Xeviat
Dungeon Mistress, she/her
Hi everybody! While I was thinking about alternate Stealth rules, I started thinking about darkvision and partial obscurement.
Seven of the ten player species in the PHB2024 have darkvision. I've seen players not play species that lack darkvision because it makes dungeon exploration harder. They also seem to forget that targets in dim light are partially obscured, but since that's just a Perception penalty it doesn't seem that bad.
What if dim light imposed disadvantage to attacks? Then there would be a reason for creatures with darkvision to use torches. You can sneak up on someone in the darkness, but if you want to fight you're going to want to light some lights. Superior Darkvision could change darkness into bright light instead of or in addition to having longer range.
Would it be too harsh to impose disadvantage on attacks against partially obscured targets? It makes sense to me; harder to see, harder to target (depth perception is weaker in dim light, for instance).
Seven of the ten player species in the PHB2024 have darkvision. I've seen players not play species that lack darkvision because it makes dungeon exploration harder. They also seem to forget that targets in dim light are partially obscured, but since that's just a Perception penalty it doesn't seem that bad.
What if dim light imposed disadvantage to attacks? Then there would be a reason for creatures with darkvision to use torches. You can sneak up on someone in the darkness, but if you want to fight you're going to want to light some lights. Superior Darkvision could change darkness into bright light instead of or in addition to having longer range.
Would it be too harsh to impose disadvantage on attacks against partially obscured targets? It makes sense to me; harder to see, harder to target (depth perception is weaker in dim light, for instance).