D&D General Dark Horse Comics Signs Deal with Wizards of the Coast

New Dungeons & Dragons and Magic: The Gathering comics coming in 2025

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Dark Horse Comics announced a licensing deal with Wizards of the Coast for new comic books based on Dungeons & Dragons and Magic: The Gathering.

From the press release:

Dark Horse Comics and Hasbro's Wizards of the Coast announce an exciting new publishing line beginning in 2025, with comics and graphic novels expanding the worlds of DUNGEONS & DRAGONS and MAGIC: THE GATHERING! The officially licensed publishing program will feature original stories based on the popular fantasy roleplaying and trading card games. The first of these series will debut in summer 2025.

Dark Horse Comics first collaborated with Wizards of the Coast for MAGIC: THE GATHERING tie-in comics in the late '90s with MAGIC: THE GATHERING: Gerrard's Quest and has more recently collaborated for the Stranger Things and DUNGEONS & DRAGONS miniseries. In this new era of MAGIC: THE GATHERING and DUNGEONS & DRAGONS, fans can expect comic series, graphic novels, art books and more. Stay tuned for more news and announcements to follow!

"If you'd told my 12-year-old self I'd get to work with incredible writers and artists to craft comics for DUNGEONS & DRAGONS and MAGIC: THE GATHERING, alongside such thoughtful and creative stewards of these licenses, I wouldn't have believed you," said senior editor Spencer Cushing. "The opportunity to work with Wizards of the Coast is a dream come true."

"Having the opportunity to work with the Wizards of the Coast team on both DUNGEONS & DRAGONS and MAGIC: THE GATHERING is one of the most exciting opportunities I’ve had professionally,” added editor Brett Israel. "As an avid player and fan of the various stories and planes of these two iconic games, I cannot wait to work with many highly-skilled creators on growing these universes."

"DUNGEONS & DRAGONS and MAGIC: THE GATHERING are two legendary games with incredibly strong fandoms and world-building gameplay," said Marianne James, Senior Vice President, Licensed Consumer Products at Hasbro. "We are dedicated to expanding these universes through unique brand-offerings and world-class partnerships, ultimately bringing players and fans alike new, exciting ways to engage with these iconic franchise brands. From this licensed publishing program with Dark Horse Comics, we anticipate a lot of excitement to come with new artwork and creative storytelling."

"We’re so excited to be teaming up with the incredible creatives at Dark Horse to invite fans and newcomers alike into the iconic fantasy world that has defined Magic: The Gathering for the past 30 years, told through a fresh new lens," said Jackie Jones, Vice President of Creative, Magic: The Gathering. "Each series will feature epic, high-stakes stories across Magic’s visually stunning, diverse multiverse, told through the eyes of our most iconic, complex, and compelling heroes and anti-heroes - giving readers the opportunity to experience what makes Magic so unique and awesome."

"This collaboration is akin to forging a legendary magical item! Dark Horse is just so awesome at bringing fantastical worlds to life on the page," said Jess Lanzillo, vice president of franchise and product for Dungeons & Dragons. "With D&D's vast, imaginative realms and 50 years of thrilling adventure as their canvas, I'm excited to see what will unfold. This collaboration feels like the start of something truly special."

Stay tuned for more news on upcoming DUNGEONS & DRAGONS and MAGIC: THE GATHERING projects in the near future!

Dark Horse is currently owned by Embracer Group, which is currently undergoing a corporate restructuring that has it splitting into three companies. The tabletop arm of Asmodee has already split off, while Dark Horse Comics is expected to stay with Middle-Earth Enterprises & Friends along with the company’s AAA game studio holdings.

Dark Horse Comics is best known for publishing Hellboy, but has a long history of licensed gaming comics including Cyberpunk, Dragon Age, Mass Effect, Tomb Raider, The Witcher, Assassin’s Creed, HALO, and many other licensed video game properties. Dark Horse has also previously brushed up against tabletop roleplaying by publishing officially licensed Critical Role comics and worked with the previous licensed publisher of D&D comics, IDW, to publish Stranger Things Dungeons & Dragons.
 

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Darryl Mott

Darryl Mott


Starmaster

Explorer
At the very end of the announcement, it refers to IDW as the "previously licensed" publisher of D&D comics. I wonder if that means the IDW license will terminate when Dark Horse takes over or if both companies will be publishing D&D comics at the same time (which would be fine with me).
 


Embrace Group has got a lot of IPs and Hasbro loves licences. Let's imagine "Aventures in Rokugan" by Fantasy Flight in D&D Beyond.

* it shouldn't be off-topic if here I say Hasbro could try again a merger with Mattel. Do you imagine Monster High in Magic the Gathering and D&D? But here He-Man and Masters of Universe should be "nerferd" to be included within D&D Multiverse.

* Could we bet Duskmourn like a indie horror comic by Dark Horse?
 

Boom Comics had MtG comics previously and IDW had D&D. IDW lost a ton of licenses recently, I don't know why. Not sure why Boom lost MtG.

But they seem to have a really hard time selling MtG stuff outside of the card game and said games peripherals, and maybe art books. Even only 25% of players actually know what a Planeswalker is. I think MtG needs a new approach to its story telling. Too much focus on Planeswalkers hurt the settings and story. Instead focus on say Bloomborrow and tell more of that plane instead of Planeswalkers bouncing everywhere week to week, month to month. Get folks build attachments. And work on making the comics cheaper. And I think they need to do more novels like Children of the Night, MtG novels NOT tied to a card set, keep the websites for that. Children of the Night should be their beacon in terms of MtG story telling. I mean not every D&D novel is a direct tie into a D&D supplemental product. And stop breaking their "toys" so often.
 


FitzTheRuke

Legend
It's likely that IDW's license was up for renewal and they simply didn't have the money. Or Dark Horse outbid them. Both are not on stable ground business-wise, but DHC is generally the smarter company, with a more stable senior staff.

They've been pretty aggressively getting back various properties that they previously lost to IDW. See Usagi Yojimbo and kids Star Wars.
 

JEB

Legend
But they seem to have a really hard time selling MtG stuff outside of the card game and said games peripherals, and maybe art books. Even only 25% of players actually know what a Planeswalker is. I think MtG needs a new approach to its story telling. Too much focus on Planeswalkers hurt the settings and story. Instead focus on say Bloomborrow and tell more of that plane instead of Planeswalkers bouncing everywhere week to week, month to month. Get folks build attachments. And work on making the comics cheaper.
FWIW, I thought Boom's Magic comics were rather good (having not bothered with previous Magic comics). Though I do admit to not tracking on all the Planeswalkers I was supposed to know, as someone who only knows MTG through the D&D crossovers.
 

Marandahir

Crown-Forester (he/him)
The problem with the BOOM comics were that they're considered non-canon to the overarching MtG narrative. They were doing their own thing, for better or worse. Better in that they had the characters that people know and love and could play in the setting spaces introduced without worrying about continuity, but worse because people got confused when somebody dying in the main series didn't carry over to BOOM or events in BOOM not carrying over into the main stories...
 

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