The old D&D Master rules introduced a Weapon Mastery system. IMHO the best aspect of this system was the deflect special effect (melee and thrown weapon attacks) if you picked the right weapon and did the training.
I find it hard to believe that a Deflect Melee Attack feat was missed in the PHB 3.5, although there is a Deflect Arrow feat (including thrown weapons). Maybe it was playtested and found wanting. I haven't found any other reference to a Deflect Melee Attack feat, so feedback on the following is welcome:
DEFLECT MELEE ATTACK (GENERAL)
You can deflect incoming melee attacks with your selected melee weapon.
Prerequisites: Dex 13, Proficiency with selected melee weapon, Weapon Focus with selected melee weapon, Base attack bonus + 4
Benefit: Once per round when you would normally be hit with a melee attack, you may deflect it so that you take no damage from it. You make a Reflex save to deflect the melee attack with all normal bonuses or penalties, including size of attacker. If you fail the save you may attempt to deflect other melee attacks that hit you during the round, until you succeed once. You must be aware of the attack and not flat footed. You must have your chosen melee weapon in hand. Attempting to deflect a melee attack doesn't count as an action.
Special: You can gain Deflect Melee Attack multiple times. Its effects do not stack. Each time you take the feat, it applies to a new melee weapon. The DM decides whether a melee weapon can be used to Deflect Melee Attacks. Suggested weapons include any type of sword, club, staff, halbard, pike or pole axe.
When combined with the Combat Expertise feat, if you are aware of the attack and have your chosen melee weapon in hand, you may attempt to deflect a melee attack even if flat footed.
A figher may select Deflect Melee Attack as one of his fighter bonus feats (see page 38)
IMPROVED DEFLECT MELEE ATTACK (GENERAL)
You can wield your selected melee weapon with such skill that you can deflect multiple melee attacks.
Prerequisite: Dex 15, Deflect Melee Attack, Base attack bonus + 8
Benefit: This feat works like Deflect Melee Attack, except you may attempt to deflect a number of melee attacks equal to your Dexterity bonus.
Special: A figher may select Improved Deflect Melee Attack as one of his fighter bonus feats (see page 38)
GREATER DEFLECT MELEE ATTACK (GENERAL)
You can wield your selected melee weapon with such skill that you can deflect multiple melee attacks
Prerequisite: Dex 19, Deflect Melee Attack, Improved Deflect Melee Attack, Base attack bonus + 12
Benefit: This feat works like Deflect Melee Attack, except that there is no limit to the number of melee attacks you may attempt to deflect.
Special: A figher may select Greater Deflect Melee Attack as one of his fighter bonus feats (see page 38)
I find it hard to believe that a Deflect Melee Attack feat was missed in the PHB 3.5, although there is a Deflect Arrow feat (including thrown weapons). Maybe it was playtested and found wanting. I haven't found any other reference to a Deflect Melee Attack feat, so feedback on the following is welcome:
DEFLECT MELEE ATTACK (GENERAL)
You can deflect incoming melee attacks with your selected melee weapon.
Prerequisites: Dex 13, Proficiency with selected melee weapon, Weapon Focus with selected melee weapon, Base attack bonus + 4
Benefit: Once per round when you would normally be hit with a melee attack, you may deflect it so that you take no damage from it. You make a Reflex save to deflect the melee attack with all normal bonuses or penalties, including size of attacker. If you fail the save you may attempt to deflect other melee attacks that hit you during the round, until you succeed once. You must be aware of the attack and not flat footed. You must have your chosen melee weapon in hand. Attempting to deflect a melee attack doesn't count as an action.
Special: You can gain Deflect Melee Attack multiple times. Its effects do not stack. Each time you take the feat, it applies to a new melee weapon. The DM decides whether a melee weapon can be used to Deflect Melee Attacks. Suggested weapons include any type of sword, club, staff, halbard, pike or pole axe.
When combined with the Combat Expertise feat, if you are aware of the attack and have your chosen melee weapon in hand, you may attempt to deflect a melee attack even if flat footed.
A figher may select Deflect Melee Attack as one of his fighter bonus feats (see page 38)
IMPROVED DEFLECT MELEE ATTACK (GENERAL)
You can wield your selected melee weapon with such skill that you can deflect multiple melee attacks.
Prerequisite: Dex 15, Deflect Melee Attack, Base attack bonus + 8
Benefit: This feat works like Deflect Melee Attack, except you may attempt to deflect a number of melee attacks equal to your Dexterity bonus.
Special: A figher may select Improved Deflect Melee Attack as one of his fighter bonus feats (see page 38)
GREATER DEFLECT MELEE ATTACK (GENERAL)
You can wield your selected melee weapon with such skill that you can deflect multiple melee attacks
Prerequisite: Dex 19, Deflect Melee Attack, Improved Deflect Melee Attack, Base attack bonus + 12
Benefit: This feat works like Deflect Melee Attack, except that there is no limit to the number of melee attacks you may attempt to deflect.
Special: A figher may select Greater Deflect Melee Attack as one of his fighter bonus feats (see page 38)