Not KotS
Session #003b: The Kobold Throne Room.
The Adventurers.
Chromium Malifax aka C-Fax (Rob), Male Silver Dragonborn (Noble) Paladin of Bahamut Level 1
Mavis Golightly aka Mave (Sandy), Female Half-Elf (Acolyte) Cleric of Chauntea Level 1
Arbuthnot McGow aka McGow (Al), Male Mountain Dwarf (Soldier) Fighter Level 1
Snakebite (Kenji), Female Half-Orc (Outlander) Monk Level 1
Travis Pickle (Yui), Male Lightfoot Halfling (Criminal) Rogue Level 1
Dead PCs
The Inspector aka Spek (Kenji), Male Rock Gnome (Charlatan) Sorcerer Level 1- Killed in Session #2 by Eggnog the Kobold Dragon Priest.
To-do list/Quests-
#001 Save Dicky Bird aka The Fat Pidgin, and bring him home safely to Edna Gingster, keep in mind Dicky could be travelling incognito. Reward: 2000 XP & 1000gp each.
#003 Destroy the kobold menace, including their leader- ‘Chopper.’ Reward: 500 XP & 75gp, with 1gp paid for every kobold tail handed in.
#004 Stop Orcus-worshipping Karl’s ritual to bring an undead army to Kirkgate. Basically, save the village, begs (eventually) Lord Crumble. 1000 XP & 250gp reward.
And so, the last twenty-five minutes or so of the third session…
And with pictures- now that I have remembered.
The journey to the kobold’s lair takes two and half hours, with Fionulla pointing out various landmarks on the way- this in case she doesn’t come back, at least the PCs will be able to find their way back to Kirkgate, the ranger says.
Fionulla is not a cheery person, it seems.
Mavis takes a moment or two enroute to try to find out why Fionulla is so unhappy/sorrowful, but- save for the info already given there’s nothing much to add. The priestess of Chauntea is convinced that Fionulla is suffering, or else carrying a heavy load- there’s more to her story.
The kobold’s lair is in a wooded ravine, or else the cavern entrance is located there, the secret way in follows a stream located about 500 yards around the side of the ravine, tucked away in a scrambling rocky gorge. To enter the lair from here the PCs must go underwater, very briefly (for just six feet), and then on into a narrow but high-ceilinged passage down which a gentle stream runs. It’s a natural fault in the rock- McGow notes, that leads them in a slightly roundabout way into the kobold’s lair.
The above required a few checks to navigate, but teamwork (and several ropes) saw them through- easily.
Ignore the big #1 on the map here, it served another purpose in a previous version of this scenario, or at least that’s what I told the players.
The chamber is empty, and the route to the throne room- and Chopper, is likewise clear.
The PCs, led by Fionulla, creep towards their target- unmolested, although the sounds of kobold activity elsewhere in the lair echoes down the halls.
Travis peeks into the throne room, there’s light there, and at least ten kobolds that he can see- all mooks, he thinks- Chopper’s guards? The throne itself cannot be seen, there’s no line of sight, but it looks like everyone is at home.
Ready.
Then- after a very brief chat (reminder), Fionulla cautions against massacre, C-Fax makes clear- Chopper needs taking alive, if that’s impossible to do (for whatever reason) then they need to find an alternative, they need info remember.
Steady.
Duly cautioned.
Go!
Travis skips into the throne chamber and starts shooting, not to be out done several other PCs also jog around the corner and unleash whatever they’ve got in the way of missile weapons.
Note, Travis took a light crossbow and plenty of bolts from Hagrid’s dead bandit pals.
In swift order the four nearest kobold mooks get killed in a variety of missile-related incidents.
The kobolds start screaming, and then briefly attempt a fight back- there are another nine of the little buggers in the chamber here, although initially many of them are out of sight of the arriving PCs.
Enc#4 The Kobold Throne Room 370 XP CR 4 Deadly.
10 x Kobold Mooks (25xp each) As per MM Kobold except AC 13 (Padded), Resist: Acid & better HP spread = 2d4+2.
1 x Kobold Sneak (35xp) As per MM Kobold except AC 14 (Leather), Resist: Acid, Str 10, Dex 16 (+5 To Hit), Con 10, 1d6 Sneak Attack, & better HP spread = 2d4+4.
1 x Kobold Stoner (35xp) As per MM Kobold except AC 14 (Leather), Resist: Acid, Dex 16 (+5 To Hit), Con 10, Special Fire & Glue shots with Sling, & better HP spread = 2d4+4.
1 x Kobold Warrior (50xp) As per MM Kobold except AC 15 (Leather & Shield), Resist: Acid, Str 11, Con 12, armed with Shortsword instead of Dagger, 3 HD & better HP spread = 3d4+9.
Tactics- Kobold Warrior- shout and give orders, slay the PCs- defend the throne room, get Pack Tactics going; Kobold Sneak- stab or sling a PC and then get into cover to do it again, run off if things look bad; Kobold Stoner- sling- sling- sling, with Pack Tactics and special shots, run off if things look bad; Kobold Mooks- get rumbunctious, charge in to melee- defend the throne room.
10 x Kobold Mooks (25xp each) As per MM Kobold except AC 13 (Padded), Resist: Acid & better HP spread = 2d4+2.
1 x Kobold Sneak (35xp) As per MM Kobold except AC 14 (Leather), Resist: Acid, Str 10, Dex 16 (+5 To Hit), Con 10, 1d6 Sneak Attack, & better HP spread = 2d4+4.
1 x Kobold Stoner (35xp) As per MM Kobold except AC 14 (Leather), Resist: Acid, Dex 16 (+5 To Hit), Con 10, Special Fire & Glue shots with Sling, & better HP spread = 2d4+4.
1 x Kobold Warrior (50xp) As per MM Kobold except AC 15 (Leather & Shield), Resist: Acid, Str 11, Con 12, armed with Shortsword instead of Dagger, 3 HD & better HP spread = 3d4+9.
Tactics- Kobold Warrior- shout and give orders, slay the PCs- defend the throne room, get Pack Tactics going; Kobold Sneak- stab or sling a PC and then get into cover to do it again, run off if things look bad; Kobold Stoner- sling- sling- sling, with Pack Tactics and special shots, run off if things look bad; Kobold Mooks- get rumbunctious, charge in to melee- defend the throne room.
The kobolds attempt a fight back, and keep in mind that the kobold sneak, and the warrior, have still not got into action.
Also, there ain’t no Chopper in here. The PCs are not aware of this yet, but soon after it becomes apparent.
Then- it all goes a little awry, the PCs keep on killing kobold mooks, and the kobold stoner is shot through the throat by Travis (a crit).
But the kobolds are indeed fighting back- Fionulla is hit by the kobold sneak and left heavily wounded (that was something like 14 damage- I rolled max, with sneak attack too). The elf ranger is reduced to a screaming wreck, she certainly isn’t cut out to be an adventurer.
Snakebite takes a sling stone to the head, he too is bloodied and beyond, and then C-Fax gets stabbed by the kobold warrior.
It’s all kicking off.
And in the midst of the semi-chaos there’s not much instruction from the management committee (usually C-Fax and Mavis) who are still trying to fathom where the flip-dicking Chopper is at.
C-Fax is mostly yelling versions of-
“Chopper?”
Only in different voices/inflections- angry, enquiring, exasperated, and finally as if trying to coax a cat from under a sofa.
“Here Chopper-Chopper…”
But Chopper there is none.
Then C-Fax cuts down the kobold warrior- with a hit- IP- crit- combo, there is cheering, this after the paladin also delivered his icy breath weapon (for max damage- killing two more mooks in the attack).
C-Fax is having the fight of his life, he’s enjoying his prowess, and not crowing at all.
But here’s the thing- where’s the mad goblin- “Where’s Chopper?”
Which is the question being raised- and now shouted at Fionulla- by C-Fax and McGow.
Fionulla you’ll remember is a screaming wreck atm, so, no reply is forthcoming.
McGow and Snakebite divert their respective charges and between the pair of them cut the kobold sneak menacing Fionulla in two.
Travis does what Travis does- he moves forward- fires, hits (no misses for the entire encounter) and more often than not- kills.
All that can be seen of Travis skirting in the shadows is his grin.
He’s loving life.
The last fleeing kobold mook is shot in the back by Travis- it dies, the halfling rogue accounted for five of the enemies.
In swift order the following events take place-
C-Fax, with help from Mavis, try to get some sense from Fionulla- or else get her to answer the question- “Where is Chopper?”
Travis starts robbing the dead.
McGow and Snakebite run around the chamber- looking for a hidden (perhaps) Chopper, or else some clue as to where the kobold’s boss is.
The pair, in the process, both hear and see movement down all the passages that lead into the throne room.
Kobolds, lots of them, and they’re all heading this way.
“We’re trapped! Again!” McGow shouts and then goes on to repeat the phrase for a while.
Fionulla stops crying long enough to add to McGow appraisal of situation-
“Chopper is coming!”
And then, at last, C-Fax takes control- he orders folk to retreat to the central section of the throne room (the place with the most cover) and once there to ready their attacks.
The kobolds are on their way. The paladin also distributes all but one hit point of his Lay on Hands- Snakebite looks relieved. She nods her thanks.
“You help now! We are circle.”
In the background the approaching kobolds are chanting- as they come-
“Get to da Chopper!” Also, on repeat.
But the kobold/Chopper finale is for next time.
That’s 74 XP for each PC.
Cheers goonalan and the Tokyo Massive.