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<blockquote data-quote="Ruin Explorer" data-source="post: 8987043" data-attributes="member: 18"><p>Sorta - I'd nuance the point like the nerd I am though I agree with it overall.</p><ul> <li data-xf-list-type="ul"><strong>Everquest</strong> absolutely has a Monk and has since day 1, and it's the classic 1E-style Monk (but better), because Everquest was "heavily inspired" by D&D.</li> <li data-xf-list-type="ul"><strong>Guild Wars 1</strong> had a "Monk", but they were absolutely<em> not</em> primarily a martial artist. The D&D equivalent would be a divine caster (you note the Pathfinder Oracle - it's not dissimilar) - the vast majority of what they did was cast glowy divine spells, mostly heals and buffs. Also it's not an MMO, let alone a major MMO - it's a multiplayer ARPG which peaked in like, 2008 (it was absolutely a 10/10 banger of a game, but largely forgotten). Also GW1-style Monks ruled, with their magic tattoo armour and amazing buffs.</li> <li data-xf-list-type="ul"><strong>Guild Wars 2</strong>, which is/was (I'd go with was) a major MMO <em>does not</em> have a Monk or anything called that nor conceptually similar. Closest is the heavily armoured and armed Cleric/Paladin-like Guardian.</li> <li data-xf-list-type="ul"><strong>WoW</strong> has a Monk because their original concept for an unarmed combatant was too similar to how they'd already done Death Knights (in that it was rune-powered), so fell back to using a Monk. It's not quite a classic D&D Monk, it's like 30 degrees off, especially as it has a popular (usually) healing spec which spams magic heals and buffs everywhere.</li> <li data-xf-list-type="ul"><strong>FFXIV </strong>has a somewhat 1E-like Monk from the same origin-point as EQ, but with a different evolution. It started as 1E-inspired but then went via being a class in various FF games and because of that is a lot more DPS-y than the EQ Monk.</li> </ul><p>Looking at other some what significant examples (several bigger than EQ or GW1/2 nowadays):</p><ul> <li data-xf-list-type="ul"><strong>The Elder Scrolls Online</strong> - No Monk, but they only have six classes and they're strongly Elder Scrolls-themed.</li> <li data-xf-list-type="ul"><strong>Diablo 3</strong> - Has a Monk of somewhat D&D-ish kind.</li> <li data-xf-list-type="ul"><strong>Lost Ark</strong> - The Monk-like class is called Martial Artist instead and has no Monk-related theme-ing.</li> <li data-xf-list-type="ul"><strong>Black Desert</strong> - Has a Monk-like class BUT they're called the Mystic! The only hard reverse-example I can find though.</li> <li data-xf-list-type="ul"><strong>Path of Exile</strong> - No Monk or Monk-like characters, primarily because you need a special item to do "unarmed" combat.</li> <li data-xf-list-type="ul"><strong>Genshin Impact </strong>- Has some Monk-like characters, but they're definitely NOT Monks by profession, they're martial artists.</li> </ul><p>I'd say your point was definitely proven re: using the name Monk over Mystic. And yes people increasingly see it as not a "Monk" in the sense of some sort of ascetic mystical type, but a martial artist who just happens to be called a Monk. Unfortunately in 5E, D&D reverted to Monks being burdened by a whole bunch of "lives up a mountain in a monastery"-type baggage, rather than going with the flow and having Monk be "just a name". This was part of 5E's whole "apology edition" vibe where it unnecessarily reverted all sorts of stuff to 1E-like tropes (some of which caused havoc later).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8987043, member: 18"] Sorta - I'd nuance the point like the nerd I am though I agree with it overall. [LIST] [*][B]Everquest[/B] absolutely has a Monk and has since day 1, and it's the classic 1E-style Monk (but better), because Everquest was "heavily inspired" by D&D. [*][B]Guild Wars 1[/B] had a "Monk", but they were absolutely[I] not[/I] primarily a martial artist. The D&D equivalent would be a divine caster (you note the Pathfinder Oracle - it's not dissimilar) - the vast majority of what they did was cast glowy divine spells, mostly heals and buffs. Also it's not an MMO, let alone a major MMO - it's a multiplayer ARPG which peaked in like, 2008 (it was absolutely a 10/10 banger of a game, but largely forgotten). Also GW1-style Monks ruled, with their magic tattoo armour and amazing buffs. [*][B]Guild Wars 2[/B], which is/was (I'd go with was) a major MMO [I]does not[/I] have a Monk or anything called that nor conceptually similar. Closest is the heavily armoured and armed Cleric/Paladin-like Guardian. [*][B]WoW[/B] has a Monk because their original concept for an unarmed combatant was too similar to how they'd already done Death Knights (in that it was rune-powered), so fell back to using a Monk. It's not quite a classic D&D Monk, it's like 30 degrees off, especially as it has a popular (usually) healing spec which spams magic heals and buffs everywhere. [*][B]FFXIV [/B]has a somewhat 1E-like Monk from the same origin-point as EQ, but with a different evolution. It started as 1E-inspired but then went via being a class in various FF games and because of that is a lot more DPS-y than the EQ Monk. [/LIST] Looking at other some what significant examples (several bigger than EQ or GW1/2 nowadays): [LIST] [*][B]The Elder Scrolls Online[/B] - No Monk, but they only have six classes and they're strongly Elder Scrolls-themed. [*][B]Diablo 3[/B] - Has a Monk of somewhat D&D-ish kind. [*][B]Lost Ark[/B] - The Monk-like class is called Martial Artist instead and has no Monk-related theme-ing. [*][B]Black Desert[/B] - Has a Monk-like class BUT they're called the Mystic! The only hard reverse-example I can find though. [*][B]Path of Exile[/B] - No Monk or Monk-like characters, primarily because you need a special item to do "unarmed" combat. [*][B]Genshin Impact [/B]- Has some Monk-like characters, but they're definitely NOT Monks by profession, they're martial artists. [/LIST] I'd say your point was definitely proven re: using the name Monk over Mystic. And yes people increasingly see it as not a "Monk" in the sense of some sort of ascetic mystical type, but a martial artist who just happens to be called a Monk. Unfortunately in 5E, D&D reverted to Monks being burdened by a whole bunch of "lives up a mountain in a monastery"-type baggage, rather than going with the flow and having Monk be "just a name". This was part of 5E's whole "apology edition" vibe where it unnecessarily reverted all sorts of stuff to 1E-like tropes (some of which caused havoc later). [/QUOTE]
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