D20 Shadowrun Gets a whole lot easier

Sidran

First Post
with the release of the D20 Modern System Reference Document does anyone feel up to a Shadowrun Conversion.

Please I am already working on a few things at this moment but a full blown shadowrun conversion would be awesome.
 

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You may want to wait until Mutants and Masterminds comes out later this month. I think you find your conversion will be even eaiser.
 

Oh yeah, also wait for Digital Burn, you'll get all your cybernetic rules in that setting book. Then, combine that with magic already in d20, you'll have your shadowrun d20, albeit without the drain and using hit points, but you can definately run a shadowrun campaign.
 

If you wanted to create your very own unique advanced classes for a Shadowrun d20 game, what would they be? Here is what I can think of...

Decker
Shaman (would have to create totem rules)
Adapt (mage)
Full Mage
Street Samurai
Rigger
that's all I can think of for now, and it might be possible to use some of the already made advanced classes as these, just combine them with cybernetics and there you go. A Soldier Cyborg/Cybernetic person with lots of melee related feats could be a Street Samurai.

Beyond advanced classes, what other new feats would you put into the game, and what other starting occupations could you think of?
 


I am wondering how one would handle the matrix, and Astral Projection. Also the Magical system should include drainage But defense, and reputation, The rules for vehicles, all make for a good base line


Essential Classes/ Advanced Classes

Street Samurai
Decker
Rigger
Street Shaman
Mage (Full, Street, and Burned Out)
Mercenary ( Corporate Bodyguard)

Also there are a ton of feat ideas within the Shadowrun fold so I haven't a clue. But I would love to see a good solid Shadowrun D20 rule set. (Justly because it was my first RPG, and I want to introduce a Player from 3e to the D20 version.)

I am justly considering just doing it myself.
 

Why do you need Reputation in the Shadows? Part of being a Runner is avoiding being noticed by other, isn`t it?

The Adept(Mage, not KI) could be done via multiclassing (and multiclassing restrictions), I think.

Mustrum Ridcully
 

Mustrum_Ridcully said:
Why do you need Reputation in the Shadows? Part of being a Runner is avoiding being noticed by other, isn`t it?

The Adept(Mage, not KI) could be done via multiclassing (and multiclassing restrictions), I think.

Mustrum Ridcully

True, but Shadowrunners need a shadow rep to get better and better runs.

Think of all the iconic runners that give quotes in the sourcebooks...they obviously have a rep. Just don't use the reputation statistic for the general population, and it'll work.
 

It's positively got to be classless and use no HP.

For that purpose, as has been mentionned, Mutants&Masterminds will bring a lot of food for thoughts.
 

It can use classes just fine, using d20 Modern definately helps with that. I agree on the hit points, using the damage save system from Mutants and Masterminds could be the key to truly converting shadowrun over, but it can use hit points just fine, but it won't have the same exact feel. Then, to hardcore SR fans, even using the damage save for health and magic drains, it still wouldn't be 'true' Shadowrun because your using d20 instead of d6's. Personally, I could care less about the die mechanic difference, as long as a translation was true to the feel of shadowrun. To me, I can get the feel of it with and without hit points, but incorporation of the damage save would work for me.

Anyone have the rules for the damage save?
 

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