Pathfinder 1E Deities & Demigods in PF

Wolf72

Explorer
are there any rules or guidelines for gods granting certain levels of spells in PF? I'm thinking back to the 1e (and 2e?) where depending on the gods power level (demi, lesser, intermediate, greater) there were some spell levels that were unavailable (demi powers could grant up to 5th lvl, lesser - 6th , etc).

I still like the concept, and was trying to think of a way to give some more campaign flavor to divine casters. The level of spells may be limited, but a high priest of a demigod would still have a lot of 5th level spells. I would also allow priests to have access to their domain spells (at appropriate levels).
 

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are there any rules or guidelines for gods granting certain levels of spells in PF? I'm thinking back to the 1e (and 2e?) where depending on the gods power level (demi, lesser, intermediate, greater) there were some spell levels that were unavailable (demi powers could grant up to 5th lvl, lesser - 6th , etc).

I still like the concept, and was trying to think of a way to give some more campaign flavor to divine casters. The level of spells may be limited, but a high priest of a demigod would still have a lot of 5th level spells. I would also allow priests to have access to their domain spells (at appropriate levels).

I also like that concept, but you're not going to find anything like that for Pathfinder.

That concept did survive through AD&D Second Edition, as you noted, but Third Edition dumped it. Likewise, Pathfinder not only doesn't have that rule, but it did away with the concept of ranking deities; it doesn't have "greater" or "lesser" gods. Indeed, it only has informal differences between deities of various power, and only inferred guidelines between true deities and creatures of demigod level (e.g. demon lords), namely that the latter are as high as the statistics can represent (via the Mythic rules).

Your best bet is probably to assign divine rankings to the deities in your game, and then port over those rules from AD&D.
 

As [MENTION=8461]Alzrius[/MENTION] mentioned, gods are no longer capped on the level of spells they can provide.

It got cut like demihuman level limits in 3rd Edition and for a lot of the same reasons: it only comes into play at higher levels, so any player that cares about the restriction is betting on how long the campaign will last when they create their character.

The closest Pathfinder has is that demigods offer less domains and subdomains (four each, as I recall) than full gods (five domains and sixish subdomains). I think an up-front restriction like that will end up serving you better.

Cheers!
Kinak
 


Like Kinak mentioned; its not a "thing" per se. I'd go with limited domains personally.

Exarch/Demon Lord/Archdevil: 3 domains, 3 sub domains.
Demigod: 4 domains, 5 sub-domains.
God (Lesser-Intermediate-Greater) 5 domains, 6 sub-domains.

It would reflect their limited spheres of influence rather than raw power.
 

Ok, so a follow up question

sub domains are those listed in the APG right? ... where they split the domains into two related domains that you can take either of instead of the main domain, right?
 

Ok, so a follow up question

sub domains are those listed in the APG right? ... where they split the domains into two related domains that you can take either of instead of the main domain, right?

Yeah. They are substitutional powers for a domain. So a cleric who takes the wind domain has all the powers of the air domain except for the ones the wind domain swaps out.
 

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