Cergorach
The Laughing One
So now that the D20 Future SRD is available to the general public, what are the opinions on the rules and systems in the D20 Future SRD? Are there alternatives (that are better), and how can the material in the D20 Future SRD be improved (and why)? Oh yeah, if your listing alternatives be sure that they are OGL (for reasons of using those rules in other publications).
My own first impressions after skimming through the document (as i've not yet ordered the D20 Future book itself).
Feats, advanced classes, 'monsters', etc. are not that interesting imho, these are most easily changed to fit individual tastes (or used from other splat books). The systems and rules for manifesting the sci-fi 'feeling' is something i find a lot more interesting, although i must admit that i was not expecting that much from D20 Future (D20 Modern wasn't all that it could be imho).
So far i must say that it is pretty... nifty. Concepts are explained pretty well, i like the idea of a general 'toolbox' to create your own setting (and technology level), i think that D20 Future (SRD) works very well in that regard. But it's strength is also it's weakness, it's very generic and lacks detail, although most of the basics you would expect are there. Something i missed (and hope that is in the D20 future book itself) is the lack of guidelines for mixing technology (or atleast the mentioning of flexible technology levels).
-Mutations
-Cybernetics (alternatives: OGL Cybernet)
-Environments (alternatives: Traveller T20)
-Mecha (alternatives: D20 Mecha, Armageddon 2087)
-Progress Levels (alternatives: Traveller T20)
-Robots
-Scientific Engineering
-Starships/Traveller Science (alternatives: Traveller T20, Blood and Space)
I probably missed a lot of alternatives (and specifics), but this is what i thought of from the top of my head. Haven't really compared the alternatives with D20 Future (SRD) yet. With one exception though, i have been looking for a 'hard' mecha system (along the lines of Battletech or CAV) and think that Armageddon 2087 fits the bill better then D20 Future (SRD) or D20 Mecha.
My own first impressions after skimming through the document (as i've not yet ordered the D20 Future book itself).
Feats, advanced classes, 'monsters', etc. are not that interesting imho, these are most easily changed to fit individual tastes (or used from other splat books). The systems and rules for manifesting the sci-fi 'feeling' is something i find a lot more interesting, although i must admit that i was not expecting that much from D20 Future (D20 Modern wasn't all that it could be imho).
So far i must say that it is pretty... nifty. Concepts are explained pretty well, i like the idea of a general 'toolbox' to create your own setting (and technology level), i think that D20 Future (SRD) works very well in that regard. But it's strength is also it's weakness, it's very generic and lacks detail, although most of the basics you would expect are there. Something i missed (and hope that is in the D20 future book itself) is the lack of guidelines for mixing technology (or atleast the mentioning of flexible technology levels).
-Mutations
-Cybernetics (alternatives: OGL Cybernet)
-Environments (alternatives: Traveller T20)
-Mecha (alternatives: D20 Mecha, Armageddon 2087)
-Progress Levels (alternatives: Traveller T20)
-Robots
-Scientific Engineering
-Starships/Traveller Science (alternatives: Traveller T20, Blood and Space)
I probably missed a lot of alternatives (and specifics), but this is what i thought of from the top of my head. Haven't really compared the alternatives with D20 Future (SRD) yet. With one exception though, i have been looking for a 'hard' mecha system (along the lines of Battletech or CAV) and think that Armageddon 2087 fits the bill better then D20 Future (SRD) or D20 Mecha.