D&D Errata Nerfs Conjuring Spells, Makes Other Changes

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A new errata for Dungeons & Dragons' revised 5th Edition has provided a significant nerf to conjuring spells and provided some clarity on how the Hide action works within the game. Wizards of the Coast released a new errata for its various D&D Core Rulebooks today, with a host of mostly minor changes to the Player's Handbook, Dungeon Master's Guide, and Monster Manual. Two of the biggest changes came to the Player's Handbook, with various conjuring spells receiving a notable debuff to upcasting, and the Hidden rules receiving a round of clarifications.

The Conjure Elemental, Conjure Fey, Conjure Minor Elementals, and Conjure Woodland Beings spells all received debuffs to their "Using a Higher-Level Spell Slot" sections, with the amount of increased damage decreasing from 2 attack die of a certain size to 1 attack die of a certain size. Several shapeshifting spells that granted temporary hit points now clarify that those temporary hit points go away once a spell is cast.

Additionally, the Hidden rules now explicitly state that the Hide action grants the Invisible condition "while hidden" and states what ends a player character hiding, which includes an enemy finding you via a Perception check. The Hide action received some notice during the initial Player's Handbook release for some alleged loopholes in the rules.

A full list of errata can be found on D&D Beyond.
 

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Christian Hoffer

Christian Hoffer


Finally!

They’ve still missed a few things, like the issue with Flaming Sphere’s spell school. (The description has it as Conjuration but the Druid, Sorcerer, and Wizard spell lists have it as Evocation.)

Also: Stunned needs to still make your speed 0 like it did in 2014. Otherwise, the Monk’s Stunning Strike giving you a movement penalty on a successful save is weird.

Also: Spirit Guardians should only affect a target once per round.

Also: Otto’s Irresistible Dance should have no effect on creatures immune to being charmed, especially on a successful save!

Also: Just add a Hidden condition! Having hidden = invisible is still kinda silly.

And so forth.
 
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