My first Thread! 
I guess I shouldn't get to excited yet. If this topic has been covered before please point me in the right direction.
With the flurry of activity on the boards concerning how people start, organize and run their campaigns I got to thinking about what people think of when they see the word "homebrew" in reference to campaigns.
To you, does this mean that just about everything is created from scratch? Such as all original maps and keys, races, pantheon, prestige classes, adding in new (original) monsters, etc.?
Or, at the other side of the extreme, can a campaign be called homebrewed if it uses an established setting, following the rules therein, but have a story line that is not unique to the setting? Like using the Greyhawk setting (including established maps of the wilderness, villages, ruins and cities) and Living Greyhawk Gazetteer rules but have an original plot and story as opposed to running the GDQ series.
Mostly in my "homebrewed" campaigns I use the core D&D rules with an original area map populated with original (some), published, and public domain areas (cities and dungeons) strung together with an original overall plot(s). Ideally, the driving bits and pieces of the plots are worked into the published/public domain areas as the player characters progress in levels.
But I'm wondering if that is really a homebrew campaign relative to what other people think.

I guess I shouldn't get to excited yet. If this topic has been covered before please point me in the right direction.
With the flurry of activity on the boards concerning how people start, organize and run their campaigns I got to thinking about what people think of when they see the word "homebrew" in reference to campaigns.
To you, does this mean that just about everything is created from scratch? Such as all original maps and keys, races, pantheon, prestige classes, adding in new (original) monsters, etc.?
Or, at the other side of the extreme, can a campaign be called homebrewed if it uses an established setting, following the rules therein, but have a story line that is not unique to the setting? Like using the Greyhawk setting (including established maps of the wilderness, villages, ruins and cities) and Living Greyhawk Gazetteer rules but have an original plot and story as opposed to running the GDQ series.
Mostly in my "homebrewed" campaigns I use the core D&D rules with an original area map populated with original (some), published, and public domain areas (cities and dungeons) strung together with an original overall plot(s). Ideally, the driving bits and pieces of the plots are worked into the published/public domain areas as the player characters progress in levels.
But I'm wondering if that is really a homebrew campaign relative to what other people think.
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