Kamikaze Midget said:
Y'know, for me, the whole "fly away laughing maniacally" or even "teleport away" is kind of cheap-feeling.
I prefer to have them slay the villain, and then have his minion come along and
resurrect him.
'cuz every good Villain needs at least three good minions, namely:
Butt-saver: Someone who he can trust to restore his body when he gets in over his head, or that can get him out of there in a hurry.
Bodyguard: Someone who can take damage instead of him.
Far-seeing eyes: Someone to tell him what the PC's are up to so he can plan around them.
The current villain in my game has a slight advantage/disadvantage, he's an imprisoned devil. As things stand he can't directly affect the PC's, nor they him. Pretty much all his minions take all three roles at the moment as they and the PC's are running around looking for the key to his prison. They have defeated some sub-villains but haven't actually run across more than a couple of his minions. Most of the things they've run into.
Villains at the moment:
Imprisoned Devil: Center of the metaplot.
Motive:Freedom, destruction of Asmodeus, rulership of the Nine Hells (and everything else)
Minions:Cult led by his Diciples, mercenaries, ect
Advantages:Immense power, ability to affect dreams, untouchable while imprisoned, genius, guardians of prison are extinct subrace of elf.
Disadvantages:Imprisoned, PC's are not the only things working against him, Key to prison is lost, only members of the Guardian's subrace may use the key.
Caiaphas: Master Transmuter
Motive: Obsession with recreating lost races in order to create a 'perfect' companion out of their traits.
Minions: Harlaquin(see below), golems, golems, oh Pelor the golems(on the order of 30), his 'creations'
Advantages:High level Master Specialist transmutation(PrC Complete Mage), Most minions obey orders without hesitation and will fight to the death. (until recently he was also in a hard to reach area of jungle and possessed a Daern's Instant Fortress, along with a huge amount of other gear.)
Disadvantages:Insane, god-complex, obsessive. Minions are for the most part dumb as toast, his 'sample' of the guardian race (a skeleton) is (unknown to him) contaminated with Far Plane energies, all attempts at cloning have died or have Aberrant Blood feat (at minimum), (recently lost his fortress, gear, and best golems to PC's) Cult has been stealing his clones of the guardian race.
Halaquin: Lucky Scoundrel, minor villain
Motive:Working all sides against each other to get as much out of this as possible.
Minions:Borrowed from which ever other villain he works for
Advantages: Caiaphas made him into a unique werecreature (weredisplacer beast) and so far no one has noticed, extremly lucky. has manged to keep juggling all sides against each other. Has no qualms about throwing the minions to their deaths to escape.
Disadvantages: No where near to power level to take on the other villains, no personal minions.