p><p>[ATTACH=full]360043[/ATTACH]</p><p></p><p>(Bant has well over twice the multi-classed characters' XP due to having an XP bonus for being single-classed. Baroness Bella should have this too, but I'm guessing it's not working correctly due to the paladin class being modded into the game. As you can see, the multi-class characters all have the same XP other than Brin, because, if you remember, she was unconscious for a single combat back in the Slums)</p><p></p><p>As I suggested it a bit ago, and didn't get any objections, I'm going to use the editor to change Bant's longsword into a battleaxe. This is actually a bit of a nerf since battleaxes only do 1d8 vs large creatures while longswords do 1d12 (which was probably the main use of a d12 back in 1e and 2e days). But it's nice to do so for role-playing purposes, since what self-respecting dwarf goes around using a longsword?</p><p></p><p>So to do this, we open the editor (which you have to get from the GBC website, as the Steam version of GBC doesn't have it)</p><p></p><p>[ATTACH=full]360044[/ATTACH]</p><p></p><p>We go to the upper right, and choose his longsword.</p><p></p><p>[ATTACH=full]360046[/ATTACH]</p><p></p><p>And use the dropdown to change the weapon to "Battle Axe"</p><p></p><p>[ATTACH=full]360048[/ATTACH]</p><p></p><p>But... that actually only changes its name on screen (which will come in handy in <em>Pools of Darkness</em> when someone decided, for no apparent reason, that battleaxes are two-handed - so I'll do a sneaky reversal of what we are doing here and re-name a longsword to battleaxe for Bant to use, and this time it will be doing 1d8/1d12 damage). To actually change it to a real battleaxe, we have to click in the section below the dropdown and change the Type. "36" is the number for longsword...</p><p></p><p>[ATTACH=full]360049[/ATTACH]</p><p></p><p>And "1" is the type for battleaxe, as it's the first weapon alphabetically in the list.</p><p></p><p>[ATTACH=full]360050[/ATTACH]</p><p></p><p>I hit "Apply item changes", and we have turned that longsword into a battleaxe!</p><p></p><p>[ATTACH=full]360051[/ATTACH]</p><p></p><p>We then hit "Apply changes" on the right, and go back to Bant's character sheet to see it updated in-game.</p><p></p><p>[ATTACH=full]360052[/ATTACH]</p><p></p><p>Well, that was certainly exciting. So, what to do now? We have commissions for the graveyard and the gate, but looking at the characters' XP, I notice that there are three of them very close to leveling up:</p><p></p><p>[ATTACH=full]360053[/ATTACH]</p><p></p><p>So, instead of doing one of the two tough commissions we currently have available, why not do something relatively easy to gain those levels? What we can do is clear Podol Plaza. We went there to observe the auction, which completed the mission we were given at the time, but there's also a reward if you clear the block afterwards. We didn't do so at point, since, as you will see, the battles there would have been a bit tough for lower-level characters. Now that the party is much more powerful, we'll head over there and clear the block by defeating 10 random encounters to complete this bonus mission. In any case, by clearing Podol Plaza, it will make it easier to get to Stojanow Gate here shortly, since we have to go through the former to get to the latter.</p><p></p><p>So, back through the gate and past the glares of the guards, who still apparently don't trust us.</p><p></p><p>[ATTACH=full]360054[/ATTACH]</p><p></p><p>Through the Slums and Kuto's Well we go...</p><p></p><p>[ATTACH=full]360055[/ATTACH]</p><p></p><p>Until we get to Podol Plaza.</p><p></p><p>What we will do is circle around the platform where the auction took place in the center of the block, and put on "Search", which will greatly increase our chance of running into a random encounter. Sure enough, we soon bump into some goblins.</p><p></p><p>[ATTACH=full]360059[/ATTACH]</p><p></p><p>We advance.</p><p></p><p>[ATTACH=full]360058[/ATTACH]</p><p></p><p>We advance again.</p><p></p><p></p><p>[ATTACH=full]360060[/ATTACH]</p><p></p><p>(This series of three screens happens for each encounter in the zone while we're doing this, so we'll skip it in the future)</p><p></p><p>We choose combat, of course.</p><p></p><p>[ATTACH=full]360061[/ATTACH]</p><p></p><p>While you are clearing this block, the game tells you exactly how many creatures you are fighting, which is nice, since all of them, as you can see, are in large groups.</p><p></p><p>[ATTACH=full]360062[/ATTACH]</p><p></p><p>Of course, even 31 goblins aren't any challenge to us. My warriors can sweep them, while the ranged take them out easily with their fine longbows. The only real issue is flanking, but we can take them out before that becomes more than a minor nuisance. It's not really worth even expending spell slots for them!</p><p></p><p>In fact, we take so many down so quickly that, even with a large number remaining, they start surrendering.</p><p></p><p>[ATTACH=full]360063[/ATTACH]</p><p>[ATTACH=full]360064[/ATTACH]</p><p></p><p>We move a few steps...</p><p></p><p>[ATTACH=full]360065[/ATTACH]</p><p></p><p>Yeah, 31 wasn't even near the maximum numbers you can meet up here. As you can see, this is why you wait until a bit later to clear this block - lower-level characters could potentially take some serious damage before clearing out this many, even if they are just goblins.</p><p></p><p>[ATTACH=full]360066[/ATTACH]</p><p></p><p>Again, we just sweep and fire our bows...</p><p></p><p>However, this group has some leaders, so our ranged are going to concentrate on them, since the leaders have bows themselves.</p><p></p><p>[ATTACH=full]360067[/ATTACH]</p><p></p><p>Again we wear them down. Once the leaders are taken out, they begin surrendering again...</p><p></p><p>[ATTACH=full]360069[/ATTACH]</p><p></p><p>And the battle is, again, quickly over.</p><p></p><p>[ATTACH=full]360068[/ATTACH]</p><p></p><p>Given our positioning, I realize that going clockwise around the auction block means that Brother Baltor is on the outside edge. By going counterclockwise, Bant would be on the outside edge, which will set him up nicely for sweeping (which Brother Baltor, as a ranger, doesn't get for some reason). So I reverse direction and begin marching around counterclockwise for this reason.</p><p></p><p>[ATTACH=full]360070[/ATTACH]</p><p></p><p>We'll pick up here next time (and I'll make sure to summarize these battles reasonably quickly, since it's mainly just marching around in a circle killing things).</p><p></p><p>In the meantime, since I couldn't fit it in the last post, here is the map of the Zhent Outpost:</p><p></p><p>[ATTACH=full]360071[/ATTACH]</p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 9328915, member: 6801060"] [B][I]Pool of Radiance [/I](Part 48): Return to Podol Plaza (Part 1)[/B] Having rested until morning, we head out of the inn to meet with the City Clerk [ATTACH type="full" alt="Screenshot 2024-04-21 175104.png"]360025[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-04-21 175113.png"]360026[/ATTACH] Heh, I imagine Cadorna had no problem making those bets, seeing as he had inside information! [ATTACH type="full" alt="Screenshot 2024-04-21 175121.png"]360027[/ATTACH] Well, that's a nice amount of XP! [ATTACH type="full" alt="Screenshot 2024-04-21 175127.png"]360028[/ATTACH] And some nice rewards! [ATTACH type="full" alt="Screenshot 2024-04-21 175138.png"]360029[/ATTACH] Well, that's rather abrupt. She goes from joking about Cadorna not thinking we'd return quickly to telling us to kill him! [ATTACH type="full" alt="Screenshot 2024-04-21 175151.png"]360030[/ATTACH] We go through the doors to meet with Lord Urslingen. [ATTACH type="full" alt="Screenshot 2024-04-21 175226.png"]360031[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-04-21 175238.png"]360032[/ATTACH] We're honored. Although it does sound like another suicide mission. Perhaps Cadorna isn't the only one worried about our growing power? In any case, we have a new commission, although we still have the graveyard to deal with first. Our business with the city council done, we head to the store to sell our loot. [ATTACH type="full" alt="Screenshot 2024-04-21 175324.png"]360033[/ATTACH] I wonder if when he hears we've returned to town he has like an army of servants/hirelings dragging in bulging bags of platinum to pay for what we sell him? [ATTACH type="full" alt="Screenshot 2024-04-21 175445.png"]360035[/ATTACH] Oh nice! [ATTACH type="full" alt="Screenshot 2024-04-21 175516.png"]360036[/ATTACH] Wow, even nicer still! Our current combined funds after selling off the loot: [ATTACH type="full" alt="Screenshot 2024-04-21 175747.png"]360037[/ATTACH] Pity we don't have any more fine longbows to buy! Since I haven't shown them in awhile, here are the character sheets for the party: [ATTACH type="full" alt="Screenshot 2024-04-21 175825.png"]360038[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-04-21 175848.png"]360039[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-04-21 175859.png"]360040[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-04-21 175909.png"]360041[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-04-21 175915.png"]360042[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-04-21 175921.png"]360043[/ATTACH] (Bant has well over twice the multi-classed characters' XP due to having an XP bonus for being single-classed. Baroness Bella should have this too, but I'm guessing it's not working correctly due to the paladin class being modded into the game. As you can see, the multi-class characters all have the same XP other than Brin, because, if you remember, she was unconscious for a single combat back in the Slums) As I suggested it a bit ago, and didn't get any objections, I'm going to use the editor to change Bant's longsword into a battleaxe. This is actually a bit of a nerf since battleaxes only do 1d8 vs large creatures while longswords do 1d12 (which was probably the main use of a d12 back in 1e and 2e days). But it's nice to do so for role-playing purposes, since what self-respecting dwarf goes around using a longsword? So to do this, we open the editor (which you have to get from the GBC website, as the Steam version of GBC doesn't have it) [ATTACH type="full" alt="Screenshot 2024-04-21 175941.png"]360044[/ATTACH] We go to the upper right, and choose his longsword. [ATTACH type="full" alt="Screenshot 2024-04-21 175957.png"]360046[/ATTACH] And use the dropdown to change the weapon to "Battle Axe" [ATTACH type="full" alt="Screenshot 2024-04-21 180028.png"]360048[/ATTACH] But... that actually only changes its name on screen (which will come in handy in [I]Pools of Darkness[/I] when someone decided, for no apparent reason, that battleaxes are two-handed - so I'll do a sneaky reversal of what we are doing here and re-name a longsword to battleaxe for Bant to use, and this time it will be doing 1d8/1d12 damage). To actually change it to a real battleaxe, we have to click in the section below the dropdown and change the Type. "36" is the number for longsword... [ATTACH type="full" alt="Screenshot 2024-04-21 180052.png"]360049[/ATTACH] And "1" is the type for battleaxe, as it's the first weapon alphabetically in the list. [ATTACH type="full" alt="Screenshot 2024-04-21 180142.png"]360050[/ATTACH] I hit "Apply item changes", and we have turned that longsword into a battleaxe! [ATTACH type="full" alt="Screenshot 2024-04-21 180215.png"]360051[/ATTACH] We then hit "Apply changes" on the right, and go back to Bant's character sheet to see it updated in-game. [ATTACH type="full" alt="Screenshot 2024-04-21 180254.png"]360052[/ATTACH] Well, that was certainly exciting. So, what to do now? We have commissions for the graveyard and the gate, but looking at the characters' XP, I notice that there are three of them very close to leveling up: [ATTACH type="full" alt="Screenshot 2024-04-25 212556.png"]360053[/ATTACH] So, instead of doing one of the two tough commissions we currently have available, why not do something relatively easy to gain those levels? What we can do is clear Podol Plaza. We went there to observe the auction, which completed the mission we were given at the time, but there's also a reward if you clear the block afterwards. We didn't do so at point, since, as you will see, the battles there would have been a bit tough for lower-level characters. Now that the party is much more powerful, we'll head over there and clear the block by defeating 10 random encounters to complete this bonus mission. In any case, by clearing Podol Plaza, it will make it easier to get to Stojanow Gate here shortly, since we have to go through the former to get to the latter. So, back through the gate and past the glares of the guards, who still apparently don't trust us. [ATTACH type="full" alt="Screenshot 2024-04-25 212612.png"]360054[/ATTACH] Through the Slums and Kuto's Well we go... [ATTACH type="full" alt="Screenshot 2024-04-25 212657.png"]360055[/ATTACH] Until we get to Podol Plaza. What we will do is circle around the platform where the auction took place in the center of the block, and put on "Search", which will greatly increase our chance of running into a random encounter. Sure enough, we soon bump into some goblins. [ATTACH type="full" alt="Screenshot 2024-04-25 212749.png"]360059[/ATTACH] We advance. [ATTACH type="full" alt="Screenshot 2024-04-25 212755.png"]360058[/ATTACH] We advance again. [ATTACH type="full" alt="Screenshot 2024-04-25 212800.png"]360060[/ATTACH] (This series of three screens happens for each encounter in the zone while we're doing this, so we'll skip it in the future) We choose combat, of course. [ATTACH type="full" alt="Screenshot 2024-04-25 212805.png"]360061[/ATTACH] While you are clearing this block, the game tells you exactly how many creatures you are fighting, which is nice, since all of them, as you can see, are in large groups. [ATTACH type="full" alt="Screenshot 2024-04-25 212819.png"]360062[/ATTACH] Of course, even 31 goblins aren't any challenge to us. My warriors can sweep them, while the ranged take them out easily with their fine longbows. The only real issue is flanking, but we can take them out before that becomes more than a minor nuisance. It's not really worth even expending spell slots for them! In fact, we take so many down so quickly that, even with a large number remaining, they start surrendering. [ATTACH type="full" alt="Screenshot 2024-04-25 213053.png"]360063[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-04-25 213143.png"]360064[/ATTACH] We move a few steps... [ATTACH type="full" alt="Screenshot 2024-04-25 213229.png"]360065[/ATTACH] Yeah, 31 wasn't even near the maximum numbers you can meet up here. As you can see, this is why you wait until a bit later to clear this block - lower-level characters could potentially take some serious damage before clearing out this many, even if they are just goblins. [ATTACH type="full" alt="Screenshot 2024-04-25 213250.png"]360066[/ATTACH] Again, we just sweep and fire our bows... However, this group has some leaders, so our ranged are going to concentrate on them, since the leaders have bows themselves. [ATTACH type="full" alt="Screenshot 2024-04-25 213328.png"]360067[/ATTACH] Again we wear them down. Once the leaders are taken out, they begin surrendering again... [ATTACH type="full" alt="Screenshot 2024-04-25 214046.png"]360069[/ATTACH] And the battle is, again, quickly over. [ATTACH type="full" alt="Screenshot 2024-04-25 214230.png"]360068[/ATTACH] Given our positioning, I realize that going clockwise around the auction block means that Brother Baltor is on the outside edge. By going counterclockwise, Bant would be on the outside edge, which will set him up nicely for sweeping (which Brother Baltor, as a ranger, doesn't get for some reason). So I reverse direction and begin marching around counterclockwise for this reason. [ATTACH type="full" alt="Screenshot 2024-04-25 214305.png"]360070[/ATTACH] We'll pick up here next time (and I'll make sure to summarize these battles reasonably quickly, since it's mainly just marching around in a circle killing things). In the meantime, since I couldn't fit it in the last post, here is the map of the Zhent Outpost: [ATTACH type="full" alt="Screenshot 2024-04-21 180412.png"]360071[/ATTACH] [/QUOTE]
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