D&D Beyond: Rise of the Eladrin


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I guess the question for me and new players to my world will be how to manage their expectations that Eladrin/elves are like this.
 

[video=youtube_share;aJMvnT_JRa8]https://youtu.be/aJMvnT_JRa8[/video]

What he forgot to mention is that it's said in the DMG I think that Elves born in Arvandar are born as Celestials, so 2 Ghaele Eldarin giving birth to a third in Arvandar that Ghaele would be born celestial.

So Feywild Eldarin Fae or Humanoid, Eldarin born in Arvandar are celestials. It's a clever twist that has some interesting 📤deeffects.
 


I think from the sounds of it they improved upon the Eldarin, made them feel more distinct from High Elves. And they fey step that High Elves can do with a feat is just a pale imatation of what actual Eldarin can do with Fey Step naturally.

I wonder if Averiel are still in they haven't been mentioned since the playtest.
 

Can someone give me a cliffnotes of what he said? I tried to listen but... gods, he's hard to focus on when he starts talking. I couldn't stick it out.
 

Can someone give me a cliffnotes of what he said? I tried to listen but... gods, he's hard to focus on when he starts talking. I couldn't stick it out.

Elves as children of Corellon were infinitely mutable and could take on many forms. Then they were tempted by Lolth, and though all but the drow eventually rejected her teachings, they were thrown out of Arvendor and settled in the Feywild. They got stuck in various single forms, and eventually left the Feywild for the various D&D worlds, except for the Eladrin, who stayed. Some Eladrin later made their way back to Arvendor and were re-accepted by the Elvish gods; these are the Eladrin from pre-4e days.

Basically, they had to find a way to reconcile the 4e version of Eladrin with the pre-4e versions, so they jumped through a bunch of hoops in order to include both in 5e...
 


I suppose, if your goal is to justify there being a million different kinds of elves, this story gets the job done. Obviously I think it would be better not to include an elf subrace for every slight variation you can imagine, but since that ship saled decades ago for baseline D&D, this is acceptable. I won’t be using it because in my games there are only two kinds of elves - elves and eladrin. High elves and wood elves are cultures, drow are just eladrin that were exiled to the underdark, and Shadar-Kai are their own thing. But for those who like being up to their knees in hyper-specialized elf subraces... Here’s a bit of lore to make that feel less absurd, I guess.

I like the sound of the changes to Eladrin. I am probably going to use those. Still think changing seasons after a short rest is too much though. It should change with the changing of the seasons. Also it’d be nice to have a rainy and dry variant for Eladrin from tropical regions.
 

I suppose, if your goal is to justify there being a million different kinds of elves, this story gets the job done. Obviously I think it would be better not to include an elf subrace for every slight variation you can imagine, but since that ship saled decades ago for baseline D&D, this is acceptable. I won’t be using it because in my games there are only two kinds of elves - elves and eladrin. High elves and wood elves are cultures, drow are just eladrin that we’re exiled to the underdark, and Shadar-Kai are their own thing. But for those who like having a million hyper-specialized elf subraces... Here’s a bit of lore to make that feel less absurd, I guess.

I like the sound of the changes to Eladrin. I am probably going to use those. Still think changing seasons after a short rest is too much though. It should change with the changing of the seasons. Also it’d be nice to have a rainy and dry variant for Eladrin from tropical regions.

Its a long rest now, not a short rest that they can change seasons.
 

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