Dealing with powergamers

Oryan77

Adventurer
Is it bad form for a DM that doesn't powergame to nit-pick the small stuff in the game just to attempt to have some kind of impact against players that powergame?

I hate to say it, but a powergamer in the group is really starting to bother me. I've talked to him a few times letting him know that I don't powergame and I don't have time to read spells/feats/skills/PrC's in every book to optimize my NPC's the way he does for his PC. Most of my time is spent creating ideas for the campaign and quickly creating dozens of NPC's & monsters for them to encounter. I try to make the best NPC's I can with the knowledge & time that I have. But my character builds are nothing compared to what a powergamer can do.

I've let him know in the past that the more he powergames his PC to make him stronger than an above average player could do, it's going to cause me to have to throw higher CR encounters at the group which is unfair to the less strategic/powergamey players. And frankly, building an encounter just to match the power of a single PC is not what I enjoy doing as a DM anyway.

Yet, he still insists on powergaming (probably unintentional because that's what he enjoys out of D&D), and since his wife is fairly new to D&D, he even powergames her PC for her each time they level up.

I don't mind optimized characters, I encourage players to build well built PC's. But it's bothering me now because this guy will build one aspect of his PC really powerful which causes the PC to be weaker in other areas...but then he tries to find ways to "band-aid" the weaker areas. Since he does the same thing with his wifes PC, she now is trying to find ways to "band-aid" her PC's downfalls (with his help).

My latest example would be her Archer PC. He helped her build an archer that uses her bow & only her bow to fight in ranged & melee attacks without suffering any side-effects (like AoO's ect). I found out she wasn't keeping up with her arrow inventory, so I reminded her to do so. Since she never uses a melee weapon, & she shoots 2-3 arrows a round, she's realizing now that she can run out of arrows fast, even with owning a magic quiver that stores 60 arrows & finding her used arrows at the 50% chance. So instead of thinking about conserving arrows & switching to her sword on occasion, they are trying to figure a way for her to always be fully stocked on arrows. Even though I don't have magic item shops, she determined to buy a bag of holding. They said if that's not an option, they want her to take crafting skills to make her own arrows when they rest at camp at night. This is just one example of many things I deal with like this...beefing up a characters strongpoints & then problem solving a way to fix the downside effects.

Something happend last session that is bothering me the more I think about it. The powergamer rarely ever gets into the roleplaying scenarios. I encourage roleplaying but I understand it's not everyones cup of tea, I'm ok with that. His nose is usually in his D&D books while people are roleplaying with NPC's. But last game, while they were trying to figure out what to do with an evil artifact, he speaks up and starts suggesting that they go find his gods realm (Planescape game) and ask his god what to do. When I tell him gods don't necessarily care about mortal affairs, even if it's about an evil artifact, he suggests that they at least go find a Solar that works for his god and ask it for help. I thought, "Wow, he's really getting into this plotline now, and he even thought about meeting his god & even mentioned a SOLAR of all things!" Unfortunately, the players wouldn't know it but I figured their PC's would know (and I didn't want them to get upset for wasting their time trying), so I tell them that going to a gods realm isn't as easy as just finding where he lives and knocking on the front door. So even finding a Solar proxy of his god could be just as difficult. But man, I was excited that he even thought of it and was getting involved in the campaign.

My excitement came crashing down about 20 minutes later when they decided to travel to Sigil to find someone there that might help them with the artifact. When they began their task in Sigil, the powergamer casually mentions, "Dang, visiting my god or speaking to a Solar is a requirement for me to get this PrC when I hit 11th level". I looked at him, & to my surprise, another player (he's also a powergamer, but he keeps it under control for my sake and he participates in the roleplaying) also looked at him and said basically the same thing I did, "What! that's the reason you suggested we find your god!?! You didn't care about the artifact, you had an agenda which was to just gain more cool stuff for your character!"

That bummed me out. I already feel bad for cracking down on little things like keeping up with arrows just to have some control over powergaming, and I've thought about implementing other stupid criteria in an attempt to have control & curb a little of the powergaming going on. But this sucks. I hate that I feel like I need to do things just because players go out of their way to thwart my attempt to challenge them. It's the whole "difference of playstyles" affecting me here and I don't want to make an issue about things, it always causes problems in the group. But I know my skills as a DM and the more this goes on, the more I'll lose control of the campaign and not be on the same power level as the players. I'm worried that eventually they'll tweak their PC's so much that they'll plow through any encounter because I'm not knowledgable enough with NPC optimization to come up with ways to challenge them.

Any advice other than simply "talking" with him? I've done that and I know I may still need to talk again. I just don't want anyone to feel like I'm coming down on them...I hate drama and I don't want a conversation about a hobby to ruin the groups spirit. Am I at fault here? Do I have the right to feel annoyed by this & wanting to crack down on a thing as piddly as arrow inventory? Or am I being unfair & too hard on the players?
 

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Oryan77 said:
Is it bad form for a DM that doesn't powergame to nit-pick the small stuff in the game just to attempt to have some kind of impact against players that powergame?

I hate to say it, but a powergamer in the group is really starting to bother me. I've talked to him a few times letting him know that I don't powergame and I don't have time to read spells/feats/skills/PrC's in every book to optimize my NPC's the way he does for his PC. Most of my time is spent creating ideas for the campaign and quickly creating dozens of NPC's & monsters for them to encounter. I try to make the best NPC's I can with the knowledge & time that I have. But my character builds are nothing compared to what a powergamer can do.

I've let him know in the past that the more he powergames his PC to make him stronger than an above average player could do, it's going to cause me to have to throw higher CR encounters at the group which is unfair to the less strategic/powergamey players. And frankly, building an encounter just to match the power of a single PC is not what I enjoy doing as a DM anyway.

Yet, he still insists on powergaming (probably unintentional because that's what he enjoys out of D&D), and since his wife is fairly new to D&D, he even powergames her PC for her each time they level up.

I don't mind optimized characters, I encourage players to build well built PC's. But it's bothering me now because this guy will build one aspect of his PC really powerful which causes the PC to be weaker in other areas...but then he tries to find ways to "band-aid" the weaker areas. Since he does the same thing with his wifes PC, she now is trying to find ways to "band-aid" her PC's downfalls (with his help).

My latest example would be her Archer PC. He helped her build an archer that uses her bow & only her bow to fight in ranged & melee attacks without suffering any side-effects (like AoO's ect). I found out she wasn't keeping up with her arrow inventory, so I reminded her to do so. Since she never uses a melee weapon, & she shoots 2-3 arrows a round, she's realizing now that she can run out of arrows fast, even with owning a magic quiver that stores 60 arrows & finding her used arrows at the 50% chance. So instead of thinking about conserving arrows & switching to her sword on occasion, they are trying to figure a way for her to always be fully stocked on arrows. Even though I don't have magic item shops, she determined to buy a bag of holding. They said if that's not an option, they want her to take crafting skills to make her own arrows when they rest at camp at night. This is just one example of many things I deal with like this...beefing up a characters strongpoints & then problem solving a way to fix the downside effects.

Something happend last session that is bothering me the more I think about it. The powergamer rarely ever gets into the roleplaying scenarios. I encourage roleplaying but I understand it's not everyones cup of tea, I'm ok with that. His nose is usually in his D&D books while people are roleplaying with NPC's. But last game, while they were trying to figure out what to do with an evil artifact, he speaks up and starts suggesting that they go find his gods realm (Planescape game) and ask his god what to do. When I tell him gods don't necessarily care about mortal affairs, even if it's about an evil artifact, he suggests that they at least go find a Solar that works for his god and ask it for help. I thought, "Wow, he's really getting into this plotline now, and he even thought about meeting his god & even mentioned a SOLAR of all things!" Unfortunately, the players wouldn't know it but I figured their PC's would know (and I didn't want them to get upset for wasting their time trying), so I tell them that going to a gods realm isn't as easy as just finding where he lives and knocking on the front door. So even finding a Solar proxy of his god could be just as difficult. But man, I was excited that he even thought of it and was getting involved in the campaign.

My excitement came crashing down about 20 minutes later when they decided to travel to Sigil to find someone there that might help them with the artifact. When they began their task in Sigil, the powergamer casually mentions, "Dang, visiting my god or speaking to a Solar is a requirement for me to get this PrC when I hit 11th level". I looked at him, & to my surprise, another player (he's also a powergamer, but he keeps it under control for my sake and he participates in the roleplaying) also looked at him and said basically the same thing I did, "What! that's the reason you suggested we find your god!?! You didn't care about the artifact, you had an agenda which was to just gain more cool stuff for your character!"

That bummed me out. I already feel bad for cracking down on little things like keeping up with arrows just to have some control over powergaming, and I've thought about implementing other stupid criteria in an attempt to have control & curb a little of the powergaming going on. But this sucks. I hate that I feel like I need to do things just because players go out of their way to thwart my attempt to challenge them. It's the whole "difference of playstyles" affecting me here and I don't want to make an issue about things, it always causes problems in the group. But I know my skills as a DM and the more this goes on, the more I'll lose control of the campaign and not be on the same power level as the players. I'm worried that eventually they'll tweak their PC's so much that they'll plow through any encounter because I'm not knowledgable enough with NPC optimization to come up with ways to challenge them.

Any advice other than simply "talking" with him? I've done that and I know I may still need to talk again. I just don't want anyone to feel like I'm coming down on them...I hate drama and I don't want a conversation about a hobby to ruin the groups spirit. Am I at fault here? Do I have the right to feel annoyed by this & wanting to crack down on a thing as piddly as arrow inventory? Or am I being unfair & too hard on the players?

BBEG npc needs to kill the pc and turn him into a dread warrior...so you can make good use of all that power gaming expertise!

Thanks,
Rich
 

1) Don't try to get into an arms race with him. He'll win.

2) If the problem is that you can't keep up with all the options, don't allow the options in unless you pre-approve them. If your game is set on the seashore, for instance, make it the core books plus Stormwrack (for instance), and that's it.

3) If you're not having fun because of this guy's play style, you sucking it up and eventually not wanting to play the game ruins it for everyone. Your fun is just as important as this guy's -- possibly more, since you're the DM.
 

Wait, you call wanting to use the crafting rules to make arrows powergaming?

What has this guy done that bugs you so much? I can't imagine encouraging his wife to have her character make her own arrows is what is bugging you.
 

My technique for dealing with anyone who argues with the GM's descisions is simple, as well as having been come up with by my bro;

When a player argues, you can do one (or both) of two things;

1) Have some more bad guys show up and attack them. Repeat until they're too busy to argue.

Or

2) Tell them 'Excuse me, who's running this game? Ah, yeah, I am. Well, all rules are subject to change without notice. Good luck, old sock. Oh, and by the way, make a save against being kicked out of our gaming group; you need a natural 200 on one D6. Good luck. We don't need some power-gaming whacko around here.
Or something like that.

Seriously. These people who have power-gamer problems need to learn how to say 'F*** OFF!'.
 

Whizbang Dustyboots said:
If the problem is that you can't keep up with all the options, don't allow the options in unless you pre-approve them.
This is what I've been thinking about the most. One of my ideas for "cracking down" was to start making limitations on options and start taking them away. That sucks too...I always prided myself on being really flexible and didn't have a problem with it before. I thought it would be fun & helpful to the game in general...not just the players. It looks like I'm going to have to pick & choose & start making all kinds of limitations though, just because one player enjoys getting carried away with it. Oh well.

I've heard of Piratcats rules about swapping spells from other books with spells from the PHB. I like that, but it won't help me much because it won't affect this player any. He doesn't use much from the PHB so he would be more than glad to just tell me all the "crappy" spells he doesn't need from the PHB.

I'm thinking about not allowing spells from other books that can stack with spells from the PHB. Like a luck bonus attack spell from another book isn't allowed because there is already an bonus to attack spell of the same bonus in the PHB. I'm also thinking about saying no swift or immediate spells are allowed since there are no swift spells in the PHB and that's technically a new rule. Then just straight out saying no feats are allowed unless it's from the PHB. Which would mean any PrC with an odd feat requirement wouldn't be allowed. I would have to let everyone keep what they already selected though.

The problem now though is if I started doing this, it's really going to cause moans & groans and make me look like Hitler. It may ruin the groups spirit and make it seem like I'm punishing them.
 

Oryan77 said:
The problem now though is if I started doing this, it's really going to cause moans & groans and make me look like Hitler. It may ruin the groups spirit and make it seem like I'm punishing them.
I'm telling you, man. Have evil assassins keep turning up with their target being your powergamer's character - if he asks why, it's because he's such an efficient slayer of evil that he's attracting the wrong sort of attention! He quibbles? Oops, another ten baddies just turned up to help the last lot. He min-maxes spells? The last one fed back and caused an explosion! Dude, you're the GM. He wants to play, he's gotta just deal with your GMing. He doesn't like it, he can take a hike.
 

IcyCool said:
Wait, you call wanting to use the crafting rules to make arrows powergaming?
Of course not. Maybe I wasn't clear. I would be glad for any player to use crafting rules. I think it would be cool if she was making her own arrows. I've already told her that I'll figure out how many arrows she could make at the end of a day of adventuring (I wasn't sure how it worked).

It's just the fact that they do these little things in order to continue using a tweaked out character without any side effects. Like I said, she uses way more arrows than an average players archer would because she can shoot arrows in melee combat rather than switching to her sword. I've never seen her use a melee weapon. It's not that she's using her bow 24/7 that bothers me, it's that she complains that she can "only" carry 60 arrows at once and rather than think about conserving her arrow use, they think up ways to always be stocked on arrows since a magical quiver of 60 arrows just isn't enough.

Is that something I should suck up & deal with or do I have a legitimate right to be annoyed about players doing that? It's just arrows afterall, but it's the player mindset that bothers me. A magical quiver of 60 arrows isn't even good enough for a tweaked out character :\

To me I'm thinking, "Cool, you can be amazing with a bow but your downside is that you need to pick your fights with it." But to them it's, "Cool, I can be amazing with my bow and I have a downside (limited ammo)...so I'm going to figure out how to be amazing with a bow with no downside".
 

Oryan77 said:
This is what I've been thinking about the most. One of my ideas for "cracking down" was to start making limitations on options and start taking them away. That sucks too...I always prided myself on being really flexible and didn't have a problem with it before. I thought it would be fun & helpful to the game in general...not just the players. It looks like I'm going to have to pick & choose & start making all kinds of limitations though, just because one player enjoys getting carried away with it. Oh well.

I've heard of Piratcats rules about swapping spells from other books with spells from the PHB. I like that, but it won't help me much because it won't affect this player any. He doesn't use much from the PHB so he would be more than glad to just tell me all the "crappy" spells he doesn't need from the PHB.

I'm thinking about not allowing spells from other books that can stack with spells from the PHB. Like a luck bonus attack spell from another book isn't allowed because there is already an bonus to attack spell of the same bonus in the PHB. I'm also thinking about saying no swift or immediate spells are allowed since there are no swift spells in the PHB and that's technically a new rule. Then just straight out saying no feats are allowed unless it's from the PHB. Which would mean any PrC with an odd feat requirement wouldn't be allowed. I would have to let everyone keep what they already selected though.

The problem now though is if I started doing this, it's really going to cause moans & groans and make me look like Hitler. It may ruin the groups spirit and make it seem like I'm punishing them.

Maybe one solution is to retire the current campaign and start a new one, the new campaign starts with all the limitations you want, presented to the players before the campaign begins so they can't gripe about not knowing that.
 

Doghead Thirteen said:
I'm telling you, man. Have evil assassins keep turning up with their target being your powergamer's character - if he asks why, it's because he's such an efficient slayer of evil that he's attracting the wrong sort of attention! He quibbles? Oops, another ten baddies just turned up to help the last lot. He min-maxes spells? The last one fed back and caused an explosion! Dude, you're the GM. He wants to play, he's gotta just deal with your GMing. He doesn't like it, he can take a hike.
Yeah but I've seen this type of thing mentioned online a lot. The player will get pissed because he thinks I'm just focusing on him all the time just to punish him for powergaming. It will lead to nothing but him leaving the group. That's what I read when people post about it, they got mad, quit, and posted about how the DM sucked. I don't want to be that DM :heh:
 

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