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Demetrios1453 Plays the Gold Box Games
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<blockquote data-quote="Demetrios1453" data-source="post: 9320270" data-attributes="member: 6801060"><p><strong><em>Pool of Radiance </em>(Part 43): The Buccaneers' Base (Part 2)</strong></p><p></p><p>Time to start our diversion.</p><p></p><p>[ATTACH=full]358586[/ATTACH]</p><p></p><p>Release the Kraken... I mean, the animals!</p><p></p><p>[ATTACH=full]358587[/ATTACH]</p><p>[ATTACH=full]358588[/ATTACH]</p><p></p><p>For the next hour of game time, every time you move, you see:</p><p></p><p>[ATTACH=full]358589[/ATTACH]</p><p></p><p>Now that our distraction is well underway, let's head back to see about rescuing the heir and the other prisoners.</p><p></p><p>[ATTACH=full]358590[/ATTACH]</p><p></p><p>No mention of the guards, so it seems they've had to go help with the stampeding animal problem.</p><p></p><p></p><p>[ATTACH=full]358591[/ATTACH]</p><p></p><p>We'll cast <em>knock</em>.</p><p></p><p>And into the pen we go...</p><p></p><p>[ATTACH=full]358592[/ATTACH]</p><p></p><p>We leave without him. We're going to go back to the City Hall, have them summon House Bivant, and tell them to their faces that I had their son all but rescued, but decided to let the buccaneers keep him as punishment for them contributing to an archaic and oppressive feudal system.</p><p></p><p>We re-think that for a second, grab the boy, and head out.</p><p></p><p>[ATTACH=full]358594[/ATTACH]</p><p></p><p>Smart move on their part.</p><p></p><p>We head straight ahead towards the exit. But before we can get there, some of the guards have noticed us rescuing the prisoners, and they don't seem to be very happy about it.</p><p></p><p>[ATTACH=full]358595[/ATTACH]</p><p>[ATTACH=full]358597[/ATTACH]</p><p></p><p>Even a couple of dozen or so of these 4 HP buccaneers won't be an issue. We start carving through them like a hot knife through butter. They're so low-level that my warrior-types are able to sweep, taking out whole swathes in a single turn.</p><p></p><p>(Also, it would have been amusing, but horribly frustrating, if the heir was there on the field, and we had to defend him from harm. While interesting in a theoretical way, it would have been maddening to actually do it in play)</p><p></p><p>[ATTACH=full]358598[/ATTACH]</p><p>[ATTACH=full]358599[/ATTACH]</p><p> </p><p>We continue towards the gate, but apparently our first fight got the attention of others.</p><p></p><p>[ATTACH=full]358600[/ATTACH]</p><p>[ATTACH=full]358601[/ATTACH]</p><p></p><p>This one is a bit tougher, with some higher-level fighters in the mix.</p><p></p><p>But Brother Baltor has a way of (hopefully) taking some of those out.</p><p></p><p>[ATTACH=full]358602[/ATTACH]</p><p>[ATTACH=full]358603[/ATTACH]</p><p>[ATTACH=full]358604[/ATTACH]</p><p></p><p>And since we have so many low-level foes, Bragir decides to contribute with incapacitating even more, as well as shoring up our southern flank.</p><p></p><p>[ATTACH=full]358605[/ATTACH]</p><p>[ATTACH=full]358606[/ATTACH]</p><p></p><p>Brin gets in on the action as well.</p><p></p><p>[ATTACH=full]358607[/ATTACH]</p><p>[ATTACH=full]358608[/ATTACH][ATTACH=full]358609[/ATTACH]</p><p></p><p>Now we've incapacitated a large number of them, the battle will go much more easily and quickly.</p><p></p><p>Look at all those lovely Xs</p><p> </p><p>[ATTACH=full]358610[/ATTACH]</p><p></p><p>Annoyingly, some are still filtering though the bottleneck between the <em>stinking cloud</em> and the wall, so Bragir has to take further action.</p><p></p><p>[ATTACH=full]358611[/ATTACH]</p><p>[ATTACH=full]358612[/ATTACH]</p><p>[ATTACH=full]358613[/ATTACH]</p><p></p><p>Now it's just a matter of clean-up.</p><p></p><p>[ATTACH=full]358615[/ATTACH]</p><p>[ATTACH=full]358616[/ATTACH]</p><p>[ATTACH=full]358617[/ATTACH]</p><p>[ATTACH=full]358618[/ATTACH]</p><p></p><p>Well, let's see if they had anything interesting...</p><p></p><p>[ATTACH=full]358619[/ATTACH]</p><p></p><p>We'll grab the plate - it should hopefully sell well.</p><p></p><p>Now we have a choice. We can go through the gates we're literally standing at... or continue for two more (progressively tougher) fights and wipe out the base entirely. Decisions, decisions...</p><p></p><p>Who are we kidding, we'll take them all down!</p><p></p><p>At this point, the fights come only after a step or two.</p><p></p><p>[ATTACH=full]358620[/ATTACH]</p><p>[ATTACH=full]358621[/ATTACH]</p><p></p><p>About the same as last time. But they are nicely bunched. So you know what Bragir is about to do...</p><p></p><p>[ATTACH=full]358622[/ATTACH]</p><p></p><p>Time to pull out the big guns.</p><p></p><p>[ATTACH=full]358623[/ATTACH]</p><p>[ATTACH=full]358624[/ATTACH]</p><p></p><p>Not the most impressive damage (and some even save and take only 7!), but by far good enough to take down the 4 HP buccaneers.</p><p></p><p>[ATTACH=full]358625[/ATTACH]</p><p></p><p>Now that's much better!</p><p></p><p>Let's see about those higher-level ones in the front...</p><p></p><p>[ATTACH=full]358626[/ATTACH]</p><p>[ATTACH=full]358627[/ATTACH]</p><p>[ATTACH=full]358628[/ATTACH]</p><p></p><p>Soon, only a few are left, and Bant has the remedy for that...</p><p></p><p>[ATTACH=full]358629[/ATTACH]</p><p>[ATTACH=full]358630[/ATTACH]</p><p></p><p>Loot time again...</p><p></p><p>[ATTACH=full]358631[/ATTACH]</p><p></p><p>And again, we take the plate.</p><p></p><p>And after another step or two...</p><p></p><p>[ATTACH=full]358632[/ATTACH]</p><p>[ATTACH=full]358633[/ATTACH]</p><p></p><p>While there are still a bunch of the 4 HP mooks, there's a substantial number of 30 HP foes which will be quite a bit tougher to take out. And they are spread out in a line instead of bunched up like last time. </p><p></p><p>But we've reached the image limit, so we'll see how this final battle plays out in the next post...</p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 9320270, member: 6801060"] [B][I]Pool of Radiance [/I](Part 43): The Buccaneers' Base (Part 2)[/B] Time to start our diversion. [ATTACH type="full" alt="Screenshot 2024-04-14 164052.png"]358586[/ATTACH] Release the Kraken... I mean, the animals! [ATTACH type="full" alt="Screenshot 2024-04-14 164102.png"]358587[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-04-14 164111.png"]358588[/ATTACH] For the next hour of game time, every time you move, you see: [ATTACH type="full" alt="Screenshot 2024-04-14 164119.png"]358589[/ATTACH] Now that our distraction is well underway, let's head back to see about rescuing the heir and the other prisoners. [ATTACH type="full" alt="Screenshot 2024-04-14 164135.png"]358590[/ATTACH] No mention of the guards, so it seems they've had to go help with the stampeding animal problem. [ATTACH type="full" alt="Screenshot 2024-04-14 164141.png"]358591[/ATTACH] We'll cast [I]knock[/I]. And into the pen we go... [ATTACH type="full" alt="Screenshot 2024-04-14 164150.png"]358592[/ATTACH] We leave without him. We're going to go back to the City Hall, have them summon House Bivant, and tell them to their faces that I had their son all but rescued, but decided to let the buccaneers keep him as punishment for them contributing to an archaic and oppressive feudal system. We re-think that for a second, grab the boy, and head out. [ATTACH type="full" alt="Screenshot 2024-04-14 164156.png"]358594[/ATTACH] Smart move on their part. We head straight ahead towards the exit. But before we can get there, some of the guards have noticed us rescuing the prisoners, and they don't seem to be very happy about it. [ATTACH type="full" alt="Screenshot 2024-04-14 164216.png"]358595[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-04-14 164231.png"]358597[/ATTACH] Even a couple of dozen or so of these 4 HP buccaneers won't be an issue. We start carving through them like a hot knife through butter. They're so low-level that my warrior-types are able to sweep, taking out whole swathes in a single turn. (Also, it would have been amusing, but horribly frustrating, if the heir was there on the field, and we had to defend him from harm. While interesting in a theoretical way, it would have been maddening to actually do it in play) [ATTACH type="full" alt="Screenshot 2024-04-14 164417.png"]358598[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-04-14 164438.png"]358599[/ATTACH] We continue towards the gate, but apparently our first fight got the attention of others. [ATTACH type="full" alt="Screenshot 2024-04-14 164545.png"]358600[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-04-14 164559.png"]358601[/ATTACH] This one is a bit tougher, with some higher-level fighters in the mix. But Brother Baltor has a way of (hopefully) taking some of those out. [ATTACH type="full" alt="Screenshot 2024-04-14 164631.png"]358602[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-04-14 164643.png"]358603[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-04-14 164656.png"]358604[/ATTACH] And since we have so many low-level foes, Bragir decides to contribute with incapacitating even more, as well as shoring up our southern flank. [ATTACH type="full" alt="Screenshot 2024-04-14 164727.png"]358605[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-04-14 164746.png"]358606[/ATTACH] Brin gets in on the action as well. [ATTACH type="full" alt="Screenshot 2024-04-14 164810.png"]358607[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-04-14 164819.png"]358608[/ATTACH][ATTACH type="full" alt="Screenshot 2024-04-14 164826.png"]358609[/ATTACH] Now we've incapacitated a large number of them, the battle will go much more easily and quickly. Look at all those lovely Xs [ATTACH type="full" alt="Screenshot 2024-04-14 164913.png"]358610[/ATTACH] Annoyingly, some are still filtering though the bottleneck between the [I]stinking cloud[/I] and the wall, so Bragir has to take further action. [ATTACH type="full" alt="Screenshot 2024-04-14 165112.png"]358611[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-04-14 165126.png"]358612[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-04-14 165132.png"]358613[/ATTACH] Now it's just a matter of clean-up. [ATTACH type="full"]358615[/ATTACH] [ATTACH type="full"]358616[/ATTACH] [ATTACH type="full"]358617[/ATTACH] [ATTACH type="full"]358618[/ATTACH] Well, let's see if they had anything interesting... [ATTACH type="full"]358619[/ATTACH] We'll grab the plate - it should hopefully sell well. Now we have a choice. We can go through the gates we're literally standing at... or continue for two more (progressively tougher) fights and wipe out the base entirely. Decisions, decisions... Who are we kidding, we'll take them all down! At this point, the fights come only after a step or two. [ATTACH type="full"]358620[/ATTACH] [ATTACH type="full"]358621[/ATTACH] About the same as last time. But they are nicely bunched. So you know what Bragir is about to do... [ATTACH type="full"]358622[/ATTACH] Time to pull out the big guns. [ATTACH type="full"]358623[/ATTACH] [ATTACH type="full"]358624[/ATTACH] Not the most impressive damage (and some even save and take only 7!), but by far good enough to take down the 4 HP buccaneers. [ATTACH type="full"]358625[/ATTACH] Now that's much better! Let's see about those higher-level ones in the front... [ATTACH type="full"]358626[/ATTACH] [ATTACH type="full"]358627[/ATTACH] [ATTACH type="full"]358628[/ATTACH] Soon, only a few are left, and Bant has the remedy for that... [ATTACH type="full"]358629[/ATTACH] [ATTACH type="full"]358630[/ATTACH] Loot time again... [ATTACH type="full"]358631[/ATTACH] And again, we take the plate. And after another step or two... [ATTACH type="full"]358632[/ATTACH] [ATTACH type="full"]358633[/ATTACH] While there are still a bunch of the 4 HP mooks, there's a substantial number of 30 HP foes which will be quite a bit tougher to take out. And they are spread out in a line instead of bunched up like last time. But we've reached the image limit, so we'll see how this final battle plays out in the next post... [/QUOTE]
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