Delayed blast fireball and gloves of storing.

Lord Ben

First Post
I think you know where I'm going with this...

Party kills high-level NPC wizard, puts on fancy silk glove.

Later at the bar.... "Waiter!" *snaps fingers* "Drink please. Hmm, what's this little orange bead in my hand?"

KABOOM!!

Possible?
 

log in or register to remove this ad

Good question. My first thought is no, but I really can't safely back that up so I'll wait for someone else to post something with backing.
 


Technically the gloves place any object in stais. And a delayed blast fireball is delayed up to 5 rounds which is 30 seconds. Plenty of time to placethe bead in status.
 

The glove's mechanics are poorly defined but they say it puts the item in stasis and a burning torch is still burning without having lost any of its fuel when it comes out. The most natural interpretation of that is that any item gets frozen in time, including spell effects like light or greater magic weapon. However, this is generally considered overpowered for the cost of the item and is generally houseruled to not allow the tolling of spell durations.

There was a similar thread about the gloves on here a little while ago.
 

It's a shame that such a neat item which is cool in a situation like this (the dying soldier atop a grenade), can be abused by munchkins into extending 1 minute per level magic effects all day long. As long as it's used within the spirit of the game I don't see harm.
 

Lord Ben said:
It's a shame that such a neat item which is cool in a situation like this (the dying soldier atop a grenade), can be abused by munchkins into extending 1 minute per level magic effects all day long. As long as it's used within the spirit of the game I don't see harm.

That's usually what I do. Plus I have a habit of throwing things at people who abuse the rules. :D
 

My opionion on the matter is that "anything" that has a duration and I mean even a torch(even though it is on item description) will still keep functioning until duration has ended. This is my ruling in my world and it makes the gloves still very powerful but does limit some assumed problems that can occur. I also think that anything living cannot be stored.
 

In my Return to the Tomb of Horrors campaign, we had this problem (not with delayed blast fireballs, but with the gloves). There was a 5+ page long thread about it that I'd love to show you, except the stinkin' search feature doesn't work. :)

Basically it was decided that being able to extend spells indefinitely is out of balance for a 2200 gp item. However, that being said, I did not stop doing it in my current campaign. both the PCs and the NPCs have used the tactic for too long to warrant changing it mid-game. However, for my next campaign, I'll be ruling that spells continue to function while within a glove.

If you've yet to have any issues poop up in your campaign with gloves of storing, I' go ahead and rule this way ahead of time to avoid them.

Of course, in my campaign the party has been fighting a Necromancer for quite some time. If she survives the next encounter, she'll have to go get Delayed blast Fireball so she can booby-trap her gloves. :-) The party frequently uses energy immunity (fire) though, so it isn't a viable combat tactic for her.
 

If you decide to rule that the undefined term "stasis" includes spell durations, then you deserve all of the problems that you are unleashing upon yourself.
 

Remove ads

Top