deeper darkness vs searing light

Lichemaster

Explorer
The P.C's are going to confront the big bad vampire today, the vamp knows the group is coming and has time to prepare for them.
The question I need to know is deeper darkness a 3rd lvl clerical spell would it dispell the spell searing light a 3rd lvl cleric spell also?

If it did would the searing light spell have to be cast in the deeper darkness range (60 ft radius) and they would cancel each other?
Thanks in advance.............
 
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No, Searing Light is not a [Light] spell. It has to read [Light] in the line behind the school of magic, i.e. Evocation [Light]. The spell name is not relevant here (it's a bit confusing, since they sometimes use the spell name, i.e. when determining what spells a cleric can spontantously convert).

However, being a ray spell, the darkness would make it more difficult to hit (Concealment effect), as normal for attacking in darkness.

Bye
Thanee
 

Then do you (or anyone else) have a idea of canceling out searing light?

If I use a invisable cleric using dispel magic as a counterspell would that count as a attack and make him visible?
 


Big bad vampire has victims bound in his lair, he feeds on them before the fight for LOTS of temporary HP, not a counter, but useful.

Ready action to move to cover, improved cover or total cover.

He changes his cloths with an underling.

he uses a scroll of mislead?
Mislead

Illusion (Figment, Glamer)
Level: Brd 5, Luck 6, Sor/Wiz 6, Trickery 6 Components: SCasting Time: 1 standard actionRange: Close (25 ft. + 5 ft./2 levels) Target/Effect: You/one illusory double
Duration: 1 round/level (D) and concentration + 3 rounds; see text
Saving Throw: None or Will disbelief (if interacted with); see text
Spell Resistance: No

You become invisible (as improved invisibility, a glamer), and at the same time, an illusory double of you (as major image, a figment) appears. You are then free to go elsewhere while your double moves away. The double appears within range but thereafter moves as you direct it (which requires concentration beginning on the first round after the casting). You can make the figment appear superimposed perfectly over your own body so that observers don’t notice an image appearing and you turning invisible. You and the figment can then move in different directions. The double moves at your speed and can talk and gesture as if it were real, but it cannot attack or cast spells, though it can pretend to do so.

The illusory double lasts as long as you concentrate upon it, plus 3 additional rounds. After you cease concentration, the illusory double continues to carry out the same activity until the duration expires. The improved invisibility lasts for 1 round per level, regardless of concentration.
 


Mislead is all sorts of fun. Let the PCs think they have caught the vampire monologuing. They shoot off their big, bad spells only to have hit the illusory double. Combine it with Spell Immunity for even greater fun once they figure it out.
 

The encounter went well, the group killed the big bad vampire but he put up a really great fight. The battle took over 3 hours (closer to 4) to do and that's what you remember the most, the villians you beat and how hard the fight was :)

Thanks for the help.
 

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