kreynolds
First Post
Something I whipped up not long ago...
M134
This vicious 7.62mm heavy machine gun is generally seen installed in helicopters and mounted on heavy military vehicles, such as the Hummer and various tanks. Though it weighs only 35 pounds, the M134 is not a handheld weapon and must be mounted. With a rate of fire of around 6,000rpm, this minigun produces over 300 pounds of recoil, making it impossible to fire while held, despite what has been seen in the movies (i.e. Predator, Terminator 2, and Terminator 3). An array of heavy duty batteries feed this power hungry monster. Where the M60 spits out roughly 10 rounds per second, the M134 fires an impressive 100 rounds per second. The M134 has seen extensive use with various armed forces around the world. The only drawback to this weapon is its short lifespan.
   The M134 fires too fast to attempt burst shots, thus the Burst Fire feat cannot be used with this weapon. Because of its rapid rate of fire, the Reflex save DC against autofire is increased (DC 25). Also, the damage listed in the chart below is not representative of the type of ammunition, but the extraordinary rate of fire. The 20d10 damage is actually segmented into 10 parts (2d10 each). When you roll the damage for the M134, do so in 2d10 segments, applying each segment separately to the hardness of vehicles or objects. This better represents the weapons ability to fire a tremendous amount of bullets, while at the same time acknowledging that it still cannot penetrate heavily armored vehicles, such as the Abrams tank.
   Optional Rules: The following rules supplement this weapon if you use the optional rules in Ultramodern Firearms. The M134 becomes unreliable (5% failure chance per use) after firing 250,000 rounds and must be overhauled to return it to full working order (Repair DC 20). Additionally, the barrels of this weapon can heat up extremely fast. If the M134 is fired for more than 5 consecutive rounds, the barrels overheat and the weapon becomes unreliable (5% failure chance per use). It takes 10 minutes for the barrels to cool down.
(The image above is actually for a BB gun, but its the best one I could find so far.)
M134 (heavy machine gun)
Damage: 20d10*
Critical: 20/x2
Damage Type: Ballistic
Range Increment: 210 ft.
Rate of Fire: A*
Magazine: Linked
Size: Huge
Weight: 35 lb.
Purchase DC: 34
Restriction: Mil (+3)
*: See special notes about this function in the description.
Any thoughts?
M134
This vicious 7.62mm heavy machine gun is generally seen installed in helicopters and mounted on heavy military vehicles, such as the Hummer and various tanks. Though it weighs only 35 pounds, the M134 is not a handheld weapon and must be mounted. With a rate of fire of around 6,000rpm, this minigun produces over 300 pounds of recoil, making it impossible to fire while held, despite what has been seen in the movies (i.e. Predator, Terminator 2, and Terminator 3). An array of heavy duty batteries feed this power hungry monster. Where the M60 spits out roughly 10 rounds per second, the M134 fires an impressive 100 rounds per second. The M134 has seen extensive use with various armed forces around the world. The only drawback to this weapon is its short lifespan.
   The M134 fires too fast to attempt burst shots, thus the Burst Fire feat cannot be used with this weapon. Because of its rapid rate of fire, the Reflex save DC against autofire is increased (DC 25). Also, the damage listed in the chart below is not representative of the type of ammunition, but the extraordinary rate of fire. The 20d10 damage is actually segmented into 10 parts (2d10 each). When you roll the damage for the M134, do so in 2d10 segments, applying each segment separately to the hardness of vehicles or objects. This better represents the weapons ability to fire a tremendous amount of bullets, while at the same time acknowledging that it still cannot penetrate heavily armored vehicles, such as the Abrams tank.
   Optional Rules: The following rules supplement this weapon if you use the optional rules in Ultramodern Firearms. The M134 becomes unreliable (5% failure chance per use) after firing 250,000 rounds and must be overhauled to return it to full working order (Repair DC 20). Additionally, the barrels of this weapon can heat up extremely fast. If the M134 is fired for more than 5 consecutive rounds, the barrels overheat and the weapon becomes unreliable (5% failure chance per use). It takes 10 minutes for the barrels to cool down.

(The image above is actually for a BB gun, but its the best one I could find so far.)
M134 (heavy machine gun)
Damage: 20d10*
Critical: 20/x2
Damage Type: Ballistic
Range Increment: 210 ft.
Rate of Fire: A*
Magazine: Linked
Size: Huge
Weight: 35 lb.
Purchase DC: 34
Restriction: Mil (+3)
*: See special notes about this function in the description.
Any thoughts?
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