magnusmalkus
First Post
Please forgive my brain fart...
But, Damage reduction... lycanthropes in particular...
10/silver... means you must have a silvered weapon in order to bypass the damage reduction. And here's the part where I'm brain-farting: will a magical weapon trump silver for the purposes of damage reduction?
I realize a weapon does not need to be magical to be silvered. Conversly, a silvered weapon is not necessarily a magic weapon.
If i'm right, nothing trumps anything when it comes to overcoming Damage Resistance... so a were-creature has more to fear from a silver knife than a magic weapon (meaning weapons with enhancment bonuses)?
But truly, *is* there even a trump system when it comes to DR? Does Magic trump silver DR or cold iron DR? I know in the conversion from 3.0 to 3.5 they dropped the specific enhancement bonuses you needed to overcome Damage Resistance and lumped it all in under 'magic' (ie: 5/magic as opposed to the old 5/+1 or 5/+3 where a higher enhancement bonus would 'trump' a lower enhancement bonus for the purposes of getting past damage resistance).
How about magic weapons that do not have an enhancement bonus but are magical nontheless? Such as weapons enchanted to deal elemental damage instead of flat physical damage? Whould that kind of weapon bypass Damage Reduction 'Magic'? Or do the rules say you cannot enchant a weapon with a special ability without it having an enhancement bonus first? I don't think I've ever read that. I know a weapon has to be masterwork to become magical in any capacity but I did not think that the weapon had to have an enhancement bonus on it in order for it to qualify to receive a magical function/ability. Would someone help me out with this?
But, Damage reduction... lycanthropes in particular...
10/silver... means you must have a silvered weapon in order to bypass the damage reduction. And here's the part where I'm brain-farting: will a magical weapon trump silver for the purposes of damage reduction?
I realize a weapon does not need to be magical to be silvered. Conversly, a silvered weapon is not necessarily a magic weapon.
If i'm right, nothing trumps anything when it comes to overcoming Damage Resistance... so a were-creature has more to fear from a silver knife than a magic weapon (meaning weapons with enhancment bonuses)?
But truly, *is* there even a trump system when it comes to DR? Does Magic trump silver DR or cold iron DR? I know in the conversion from 3.0 to 3.5 they dropped the specific enhancement bonuses you needed to overcome Damage Resistance and lumped it all in under 'magic' (ie: 5/magic as opposed to the old 5/+1 or 5/+3 where a higher enhancement bonus would 'trump' a lower enhancement bonus for the purposes of getting past damage resistance).
How about magic weapons that do not have an enhancement bonus but are magical nontheless? Such as weapons enchanted to deal elemental damage instead of flat physical damage? Whould that kind of weapon bypass Damage Reduction 'Magic'? Or do the rules say you cannot enchant a weapon with a special ability without it having an enhancement bonus first? I don't think I've ever read that. I know a weapon has to be masterwork to become magical in any capacity but I did not think that the weapon had to have an enhancement bonus on it in order for it to qualify to receive a magical function/ability. Would someone help me out with this?