malcolm_n
Adventurer
Hi everybody,
[sblock=Background]About two weeks ago now, I was playing around with the idea of taking other game ideas; be they Pen and Paper, mmo, video game, etc. and writing them out for 4e D&D. Mostly, it's a means by which I could transition one of my campaign worlds over in which the 3.x incarnation allowed my players to be just about anything they wanted, within reason and scale of power.
My friend, who also happened to play in the campaign at the time, suggested that I start with what's freshest in my mind right now. So, I took a look at FFXI and started with a conversion of some weapon skills. Their current form in this exercise is as Weapon powers, which any class can pick and use if it has proficiency in the required weapon type.[/sblock]So, here's the first example I have that I wanted to post and preview. I'm working on others, and also wanted to see if there are any requests out there for particular games, characters, or other things the fine people of this site would like to see converted to 4e D&D.[sblock=FFXI Axe Weapon Powers Preview] Mistral Axe - Axe Attack 1
At-will * Weapon
Standard Action Ranged special
Target: One creature
Requirement: Must be wielding a one-handed axe.
Special: You can throw your axe a number of squares equal to your Constitution modifier. After the attack, the axe returns to your hand.
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage.
Decimation - Axe Attack 19
Daily * Weapon
Standard Action Melee weapon
Target: One creature
Requirement: Must be wielding a one-handed axe.
Attack: Strength vs. AC, three attacks
Hit: 2[W] + Strength modifier damage per attack. If two attacks hit, you deal an extra 1[W] damage. If three attacks hit, you deal an extra 3[W] damage instead.
Miss: You may spend a healing surge and reroll the attack. You can do this up to three times.
[/sblock]
[sblock=Background]About two weeks ago now, I was playing around with the idea of taking other game ideas; be they Pen and Paper, mmo, video game, etc. and writing them out for 4e D&D. Mostly, it's a means by which I could transition one of my campaign worlds over in which the 3.x incarnation allowed my players to be just about anything they wanted, within reason and scale of power.
My friend, who also happened to play in the campaign at the time, suggested that I start with what's freshest in my mind right now. So, I took a look at FFXI and started with a conversion of some weapon skills. Their current form in this exercise is as Weapon powers, which any class can pick and use if it has proficiency in the required weapon type.[/sblock]So, here's the first example I have that I wanted to post and preview. I'm working on others, and also wanted to see if there are any requests out there for particular games, characters, or other things the fine people of this site would like to see converted to 4e D&D.[sblock=FFXI Axe Weapon Powers Preview] Mistral Axe - Axe Attack 1
At-will * Weapon
Standard Action Ranged special
Target: One creature
Requirement: Must be wielding a one-handed axe.
Special: You can throw your axe a number of squares equal to your Constitution modifier. After the attack, the axe returns to your hand.
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage.
Decimation - Axe Attack 19
Daily * Weapon
Standard Action Melee weapon
Target: One creature
Requirement: Must be wielding a one-handed axe.
Attack: Strength vs. AC, three attacks
Hit: 2[W] + Strength modifier damage per attack. If two attacks hit, you deal an extra 1[W] damage. If three attacks hit, you deal an extra 3[W] damage instead.
Miss: You may spend a healing surge and reroll the attack. You can do this up to three times.
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