pauljathome
First Post
I don't think anybody has pointed out the new blog on dice tricks
//http://community.wizards.com/dndnext/blog/2012/02/17/dice_tricks
As is so often the case when game designers discuss math they get it wrong.
2D20 taking the best is NOT at all the same as getting a +5 bonus. The biggest difference in practice is probably in the chance of criticals but the odds of other results also significantly change.
And he didn't mention the most important point when adding extra dice or dice tricks. When does it apply? Assuming that it is some kind of limited effect (eg, as is done in some 4th edition racial benefits) then it makes a very, very significant difference to the effect on the game is you can decide after rolling the dice.
That said, I like dice tricks in moderation. They can give a lot more control to the player. But they have to be limited in when they can apply
//http://community.wizards.com/dndnext/blog/2012/02/17/dice_tricks
As is so often the case when game designers discuss math they get it wrong.
2D20 taking the best is NOT at all the same as getting a +5 bonus. The biggest difference in practice is probably in the chance of criticals but the odds of other results also significantly change.
And he didn't mention the most important point when adding extra dice or dice tricks. When does it apply? Assuming that it is some kind of limited effect (eg, as is done in some 4th edition racial benefits) then it makes a very, very significant difference to the effect on the game is you can decide after rolling the dice.
That said, I like dice tricks in moderation. They can give a lot more control to the player. But they have to be limited in when they can apply