[D&D 5e] Not KotS 4a Get To Da Chopper! (Enc#5)

Goonalan

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Not KotS (D&D 5e)

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WARNING DOUBLE MASSIVE EXTRA SPOILERS.

THIS IS AN ONGOING GAME, THERE'S A VERY GOOD CHANCE THAT SOME OF THE PLAYERS WILL COME HERE- IF ONLY TO GET THEMSELVES IN THE RIGHT MOOD FOR THE ACTUAL SESSIONS (I.E. SEETHING).

PLEASE DON'T POST ANYTHING HERE THAT WILL SPOIL THEIR SURPRISE... OR ELSE, GIVE THEM HOPE.


Cheers goonalan
 
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Not KotS (D&D 5e)


The Game:
So, Rob begged and begged and begged- so unbecoming, and eventually I agreed, yes- I’d DM a game for him and his friends in Japan, there’s only a nine-hour time difference and I’m semi-retired these days so for the last few weeks (actually it’s over a month already) on either a Thursday or else a Friday morning, at 10 AM, I’m playing D&D on Fantasy Grounds with five people beaming in from Japan. It’s 7 PM over there. I can’t lie, it feels weird, I should be working and yet… I’m playing D&D. What a life.

We’re playing a version of Keep on the Shadowfell (5e) because… well, I had a version ready to go- no long mental journey, just- let’s try this.

The Players:
Al (playing McGow) last played D&D in his native Canada twenty-five plus years ago (and obviously not this edition), for Kenji (playing Spek) and Yui (playing Travis Pickle) this is their first time. Whereas Rob (playing C-Fax) has been playing since the dawn of time (relative), as has his wife Sandy (playing Mavis).

So, it takes a while for us to get into it to begin with, and of course there are lots of rules to learn, including a few House Rules.

XP:
We're using the milestone method, it's my intention to make the PCs work for it. We're counting XP for no other reason than bragging rights- whoever has the most crows the loudest.

Encounters:
I've used Keep on the Shadowfell as a jumping off point, 5e'ed everything as much as I can- nothing too complicated, I don't want to have to do lots of work. That being said the encounters are going to be tough, XP/CR-wise they're all going to be Deadly, or thereabouts. I've talked about this with the players and they're okay with this- although they're saying that now, let's see if the mood changes when a few PCs (I hope) bite the dust.

House Rules:
At first level (only) a PC can trigger their healing HD if they drop to zero and they’re not already dead, i.e. they’re only dying. Dead outright is still dead outright, there’s no coming back.

The PCs get an Inspiration Point (IP) for every encounter that they survive; they can have a maximum of three, but the combats here are going to be tough and so the likelihood is they’re going to have to spend their IP’s just to keep from dying, at least that’s my intention.

IPs can be used to re-roll a failed roll, or to add advantage to a roll not yet taken, or to take another action, or else (at any level) to trigger a Healing HD.

PC creation:
All of the PCs were conjured from the PH, it’s the only book we all had access to, and built using the standard array- 15, 14, 13, 12, 10, 8.

Everything else is 5e by the book.

And so…

The PCs (in alphabetical order):
Arbuthnot McGow (Al), Male Mountain Dwarf (Soldier) Fighter Level 1
Chromium Malifax (Rob), Male Silver Dragonborn (Noble) Paladin of Bahamut Level 1
Mavis Golightly (Sandy), Female Half-Elf (Acolyte) Cleric of Chauntea Level 1
The Inspector (Kenji), Male Rock Gnome (Charlatan) Sorcerer Level 1
Travis Pickle (Yui), Male Lightfoot Halfling (Criminal) Rogue Level 1

Or as they will become known, if they survive long enough- McGow, C-Fax, Mavis, Spek & Travis.

All of the players rolled up (at least) two PCs during character creation, for the obvious reason.

The Backstory:
The adventurers have travelled from Baldur’s Gate, they’re heading for a small-ish walled village in the sticks called Kirkgate. Kirkgate is the last known location of Dicky Bird, aka the Fat Pidgin. The Fat Pidgin is a halfling adventurer of some renown, although Dicky is getting on in years and now very much retired. The story is Dicky has found love- Edna Gingster, the sole heir to the Gingster halfling hand-pie fortune is besotted with her little Fat Pidgin.

However, for reasons unknown Dicky has vacated Baldur’s Gate and apparently taken on one last ‘job’; the adventurers have discovered that Dicky has gone in search of an ancient dead dragon’s long lost treasure horde, purportedly hidden somewhere near Kirkgate. Dicky’s reasons for his last ‘job’ are his own, but now he’s missing, and Edna wants him back.

The adventurers have therefore been hired to bring Dicky safely home, Edna’s paying and big time (1,000gp each).

Note:
Travis Pickle (Halfling Rogue) is a distant relative of Dicky, Spek (Gnome Sorcerer) has spent the last five years drinking with Dicky (off and on)- mostly in some of the shadier watering holes in Baldur’s Gate. McGow (Dwarven Fighter), has a similar story to tell, although he’s only known Dicky for the last six months or so. C-Fax (Dragonborn Paladin of Bahamut) and Mavis (Human Priestess of Chauntea) know Dicky only by reputation, they are however good people, and Mavis is an old friend of Edna Gingster’s, and so they’ve also been hired for the job. This pair are inseparable, partners in everything.

And so, the adventurers head off to Kirkgate, the last leg of the journey made sitting in the back of a farmer’s cart, which is where we get to meet them.

Quests:
#001 Save Dicky Bird aka The Fat Pidgin, and bring him home safely to Edna Gingster, keep in mind Dicky could be travelling incognito. Reward: 2000 XP (shared) & 1000gp each.
#002 Find and investigate the ancient dragon burial site Dicky was looking for, he might still be there. Reward: 250 XP (shared).

Now to the action.
 
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Not KotS

Session #001a: Great Balls of Fire!

The Adventurers (in alphabetical order).

Chromium Malifax aka C-Fax (Rob), Male Silver Dragonborn (Noble) Paladin of Bahamut Level 1
Mavis Golightly aka Mave (Sandy), Female Half-Elf (Acolyte) Cleric of Chauntea Level 1
Arbuthnot McGow aka McGow (Al), Male Mountain Dwarf (Soldier) Fighter Level 1
The Inspector aka Spek (Kenji), Male Rock Gnome (Charlatan) Sorcerer Level 1
Travis Pickle (Yui), Male Lightfoot Halfling (Criminal) Rogue Level 1

Quests-
#001 Save Dicky Bird aka The Fat Pidgin, and bring him home safely to Edna Gingster, keep in mind Dicky could be travelling incognito. Reward: 2000 XP & 1000gp each.
#002 Find and investigate the ancient dragon burial site Dicky was looking for, he might be there. Reward: 250 XP.

NK001.001 Cart to Kirkgate.png

And so enroute to Kirkgate the players take a moment to introduce themselves to each other, the road is long etc., and it is time to get along.

The adventurers are in the back of Parp Lowder’s cart, having hitched a ride with the farmer from the next village over all the way to Kirkgate, where they believe, Dicky Bird was heading.

It is a cool summer’s evening, cloudy but no signs of rain- overcast.

It is at this point, only half-an-hour to go until Kirkgate, that the kobold bandits attack.

First combat, here we go.

NK001.002 Kobolds! & Glue!.png

Kobolds! And one of the little buggers dashes a sling stone, or else something similar, against the forelegs of Beef Wellington (the ox pulling the cart) and the great beast is somehow stuck to the spot. The big bovine lad is not going anywhere.

With a variety of calls, shouts and cries the kobold horde (all eight of them) launch their attacks, but the PCs are on it- DC 13 and none of them fail their Perception rolls, and so they too leap into action.

Enc#1 The Kobold Bandits 260 XP CR 2 Deadly.
5 x Kobold Mook (25xp each)
As per MM Kobold except AC 13 (Padded), Resist: Acid & better HP spread = 2d4+2.
1 x Kobold Stoner (35xp) As per MM Kobold except AC 14 (Leather), Resist: Acid, Dex 16 (+5 To Hit), Con 10, Special Fire & Glue shots with Sling, & better HP spread = 2d4+4.
2 x Kobold Warrior (50xp each) As per MM Kobold except AC 15 (Leather & Shield), Resist: Acid, Str 11, Con 12, armed with Shortsword instead of Dagger, 3 HD & better HP spread = 3d4+9.
Tactics- Kobold Warriors- shout and give orders, get in the cart and slay the PCs, get Pack Tactics going; Kobold Stoner- glue the ox (auto hit- DM fiat) then stay out of the way and sling- sling- sling, with Pack Tactics and special shots; Kobold Mook- get rumbunctious, charge in to melee.

A hollering kobold warrior clambers up into the back of the wagon and attempts to gut Travis Pickle, the halfling rogue is too quick for the feisty yapping marauder, he dodges aside- quick draws his rapier and then on the second attempt (IP) stabs the stiletto blade into the warrior’s gut. Alas it survives the ordeal.

A sling bullet slams into McGow’s upper body almost sitting him down again.

Another missile- a small clay pot- slams into C-Fax’s mailed groin area, the paladin sucks in air and hunkers down (a Crit for nine damage), the out-of-breath dragonborn can smell burning. He is the source of the singed aroma. Like a scalded cat he yelps and straightens- his crotch is on fire, or else the contents of the kobold’s clay pot missile are heating the area rapidly.

The paladin is broken, critically wounded (down to two hit points) and effectively on fire (1d3 fire damage ongoing).

There is screaming- Bahamut does not get a mention.

Mavis, C-Fax’s life partner (in life and in-game) has tears in her eyes, then again- everyone else at the table seems to be equally amused.

Just prior to the combat Rob, playing C-Fax- the instigator of this game, gave a brief pep-talk to his colleagues about the ins and outs of combat in D&D 5e he said, do as I do.

Which right now is clutch his burning groin and swear.

Oh, but we are not using a hit location table here, somehow critical hit got mistranslated into Japanese and ended up being interpreted as C-Fax being hit in a critical spot. It was only a short step from this to the Paladin’s- as the title says- Great Balls of Fire!

We move on…

Spek shuffles towards the kobold warrior in the wagon, and then declares, in draconic-

“Pull my finger!” He offers said finger to the bemused kobold warrior, the reptile humanoid does not fall for the trick, and so Spek is left trying to tag the thing with his digit. No cigar.

McGow edges past his odd gnome companion and smashes his warhammer into the kobold warrior’s skull- caving it in. The dwarf kicks the dead thing off the back of the cart, spies another kobold fast-approaching- grabs out a hand-axe and lets it fly (IP). It thunks into the chest of the small dragon-like humanoid. Enough to slow it down, but not enough to kill it.

Sling stones zip and ping, but no more hits, for now.

But the burning sensation in C-Fax’s groin is getting all too much, or else all too much. The ongoing fire damage should have reduced the dragonborn to unconsciousness, but for the house rule, a first level PC (only) can when reduced to zero hit points or below automatically trigger their healing hit dice (if they have one), and so C-Fax does, and survives to fight a while longer. As you will see.

Note the above rule does not apply if the amount of damage done is enough to kill the PC outright.

Back to the game.

The paladin of Bahamut leaps over the side of the cart, screaming-

“For the Platinum Dragon! Follow me to glory”, or some such nonsense, and then charges up the nearby slope and into the nearest knot of kobolds, at which point he unleashes his icy-cold dragon’s breath, two of the small humanoids are left shivering by the frosty onslaught, one of them critically wounded, the other- another tough kobold warrior- not so much.

“For Bahamut!” C-Fax cries again, rallying the troops.

At which point the recently chilled kobold warrior steps in and cuts the paladin down, the dragonborn tumbles down the slope and lands in a heap on the cart track.

Rob has been so looking forward to this game- this is not how it was supposed to go.

Mavis, seeing her man sprawling and unconscious fires off a Healing Word, cautioning her true love to-

“Stay down! Else get back in the cart. You bloody idiot.”

Then she too ducks back into cover on the cart.

NK001.003 End of Turn #1.png

A kobold mook attempts to clamber up into the cart, Travis Pickle thinks otherwise, his rapier lances out and neatly pierces the scrambling humanoid’s throat, a pin-prick hole, but enough- the kobold flops back out of the cart- lands awkwardly, and dead, on the hard packed earth of the track.

A second mook makes it into the cart and in the ensuing melee stabs McGow in his meaty thigh, a third mook follows up and in- dagger drawn, waving the blade in furious arcs- yapping and snarling all the while.

Speck steps closer to the newest cart-invader.

“Pull my finger!” he offers, in draconic- while proffering said finger, and a friendly grin, and for some unknown reason the kobold mook complies.

ZZZZZAPPPP!

The lightning blast (Shocking Grasp for max damage) causes the mook to star jump backwards- up, out and off the cart- it too is dead before it hits the ground. The dead mook lands a good fifteen feet away from the vehicle.

Travis whistles his delight.

McGow gets his breath back with his Second Wind, and then leaps over the side of the vehicle and trots up the slope towards the kobolds who are now approaching the recumbent C-Fax, who is pretending to be dead atm.

“Get away from him yar dirty littul buggers!” McGow yells and gurns.

The dwarf smashes his warhammer into the face of the closest kobold mook. It too is dead before it hits the deck.

Back in the cart another mook invader stabs its dagger clean through Spek’s foot, the screaming gnome is less than amused, and now heavily wounded and hopping (literally) mad.

C-Fax, hero of the hour (so he says)- rises from the dead, he will not be beaten- although his crotch is still very much on fire.

“For the Platinum Dragon!” He tries again, regains the slope and is soon in the face of the snarling kobold warrior who cut him down previously.

“Say your prayers Kobold scum!” he advises, and then swings furiously with his longsword, and misses with a ‘1’, and then misses again ‘4’ (with his Inspiration Point).

His friends and colleagues seem amused by this, Rob however- well, less so.

Back in the cart, Mavis Golightly prays fervently to Chauntea and then delivers a divine Blessing targeting C-Fax, McGow and herself.

“Please don’t let him die. Please don’t let him die” is her new mantra.

Four kobolds’ dead- four still standing.

NK001.004 End of Turn #2.png

Back in the cart the talented young halfling rogue Travis Pickle shows his colleagues how it is done- he cuts another one of the mook invaders down and then barges the collapsing villain off the cart.

“And stay dead!” He spits, and then grins- “it’s exciting”, he adds, clearly enjoying himself immensely.

The kobold stoner, the fellow with the sling and the fiery/gluey sling bullets gets into action again- a sling stone clangs into the side of C-Fax’s skull, the paladin staggers and yet somehow stays on his feet (back to just two hit points, and still on fire- remember).

The last kobold mook still standing stabs the farmer driving the cart- Parp Lowder clutches the spot, curses, and then flails wildly with his club- as he has been doing since the fight began. All to no effect.

Spek is swiftly to the kobold mook’s side and offering the now bemused humanoid a single digit.

“Pull my finger, go on- I dare you!”

The kobold dares.

ZZZZZAPPPP!

But what a way to go- star-jumping backwards off the cart and all the way to kobold heaven.

Spek grins too and then bends to lever the dagger out of his foot.

Back up the slope McGow connects again with his warhammer, clanging hard into the kobold warrior’s arm and shoulder causing the little bastard to scream and retreat, although only momentarily. It is still in the fight.

C-Fax survives a little longer- he had two hit points left; the ongoing fire delivers just one point of damage to his burning nether parts. The paladin therefore Lays on Hands, trying to soothe his flaming man/dragonbornhood. The tears are flowing freely now but that’s Bahamut’s power spent.

The kobold warrior therefore ignores his dwarf assailant and takes the easy target, he clangs his shortsword into the paladin’s armoured gut- winding the Bahamut adherent. Who is back to being critically wounded again.

“C-Fax!” Mavis screams as a Sacred Flame spell zips past the kobold warrior’s head, inches wide of the little bastard.

There are just two kobolds left, the kobold stoner- maintaining a safe distance from the fight but keeping up the barrage; and the gravely wounded kobold warrior who is desperate to take the dragonborn down (or else the DM is).

NK001.005 End of Turn #3.png

Travis is not getting out of the cart, at least not yet- he therefore scrambles out his shortbow and then attempts to sink an arrow into the kobold warrior, just wide of the mark alas.

As is McGow with his warhammer, up the slope and in the melee with the warrior.

Spek has another target in sight, he fires a Ray of Frost at the retreating kobold stoner, but he too is way off target.

Which brings us hurtling back to C-Fax, who… clutches the spot again, goes googly-eyed, sinks to his knees and then face plants the turf.

“Pants on Fire!”

The paladin hisses and then falls into unconsciousness, again.

For good measure the last snarling kobold warrior, now sporting a mile-wide grin, ducks beneath McGow’s wild defensive hammer-swing and buries a good few inches of his shortsword in the dwarf’s backside. The now screaming dwarf is heavily wounded too, he must momentarily take a knee.

McGow ducks just in time- Mavis fires- her Sacred Flame (after an IP to re-roll) hits the kobold warrior in the face and ignites his smile, the kobold crumples- dead, his blackened reptile skull charred black and still smoking.

NK001.006 End of Turn #4.png

The last kobold standing- the stoner, is off and running.

Not fast enough.

Travis Pickle scrambles over the side of the cart and up on to the ledge, he adjusts for windspeed and… fires his bow, the arrow thumps hard into the back of the fleeing kobold stoner, slowing it, and yet it struggles on.

C-Fax meantime is still taking fire damage, he therefore fails a Death Save, Mavis however is swiftly off the cart and to the paladin with a Spare the Dying cantrip, and then to minister to the dragonborn’s injuries- scorched genitalia & broken pride.

Spek meantime is also off the cart and chasing after the fleeing kobold stoner, the gnome is alas off target again with another Ray of Frost, but his shouts and calls bring his other comrades running.

NK001.007 End of Turn #5.png

McGow staggers after the fleeing kobold, flinging a hand axe at its retreating form, the dwarf misses by a mile and so stumbles to a halt- entirely spent, he is blowing hard.

And so, if you want something doing properly… Travis Pickle jogs a little way forward again- until he has sight of the last remaining kobold, and then…

NK001.008 Turn #6 Travis Ends It.png

THUNK!

It is over.

There is cheering.

And quite a lot of laughter.

In short order the following things take place- Parp Lowder (the farmer/cart driver) is cared for, Beef Wellington (the ox) is unstuck, C-Fax is revived enough to stand (just)- he is, well… let us just say he’s a lot less vocal atm. The kobolds are searched, a grand total of sixty-one copper pieces and seven silver pieces are found and distributed. During this time McGow and Spek also get in a short rest and spend their healing HD, they are both back to good health.

Parp, in conversation, reckons there should be a bounty put on ‘dem der koboldy bandits’, they have been bothering Kirkgate off and on for a while now. C-Fax (Rob has played the first five encounters of this game before) therefore advises his colleagues to collect the tails of the fallen kobolds- proof of their slaughter.

The adventurers, after another chat, decide that if there is any reward to be had then the money should go to those PCs that did the challenging work- i.e. the killing. Therefore, Travis collects three kobold tails, Speck & McGow two each, Mavis just one, and C-Fax contents himself with the knowledge that he still has the tail between his legs.

Last bit, on the journey to Kirkgate Spek lets his colleagues know- he was paying attention, the kobolds kept on shouting out things like- “For Chopper!” or “Chopper-Chop! Chopper-Chop!” and the more revealing still- “Chopper says Chop off their HEADS!”

C-Fax heard all this too, the kobolds were after all speaking draconic, but it is Spek that makes sense of it- “I believe that whoever, or whatever’s, in charge of these little scaly bastards is called Chopper.”

Then, late in the day, we get to Kirkgate.

Next time.

That was 52 XP each earned, not that we are counting XP for anything much here, just bragging rights. Its going to be milestones for this one.

Cheers from the players and goonalan.
 
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Not KotS

Session #001b: Kirkgate: Finding Mr. Pidgin.

The Adventurers (in alphabetical order).

Chromium Malifax aka C-Fax (Rob), Male Silver Dragonborn (Noble) Paladin of Bahamut Level 1
Mavis Golightly aka Mave (Sandy), Female Half-Elf (Acolyte) Cleric of Chauntea Level 1
Arbuthnot McGow aka McGow (Al), Male Mountain Dwarf (Soldier) Fighter Level 1
The Inspector aka Spek (Kenji), Male Rock Gnome (Charlatan) Sorcerer Level 1
Travis Pickle (Yui), Male Lightfoot Halfling (Criminal) Rogue Level 1

To-do list/Quests-
#001 Save Dicky Bird aka The Fat Pidgin, and bring him home safely to Edna Gingster, keep in mind Dicky could be travelling incognito. Reward: 2000 XP & 1000gp each.
#002 Find and investigate the ancient dragon burial site Dicky was looking for, he might be there. Reward: 250 XP.

It’s late, and Kirkgate is mostly tucked up for the night, the only place open is the inn- The Old Gatehouse, and so our adventurers, after saying a fond farewell to Parp- and tipping him very well, head to the pub. They need rooms for the night, meals, drinks and information.

NK001a.001.png

That’s Dreb Webfoot on the left, we meet him first- he owns and runs The Old Gatehouse, so food and drink, and beds for the night are all swiftly secured.

But then Spek gets into conversation with Dreb, the gnome has a way with words, and lots to say- he’s also a very affable chap, constantly offering compliments.

Spek is trying to discern if Dicky Bird is here, or else has been here, although it takes a while for the conversation to get started, this because- as it turns out- Dicky was travelling incognito, he booked in to the Inn as Mr. Pidgin. Once this is sorted out the chatter is much more free flowing-

“Oh, little halfling feller- real pudge-belly type, with them there little winders at his eyes. I remembers 'im.”

“He rented a room a short while, fore leavin’- ‘e head out wun day and never came back, save to get 'is stuff.”

“Tha's odd. Wun he came back for his stuff he'd made a little friend, there were two of 'em wot came back to clear ‘is room. Never a by nor leave they jus' snuck upstairs and grabbed 'is gear, He wuz paid up so... I let it be.”

Interesting.

Travis Pickle takes up the cause- and the conversation, the young halfling wants to know where his Uncle Dicky went off too, he told Travis that he was in search of an ancient dragon burial site hereabouts, can Dreb help with that?

But Dreb gets busy, or else he has lost the thread of the chat, or more likely Travis is a little pushy, he gets ignored or else dismissed, and so soon after takes to scowling, swearing to himself, and staring daggers at the locals.

The locals are likewise mostly still gawping at the new arrivals.

C-Fax, being held up by McGow and Mavis, smooths the waters, and Dreb eventually has a little more to add.

Regarding the ancient dragon site-

“I don't rightly know abowt dat. You shud prob-blee talks to sumwun who knows more abowt dat?”

“Yer can try Jefron Puddleduck, yonder sage an that.”

“There's Fionulla, tha's the lady elf over der- she's a ranger type, I thinks.”

“Or there's ol' Girton Crowstanley, he's farmed hereabouts fur yonks!”

“Yer little feller, Dicky- he was off an’ chatterin’ to every-folk, all the time- a right blabberbox he were.”

The adventurers have a few more options for their enquiries.

A little later in the evening Travis Pickle returns to the bar, having calmed down- he was a little flustered earlier, and tells Dreb all about their earlier encounter with the kobold bandits.

Dreb likes a good adventure story it seems, although he is not so complementary about the kobolds-

“Summats needs to get done about those bluddy little bastards. Lord Crumble'll be ‘earing frum me- mark my words.”

As it turns out Lord Crumble is the master of Kirkgate, he lives in the manner hereby, Dreb continues-

“The Lord needs to get that Rondo to do summats about them little bar-stewards!”

“Rondo is the guard captain, at the barracks- Kirkgate Irregulars we calls 'em. Farmers boys and girls armed with naught but sticks.”

Travis reports this latest info to his friends.

Meantime, C-Fax- accompanied by his support group, attempts to have a word with Fionulla, the ranger pointed out by Dreb at the bar.

This goes less well.

“I... I don't have the time for this.” Fionulla stutters and then puts down her drink and departs the inn.

“Flighty!” Is Dreb’s later summary of the elf Fionulla, although he adds- “… the kids round here love her, she takes them out into the woods, teaches them all about nature and the likes.” But C-Fax and Mavis are suspicious.

Eventually the adventurers buy more drinks and then share a table with Girton Winstanley, it seems Dicky also spent some time chinwagging with the ancient farmer.

Although, to begin with Girton is reluctant even to discuss Dicky Bird-

“How do you know ee? Prove it, and then you cun ax yer questions.”

An incredibly patient Mavis eventually convinces Girton that she and her colleagues are on this quest to find Dicky at the behest of his true love- Edna Gingster. Dicky has gone missing, he needs to be found.

Girton is moved by the story, and thereafter keen to help.

He tells Mavis everything he knows, which is-

“I'll tell yer what I tol' Mr Pidgin.”

Note Mr Pidgin is Dicky’s incognito travelling name remember, the adventurers worked this out earlier in conversation with Dreb Webfoot.

Back to Girton-

“It's a rum day when arflings come traipsing halfway across the Sword Coast on nothin' more than a wild goose chase. There ain't no dragon burial site, and no treasure besides.”

“There's a gert big cave wid a ruin inside, half falling down- and a rumour as old as the 'ills, but I've been there. There's no treasure to be had. That's what I tol’ Mr Pidgin, that's what I'm tellin' yew.”

Girton goes on to give Mavis directions to the ancient ruins, it's about 5-6 miles beyond the village.

Then after receiving a few more pints as reward, he goes one step further and draws the adventurers a map to the site.

A little later Spek asks Girton about the kobolds menacing the village, the old man’s replies are confused or else confusing-

“Are you sure it wer kobolds, I 'eard it was Redcaps, slipping outta the Fey-parts and doing lor' knows what to innocent travelling folk.”

“I hear they have it off with badgers!”

And then two pints later-

“Are you sure it were Redcaps?”

“I 'eard it were them there pesky kobolds!”

Then, well- a variety of folk do a variety of things, McGow- who isn’t that chatty decides on an early night.

Mavis and C-Fax also retire soon after.

Leaving Spek and Travis to play.

Travis mostly watches Spek.

Spek puts on a show, of sorts- a variety of low-level confidence games are employed, or else he does some bad close-up magic- flitting from one table to another, entertaining the folks at the inn, and keep in mind he’s a silver-tongued so-and-so.

His tricks, and his cons are… okay, he makes mistakes- now and then, or else he stuffs himself up and ends up paying when he should be winning. The best that can be said is he breaks even, and… he entertains, nobody in the bar is left without a smile. Spek or else “The Inspector”, as he introduces himself, will be remembered for a good long while in the Old Gatehouse.

Kirkgate proper in the morning.

C-Fax, Mavis & Spek 30 XP each, Travis 20 XP & McGow 10 XP.

Rise and shine, their fast broken the adventurers in pairs, or else solo- McGow, head off to explore the walled village of Kirkgate, they have things to do and questions to ask.

Kirkgate, in all its glory.

NK001a.002.png

But the thing that they really want to do, that all adventurers want to do, is to go shopping. Or at the very least to see what is available to buy.

NK001a.003.png

C-Fax & Mavis visit the market, Spek & Travis head to see the consumables emporium that is WH Smythe’s- and meet the owner, the retailer extraordinaire, while McGow talks hammers with Gonk Hammerschlag, proprietor, and owner of Hammertime. McGow is looking for a smaller hammer- for delicate work.

But here is the thing- everything is expensive here, and… the adventurers are city folk, from Baldur’s Gate, and so the shopping extravaganza is not all that.

WH Smythe can supply healing potions, although they are in limited supply- he only has five, but they are 75gp each. That’s spendy.

The deal is, the adventurers collectively discover, merchants are either charging extra to deliver to Kirkgate, or else some of the shipments are not getting through- it is all down to those “bloody little kobolds!”, as made clear by a number of retailers.

Therefore, nobody buys anything much.

And so back to the plot and the questions- where’s Dicky Bird aka Mr. Pidgin?

The adventurers ask a lot of folk a variety of things- they’re mainly asking for sightings of Dicky Bird, it seems the halfling is remembered by most folks, he bought fresh food from the market, a spade and a number of other digging/adventuring type items from WH Smythe. But that’s all anybody knows, save that he was staying at the inn, and he asked a lot of questions about the geography hereabouts- “he seemed to be looking for some sort of ruin, from what I remember”, is how WH Smythe puts it.

Mavis and C-Fax head to the Church of Chauntea, it gladdens Mave’s heart to see the place, and to meet the lovely Sister Margaritta there, the two get on like a house on fire, the subject of their conversation- mostly- the incompetence of C-Fax, as expounded upon by Mavis. But mysteries in Kirkgate there are none- if it was not for the depredations of the kobolds… well, Kirkgate would be a paradise, or at least a safe place in which good folk can lead good healthy lives, according to Margaritta.

Something must be done about the kobolds is Margaritta’s final word on the matter, she also directs the pair to Rondo a La Turk, the Guard Captain in Kirkgate.

The pair arrive at the guard barracks just in time to meet up with the rest of their colleagues, who have likewise been directed to the spot.

NK001a.003a.png

The conversation within is short and to the point, Rondo knows that the kobolds are laired hereabouts but just where… that is yet to be discovered.

From her interviews with the survivors of their predations- the kobolds, it seems, have not been content with waylaying carts and wagons, they have also raided several outlaying farms. The little scaly fiends are also better co-ordinated, or else- well, kobolds are not known for their military prowess, and yet, as Rondo states- “the little buggers seem to know what they’re doing, they’re co-ordinated, or else… trained!”

Spek brings up the name ‘Chopper’, Rondo alas has nothing to add, it seems not a lot of folks around here speak draconic, and certainly none that have witnessed the kobold brigands in action.

Rondo however has a plan, and the PCs can help it along, if they can convince enough people in Kirkgate to go and bother Lord Crumble about the issue, as she puts it-

“If there was some sort of reward? Would you be interested in taking the job?”

Rondo’s resources are minimal, she has enough bodies to “man the walls, should the need arise- but traipsing off into the wilds, that’s better left to experienced folk like you.”

A deal is done, and the adventurers are straight onto it, they have already canvassed most folk they have spoken to today about the kobolds- and no one is enamored.

In short order Dreb Webfoot, WH Smythe, Gonk Hammerschlag and the good Sister Margaritta all take a stroll to Kirkgate Manor, there to express their dissatisfaction with the ongoing kobold situation. This after the adventurers persuade them of this course of action.

The PCs, while the various good folk above are complaining to Lord Crumble, visit briefly with Jefron Puddleduck, a learned Sage. There they secure directions to the ancient dragon burial site (again) and another hand drawn map to the place- that makes two. They also learn that Dicky was here to ask the same questions.

The PCs are now very enthused about visiting the dragon burial site, although Jefron- like Garton, warns them that the legend of the wealth to be found there is simply untrue, it is just a ruin in a cavern. Still, a visit to this place is imminent, but first…

NK001a.004.png

An audience with Lord Gethwyn Crumble, Rondo’s plan worked a treat- thanks to the PCs urgings, and it is the Guard Captain herself that comes to find the adventurers and escort them to the meeting.

In short order Lord Crumble, a doddering but capable old fellow, agrees to sponsor the adventurer’s pursuit, scratch that- destruction- of the kobolds. Whoever it is that is leading them must either be captured, or else made to pay for “their villainous predations.”

The reward offered is fifty gold coins, although the PCs work hard to bargain this up to seventy-five gold coins, with the addition of one gold crown payable for every kobold tail they turn in as proof of their success. A full report is also expected, C-Fax promises to deliver.

As it turns out the PCs have already had a little success- they hand over the eight kobold tails they have already collected and get paid.

They are hired, see Quest #003.

Suitably enthused the PCs decide to make the most of now, and after gathering their adventuring gear from the inn (and paying for another night’s stay there- they will be back) they head off into the wilds.

Although ‘wilds’ does not quite capture it- the ancient dragon burial site, according to both maps- and their authors, is only five or so miles out of Kirkgate, it’s farmer’s fields- mostly- and orchards and coppices they’re walking through- hardly the ‘wilds’ then.

Excellent work.

Next time- the ancient dragon burial site revealed.

Mavis 50 XP, Travis 40 XP, C-Fax & McGow 30 XP, and just 20 XP for Spek who was trying extremely hard with the chatter, but his dice were broken.

Cheers the Tokyo Five & Goonalan.
 
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Not KotS

Session #001: Tables

The Adventurers (in alphabetical order).

Chromium Malifax aka C-Fax (Rob), Male Silver Dragonborn (Noble) Paladin of Bahamut Level 1
Mavis Golightly aka Mave (Sandy), Female Half-Elf (Acolyte) Cleric of Chauntea Level 1
Arbuthnot McGow aka McGow (Al), Male Mountain Dwarf (Soldier) Fighter Level 1
The Inspector aka Spek (Kenji), Male Rock Gnome (Charlatan) Sorcerer Level 1
Travis Pickle (Yui), Male Lightfoot Halfling (Criminal) Rogue Level 1

To-do list/Quests-
#001 Save Dicky Bird aka The Fat Pidgin, and bring him home safely to Edna Gingster, keep in mind Dicky could be travelling incognito. Reward: 2000 XP & 1000gp each.
#002 Find and investigate the ancient dragon burial site Dicky was looking for, he might be there. Reward: 250 XP.
#003 Destroy the kobold menace, including their leader- ‘Chopper.’ Reward: 500 XP & 75gp, with 1gp paid for every kobold tail handed in to Lord Crumble at Kirkgate.

XP Table
132 Mavis
112 C-Fax & Travis
102 Spek
92 McGow

Book of the Dead:

25 XP each

5 x Kobold Mook.
As per MM Kobold except AC 13 (Padded), Resist: Acid & better HP spread = 2d4+2. Enc#1 x5.

35 XP each
1 x Kobold Stoner.
As per MM Kobold except AC 14 (Leather), Resist: Acid, Dex 16 (+5 To Hit), Con 10, Special Fire & Glue shots with Sling, & better HP spread = 2d4+4. Enc#1 x1.

50 XP each
2 x Kobold Warrior.
As per MM Kobold except AC 15 (Leather & Shield), Resist: Acid, Str 11, Con 12, armed with Shortsword instead of Dagger, 3 HD & better HP spread = 3d4+9. Enc#1 x2.
 
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Not KotS

Session #002a: “They’ve got a kobold!”

The Adventurers (in no particular order).

Chromium Malifax aka C-Fax (Rob), Male Silver Dragonborn (Noble) Paladin of Bahamut Level 1
Mavis Golightly aka Mave (Sandy), Female Half-Elf (Acolyte) Cleric of Chauntea Level 1
Arbuthnot McGow aka McGow (Al), Male Mountain Dwarf (Soldier) Fighter Level 1
The Inspector aka Spek (Kenji), Male Rock Gnome (Charlatan) Sorcerer Level 1
Travis Pickle (Yui), Male Lightfoot Halfling (Criminal) Rogue Level 1

To-do list/Quests-
#001 Save Dicky Bird aka The Fat Pidgin, and bring him home safely to Edna Gingster, keep in mind Dicky could be travelling incognito. Reward: 2000 XP & 1000gp each.
#002 Find and investigate the ancient dragon burial site Dicky was looking for, he might be there. Reward: 250 XP.
#003 Destroy the kobold menace, including their leader- ‘Chopper.’ Reward: 500 XP & 75gp, with 1gp paid for every kobold tail handed in.

I can’t sustain the creative writing (this write up is the last of it) and so I’m going to switch to the one DM to another style of writing here, just what happened- a few funny (or other) bits, enough of the plot as needs to be made clear, and on we go.

I’ll be DMing the seventh session of this game tomorrow (10th April) so, I'm way behind and starting to forget who did what to whom etc.

And so, the last of the purple-ish prose…

It’s mid-afternoon when the adventurers arrive at the ancient dragon burial site. A cave mouth- the object of their quest is nothing much to look at, hidden behind a stand of trees. The dark entrance leads into a low bluff, the size and shape of a large (long) burial mound, perhaps. The sides and upper area of the bluff is likewise wooded, a wild island set in a sea of farmer’s fields.

It’s mid-summer, bees buzz and there’s the scent of wildflowers in the air- all, seemingly, is well with the world.

There’s nothing to see and so after twenty minutes of cautious watching Travis gets bored and decides to sneak across to see what's what- much to C-Fax's chagrin, the paladin wanted a proper recon before going in.

NK002.001 Into the Dragon Burial site.png

Note everyone but Travis is back in the trees, but this is all of the map and so the PCs tokens have to be somewhere.

Travis has a look around inside- it's a ruined complex in a large cavern- odd, there's a little light in here, from almost gone-out guttering torches, and here and there are deep (bottomless?) looking crevices in the cavern floor.

Also, Travis needs light a little more light to be effective- also it’s spooky looking in here, he therefore signals back to his colleagues to stay put while he has a look around. Then he takes the most cursory of glances about and waits five minutes by the doors before signalling his colleagues over. Nothing to report.

Soon after the rest of the gang arrive, crossing the clearing to the cave- one by one- at a fast trot, and diving into cover.

C-Fax hisses a warning- “Do not split the party!”

But that’s exactly what happens- all five folk wander off in different directions, C-Fax included- this after getting a few torches lit, for those that need them.

NK002.002 Nobody Home.png

We get to here-

NK002.003 But Someone is Living Here.png

People are quite definitely living here, there’s the remains of a fire- still warm, and bedrolls, and here and there provisions, or else the remains of the same- and lots of litter, discarded bottles, boxes, jugs, pots and…

NK002.004 Who's Bed is This.png

And a very comfy looking big bed- in an otherwise dank cavern. Most odd.

Also in the bedchamber, propped against the wall, is a full-length mirror; the artefact an antique (Spek thinks) and therefore valuable (Travis reckons).

“It’s silver” Travis states with a smile and a whistle.

“Electrum”, McGow corrects- “a couple of hundred gold, at least.” Travis’ smile gets wider.

The glass in the mirror is either crazed or else so weathered and worn as to have entirely lost its sheen. The point being- it has little use as a mirror, and yet- here it is.

The adventurers continue to investigate the living area, but there’s nothing much to be found- at least nothing very interesting, no sign of Dicky Bird, no sign of a dragon or its treasure.

But then…

RUFF. RUFF. GRRRR.

“That’s a dog.” Mavis notes, as the sound echoes to the adventurer’s ears.

“Several dogs.” Spek adds.

The barks and growls are getting louder.

And so-

“Helloooo! Can we help you?” C-Fax shouts as loud as he can into the growl-punctuated gloom.

Which as a response goes down quite badly with his companions, never mind the enemy, McGow has some choice things to say about the paladin.

“You can die!” Comes the gurgling and creepy reply from the dark, followed shortly after by a burst of snorting laughter.

Then the sound of the dogs again- closer still.

NK002.005 Release the Hounds.png

Here are the bad folk, just entering their lair, and thus cutting off the PCs exit.

Enc#2 Mad Bad Hagrid & chums 335 XP CR 3 Deadly.
4 x Mastiff (25xp each)
As per MM Mastiff except a better HP spread = 1d5+4.
4 x Bandit (25xp each) As per MM Bandit except a better HP spread = 2d5+8.
1 x Kobold Stoner (35xp) As per MM Kobold except AC 14 (Leather), Resist: Acid, Dex 16 (+5 To Hit), Con 10, Special Fire & Glue shots with Sling, & better HP spread = 2d4+4.
1 x Hagrid, Deep Gnome (100xp) As per MM Deep Gnome except Wis 11, Cha 11, 5 HD & MAX HP = 40. Hagrid also wears a magic item, an amulet, that acts like a +1 Ring of Protection (+1 to AC & Saves).
Tactics- Hagrid- shout (in a squeaky voice) and give orders (and make threats), order the attack- get Blur going and fling some poisoned darts; Kobold Stoner- stay close to Hagrid and sling- sling- sling, with Pack Tactics and special shots; Bandits- take orders from Hagrid, fire crossbows from cover, and then charge in to melee when the opportunity arises; Mastiffs- charge into melee and bring the PCs down.

Soon after the bandits are sighted, or else a bunch of rough-dressed men with hounds on straining leashes are, the PCs spot three pairs of these (bandit + mastiff), C-Fax also notes that the bandits are armed with crossbows.

McGow, less impressed (with C-Fax still) notes that they are being surrounded, or else backed into a corner. The dwarf continues to berate C-Fax.

There's a little chatter back and forth here, but not much- C-Fax is trying to get a conversation going but Hagrid is not biting because he thinks that he is the end-of-level-bad-guy, he does everything but mwa-ha-ha, it’s as if someone has neglected to tell him that he’s starring in encounter two.

So, Hagrid in a very squeaky voice makes pronouncements-

“You will beg me for your life!”

“I will be your undoing!”

“Death comes for you this day!”

That kind of tosh, and again all in a very silly/squeaky voice (or else as silly/squeaky as I can go- there's a reason for this, keep reading- next instalment) and all pronouncements accompanied by an idiotic snorting laugh.

Keep in mind Hagrid has got 40 hit points, and a Blur spell to make things even harder for the PCs.

Then… it all kicks off- the hounds are unleashed, and the bandits start sniping with their crossbows, and surprise- surprise, a small claypot smashes into a stone wall maybe a foot away from C-Fax’s head. The pot shatters and releases a cloud of yellow dust which burns in the air.

“They’ve got a kobold!” C-Fax shrieks like a seven-year-old child.

NK002.006 Fire Fight & Hounds.png

Here comes trouble!

Spek tags a bandit with a Ray of Frost, Travis buries an arrow in the same guy’s back- the bandit staggers back in to cover.

Bloody hell is the consensus- these guys are tough.

C-Fax has two hounds on him, a third is on the way, the paladin stabs one of the beasts, Travis (IP) sinks an arrow in it and finishes it off.

NK002.007 It's all Kicking Off.png

McGow guards the way to the south, the dwarf smashes a leaping mastiff out of the air- dead (two dogs down) and then runs screaming at the bandit that just unleashed the hound and rolls a '1' (IP).

Back oop north, C-Fax gets bitten, the paladin retaliates by spewing his icy cold dragon’s breath over the two hounds facing him- they both survive the chilly ordeal.

Note, three bandits and the kobold are making good use of their missile weapons, but no hits so far, the PCs are trying their best to stay in cover.

“The Blessings of Chauntea!” Mavis hollers, her Bless spell encompasses C-Fax, Spek & Travis, the three members of the party that she can see, the priestess however stays back in cover, and behind her man- C-Fax.

Spek steps in- mumbles several odd-shaped (and sounding) words and then unleashes a delightful array of shimmering colours from his hands- Colour Spray.

“Look at the beautiful colours, look at them shine…” The gnome offers in a soft sing-song voice.

The three creatures caught in the light show- the two chilled hounds, and a bandit just breaking cover are suddenly left floundering. The lights flicker and fade leaving the trio blind.

“They cannot see- take them down.” Spek hisses and then takes a step (or three) back and away from the action.

Down south-

McGow slams his warhammer into the bandit he’s fighting, the grizzly fellow takes the hit and comes back for more. The bandit leers, spilling a mouthful of blood and drool, McGow notes that the fellow has filed many of his teeth to points. Classy.

Too late- the bandit stabs McGow in his right shoulder.

“I bet yer taste good!” The bandit adds and then licks his lips.

NK002.008 Colour Spray.png

Spek’s Colour Spray to full effect, down south McGow is keeping a bandit at bay.

Travis sinks an arrow into the newly blinded bandit, the poor fellow screams, armed with a scimitar the mad fellow spins on the spot, warding off imaginary foes.

“Hagrid! Hagrid! I can’t see! Help me, Hagrid!” He screams.

The blinded hounds, relying on scent, snap and yowl at C-Fax, the dragonborn lurches forward and cuts one of the beasts down (that’s three dead), he doesn’t like to but there’s little else he can do.

Alas in doing so the paladin exposes himself again, stepping out of cover- something thumps hard into his upper legs, and shatters- another claypot delivered by the kobold stoner, this one filled with a glue-like substance that bursts free, and… falls impotently of the dusty ancient floor of the ruin. The paladin is too quick this time, he gets away- falling back into the arms of his beloved.

C-Fax is however breathing hard, he’s now beyond bloodied.

“Get them! Get them! We will dine upon their flesh!” A squeaky voice offers, although full-throated this time, and then cackles and snorts some more in glee.

Mavis reluctantly gets her mace out- she’s too close to the action, she thumps it hard into the only mastiff still standing, wounding the beast again- but still not enough to kill it (even after spending her IP to try again- miss).

“MCGOW!” She hollers.

McGow, situated in a cavern to the south hears Mavis calling.

“Gotta dash.” He grins, and then uppercuts his warhammer into the bandit’s jaw- teeth and bone fly, blood spurts and the lights go out for ever. The bandit collapses dead (one bandit down).

McGow yells back, “on me way”, gets his Second Wind and comes trotting back towards Mavis where he spies the last remaining hound trying to savage the priestess of Chauntea, she’s not much of a fighter and it shows.

Spek jumps in and thrusts a hand at the beast, tags it on the flank.

ZAAP!

It soundlessly collapses- dead (all mastiffs dead).

A claypot smashes into the far wall of the cavern, showers McGow briefly in its glittering contents, but the huffing dwarf emerges from the fiery dust without hurt.

“Get ‘em!” The dwarf yells and points at the three bandits, the sling wielding kobold, and a small blurred and hazy little fellow in an all-encompassing hooded cloak, these five are moving swiftly through the bedroll strewn chamber, about to press the attack.

NK002.009 Surviving Travis Kills Another Bandit.png

Travis pops out of his hiding place and sinks an arrow into one of the bandits, gut-shot, the poor bastard screams in agony, critically wounded, moments later it expires (two dead bandits).

C-Fax rushes at the approaching enemies.

“Bahamut guide my blade!” He shouts, waving his longsword above his head like a banner.

Just in time to take a dart to the chest, flung by the small cloaked and blurred figure.

Note, in game McGow and C-Fax have no idea why they can’t see the small, cloaked figure (Hagrid) properly.

The damage from the missile, coupled with the bite of the poison on its tip is enough to send the paladin spiraling towards the dusty stone floor, only… that’s not what happens. Adrenaline floods C-Fax’s system (he spends his Healing HD, as per the House Rule for 1st level PCs) catches his stumble and rushes on, his longsword cutting down to chop into the neck of the kobold stoner, the little humanoid falls away- yaps once or twice more- plaintively and then lies still (dead kobold).

One of the remaining bandits slices her scimitar at the passing paladin, C-Fax’s shield clangs the weapon aside, he rushes on until he’s facing off against the strange-looking small, blurred figure.

NK002.010 CFax Charges.png

“Surrender?” He offers, unsure exactly to whom, or else to what, he’s talking to/at. The blurred figure cackles and snorts by way of reply and then attempts to put the pointy end of its war pick through the paladin’s knee. C-Fax dodges back just in time.

Mavis steps out from hiding and fires a Sacred Flame into the nearest enemy, the bandit shrieks and then collapses- dead (three down).

NK002.011 Just the Gnome Left.png

McGow charges forward- towards C-Fax, sends a hand axe spinning ahead of him and yet another bandit falls (four down, all the bandits are dead- just Hagrid left).

Then- lots of things happen, very quickly- Hagrid is hit by the paladin- and the Blur spell is spent- concentration check failed- revealing a very small (two foot six) dark skinned deep gnome in a voluminous cloak. Hagrid looks very young.

C-Fax again calls for Hagrid to surrender, but the deep gnome is not backing down, Hagrid seems to be reviling in the fight.

“You cannot kill me!” Hagrid adds.

“Take him alive.” C-fax finishes the chatter, although this line does seem to upset the deep gnome.

NK002.012 Inflict Wounds.png

Then, Mavis unleashes an Inflict Wounds, McGow thumps the flat of his warhammer into Hagrid's face and finally Travis arrives behind the gnome and slams the guard of his rapier into the back of the deep gnome's head.

Hagrid collapses- unconscious.

His last words before the black.

“Oh, bugger!” Squeaky voice please.

NK002.013 Knock Out from Travis.png

The fight is over, and yet the PCs (immediately) have questions, the first one being- who are these people and why were they trying to kill/eat us? Obviously, these guys are pals with the kobolds, hence the dead kobold over there...

Then, after tying the ko'd Hagrid up, and ascertaining that the little fellow won’t be conscious for a good long while yet (4-6 hours the DM says), the PCs rifle the fallen for more clues.

The bandits and the kobold have coppers and silvers, Hagrid has a small bag of gold- thirty-something GP, and... the deep gnome is wearing a very familiar (to some of the PCs) amulet. An amulet, made from gold and set on a thin gold chain, shaped like a spectacle wearing, portly, pigeon. An amulet that both Spek and McGow know was given to Dicky Bird (aka the Fat Pidgin) by his beloved Edna about six months back.

Dicky Bird has been here, and Hagrid has his stuff- the worst is feared, certainly the deep gnome is coming back to Kirkgate for a little Q&A, and some cell time.

But then... a voice, an educated human sounding voice-

“Hagrid! HAGRID! Where are you, you little pipsqueak? Answer your Master!”

The voice, after a very brief game of hide and seek, is coming from the ancient electrum mirror in the chamber with the big bed.

What will the PCs do?

Oh look, a sort of cliffhanger.

Oh, but Travis insists that he holds onto the Lucky Fat Pidgin Amulet, for his uncle’s sake- to keep it safe, this item is the equivalent of a +1 Ring of Protection. Nice.

67 XP each for this encounter, and another 50 XP each for completing Quest #2 (see above).

Cheers goonalan and the Tokyo crew.
 
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Not KotS

Session #002b: Eggnog and Snakebite.

The Adventurers (in no particular order).

Chromium Malifax aka C-Fax (Rob), Male Silver Dragonborn (Noble) Paladin of Bahamut Level 1
Mavis Golightly aka Mave (Sandy), Female Half-Elf (Acolyte) Cleric of Chauntea Level 1
Arbuthnot McGow aka McGow (Al), Male Mountain Dwarf (Soldier) Fighter Level 1
The Inspector aka Spek (Kenji), Male Rock Gnome (Charlatan) Sorcerer Level 1
Travis Pickle (Yui), Male Lightfoot Halfling (Criminal) Rogue Level 1

To-do list/Quests-
#001 Save Dicky Bird aka The Fat Pidgin, and bring him home safely to Edna Gingster, keep in mind Dicky could be travelling incognito. Reward: 2000 XP & 1000gp each.
#002 Find and investigate the ancient dragon burial site Dicky was looking for, he might be there. Reward: 250 XP. COMPLETE
#003 Destroy the kobold menace, including their leader- ‘Chopper.’ Reward: 500 XP & 75gp, with 1gp paid for every kobold tail handed in.

Here we go some more… the voice comes again from the ancient electrum mirror-

“HAGRID! HAGRIIIIIID! Where the bloody hell is he?”

The voice is- best guess, human and educated, commanding. The PCs panic for a short while, and then- the Inspector takes charge, the gnome dashes to the fire pit, smothers his hands and then his face in the blackened ashes, and then grabs up and puts on Hagrid’s voluminous cloak- which is all-encompassing even on the bigger Spek.

Spek scurries before the mirror- not too close, and then flops onto the floor- head down, he squeaks-

“Yes, Master!”

And then rolls a ‘13’ plus bonuses- we go on; note all (well, nearly all) Spek has to do here is answer “Yes, Master!” every time the voice stops talking. Spek, played by Kenji, however, must do his best to replicate the bloody silly/squeaky voice that I bestowed upon Hagrid earlier in the session. He tries his best.

There is laughter. Gales of it at times, Kenji hams it up a treat.

Here’s the voice’s instructions to Hagrid in full, each one requiring a separate “Yes, Master!” in swift reply.

“Have the pesky adventurers been taken care of?”

“Good… Good.”

“I require no new ‘supplies’, the ritual is underway- I have everything I need.”

“Any fresh ‘supplies’ you acquire are therefore yours to do with as you wish, although…”

“The Bloody Heck are sending more of their fellows to the region, talk to Chopper, they may wish to buy any excess ‘stock’.”

“There’ll be a pretty penny in it for you Hagrid, if you can keep yourself from consuming too many of the ‘goods’, the goblins will pay very well for fresh ‘stock’.”

“Everything is proceeding as I planned!”

“Mwa-ha-ha!”

“Our glorious Lord will send me my army in just eight days’ time, and then…”

“Kirkgate will be no more!”

“Aaaaagh-ha-ha-ha-ha! Ha-ha-ha-ha… Yes…”

And that’s about it- save to say, at the end when Spek is still ‘Yes, Mastering’.

“Why so glum, chum? Hagrid, are you of low mood again, I have told you before- you need to work on this every day- you must stay in the moment Hagrid. Do not yearn. Find your Now! Hm?”

“Come on, really let yourself go- imagine all those disgusting villagers in Kirkgate being torn apart, delightful?”

“Aaaaagh-ha-ha-ha-ha! Ha-ha-ha-ha… Yes…”

At which point Spek/Kenji is required to replicate, at length, Hagrid’s snorty-squeaky laugh.

“There… that’s better. Remember- eight days and the world ends… for Kirkgate!”

And the voice is gone.

And that really is all of the creative writing done, I’m caught up and about to get to the bare bones, just what, where and when.

So, the PCs have a lot to chew on, here’s a few of their first thoughts-

Hagrid & Chopper (King of the Kobolds?) are working for the Voice.
The Voice is getting an army in eight days time (when the ritual is complete?) at which point Kirkgate is in trouble.
The Bloody Heck are a bunch of goblins, most likely slavers.
The supplies/stock spoken about are people, again- these folk are slavers, or else require people to sacrifice- part of the ritual to deliver an army?

And lastly-

This was a set-up, Hagrid and his bandits knew that the PCs were coming here, who the hell told them?

But also-

Where’s Dicky Bird in all of this?
About to be sacrificed as part of some ritual?
Already sacrificed?
Or in chains and subject to the whims of the goblins- the Bloody Heck?

Exposition worked.

That was an extra 50 XP for Spek’s performance.

So, the PCs have lots of questions for Hagrid (still unconscious) but it’s getting late now, and the guys are an hour-and-a-half away from Kirkgate. Therefore, after a short rest- and a bit more chatter- they head back to the village.

Only…

NK003.001 Return of the Kobold Ambush.png

Maybe thirty minutes shy of Kirkgate the PCs are stopped in their tracks. Note, unconscious Hagrid is tied up and has been stuffed in a sack, carried by McGow (and not visible).

A pair of tough looking kobold warriors (as identified from the first encounter) block the path ahead, another kobold warrior brings up the rear, and then- on a stony bluff to the adventurer’s left there’s a much more elaborately dressed kobold. This is Eggnog, he does the talking.

Eggnog has a skull-hat on (a helm shaped from a dragon-ish shaped skull) and is wearing a madly embroidered robe- up close the imagery is very dragon-orientated, although all of the various dragons depicted have x’s instead of eyes. As if they are dead dragons.

The talking done by Eggnog is very mostly shouting.

Imagine a badly educated (but nevertheless educated) yapping kobold (with accompanying sniffs and pants) who thinks he’s the big I am, or else a deputy of the big I am. He knows (a little) of the common tongue.

“You bad now! I Eggnog! We kill you good! Chopper bad-happy, we make Chopper smile-smile!”

But of course, C-Fax (and several others) leap to the chatter, if only to put off the kobold’s attack.

It doesn’t work… much.

“Dragon-dead! Chopper show us the way! Great Master comes! I Eggnog! We Kill! Kill! Kill!”

But the PCs are now a little better prepared.

NK003.002 Travis finds the Sneak.png

Travis, even before the daft kobold on the ridge has stopped shouting, scampers away to find cover- alas he finds a kobold sneak hidden behind the cover he was heading for. He stabs the little bastard as hard as he can and leaves the kobold critically wounded (after missing with his first attack- IP spent).

The squealing kobold replies in kind.

Bloody hell- that hurt a lot, Travis is both terrified and enraged- wanting both to run and to Kill! Kill! Kill!

Enc#3 Return of the Kobold Bandits 385 XP CR 3 Deadly.
1 x Kobold Sneak (35xp)
As per MM Kobold except AC 14 (Leather), Resist: Acid, Str 10, Dex 16 (+5 To Hit), Con 10, 1d6 Sneak Attack, & better HP spread = 2d4+4.
3 x Kobold Warrior (50xp each) As per MM Kobold except AC 15 (Leather & Shield), Resist: Acid, Str 11, Con 12, armed with Shortsword instead of Dagger, 3 HD & better HP spread = 3d4+9.
1 x Eggnog, Kobold Dragon Priest (200xp) As per MM Kobold except AC 15 (Robes & Mage Armor), Resist: Acid, Str 10, Dex 12, Con 12, Int 14, Wis 16, Cha 10, armed with Claws (1d3 slashing) & Quarterstaff, 1st level Spellcaster (Wizard), 5 HD & better HP spread = 5d4+15.
Tactics- Eggnog- shouts a bit, fires down spells- basks in glory- runs away if things get too frightening; Kobold Warriors- Kill! Kill! Kill!; Kobold Sneak- stab or sling a PC and then get into cover to do it again, run off if things look bad.

Then the kobold warriors get into action and things are very swiftly pretty bad, C-Fax gets sliced, as does McGow, while Spek gets gutted, and is left on just one hit point.

NK003.003 The Ambush Hits Hard.png

Bloody hell- they hit hard (my attack rolls were- 23, 20, 23; the players were screaming by the third roll). Note, Mavis scampers out of the way of the charging kobold warrior’s- she’s not a toe-to-toe kinda girl, and fires off a Sacred Flame at the kobold sneak. Dead, and dead.

“FOR BAHAMUT!” C-Fax leads the line, and manages to cut one of the kobold warrior’s he’s facing twice (with IP) in quick succession with his longsword- the second attack a crit. The kobold warrior survives the ordeal, but only just- it’s going nowhere except down in the dirt, however.

McGow pivots around and smashes his warhammer into the mostly broken kobold, it’s dead- and then pivots right back again to bop his warhammer into the chest of the kobold warrior that just stuck the dwarf (IP spent).

“LITTUL BASTARDS!” McGow bellows and gets his Second Wind.

Top work.

Spek meantime, and repeatedly (with an IP), attempts to tag the same kobold warrior with a Shocking Grasp, the enemy dances back and eludes the grasping gnome sorcerer. He rolled a ‘1’ followed by a ‘1’, it’s not his day.

Then…

The acid blasted remains of the Inspector slump to the floor of the dirt track.

McGow gapes- Spek’s head is completely gone, his upper torso melted like some mad wax candle.

Let’s take a moment, back up a bit.

Eggnog looks for a suitable target for his acid flavoured Chromatic Orb, it’s his one-shot chance, he’s got his Mage Armour going so this is it for the day.

The DM- because he is a fair fellow, states- “1d8 = 1 to 5 it’s C-Fax, 6 to 7 McGow, and 8 is Spek”, and then he rolls an ‘8’.

A hit, followed by 3d8 acid damage and 8 + 8 + 7 = 23 acid damage.

My dice are on fire.

Spek doesn’t make a sound.

NK003.004 Spek is Dead!.png

Several of the players, including Kenji, are screaming at this point.

Eventually we go on.

Travis yacks up his dinner and then fires an arrow so high and wide of any specific target that he’s not even sure who he was aiming for. Mavis (after an IP) hits one of the two remaining kobold warriors with her Sacred Flames, it survives. Tears are streaming down the priestess of Chauntea’s face.

The kobold warrior Mavis didn’t target stabs its shortsword clean through C-Fax’s thigh, the paladin almost collapses- he’s down to just one hit point (and with no Healing HD to call upon).

NK003.005 It's Getting Close!.png

Eggnog, up on the bluff is having a wonderful time- the Dragon Priest is dancing a jig.

“Chopper-Chop! I am saying Chopper-Chop! Chop all off der ‘eads!”

But Eggnog’s joy doesn’t last long.

Suddenly a large orcish looking figure looms up behind Eggnog, the Dragon Priest turns just in time to be skewered by Snakebite’s shortsword. The kobold dragon priest staggers back- almost backpedalling off the bluff. Snakebite’s follow-up roundhouse kick misses Eggnog’s head by inches. The half-orc monk’s third attack (IP) however is another hit- Eggnog loses three fingers off his right hand as he attempts to ward away the blow away.

Eggnog takes to screaming.

NK003.006 Snakebite!.png

The other PCs get to see Kenji’s new PC in action- this is Snakebite, Female Half-Orc Monk, remember I said all the players have a back-up character to hand, I insisted at the start. Some of the PCs have at least one ‘spare’ PC ready to roll.

So, we get to Snakebite’s first line, here it is, hush please-

“I am help now!”

Magnificent.

The fight goes on.

All the PCs take to shouting things for a while.

C-Fax slices the kobold warrior before him, McGow smashes the skull of the warrior he’s facing (another crit) and then attempts to clamber up the bluff to get at Eggnog (he’s not a happy dwarf atm).

Alas McGow’s dice think otherwise.

NK003.007 The Dragon Priest Flees.png
Eggnog, screaming as he goes- runs as fast as he can away from Snakebite, she stabs the kobold in the back as it departs. Eggnog is now critically wounded.

Snakebite goes after the kobold but can’t get close enough- she therefore grabs out a dart while running and lets it fly, and another hit… Eggnog stumbles but still manages to run on.

Eggnog is on one hit point.

Travis steps out from his hiding place and sinks an arrow into the neck of the last kobold warrior standing (another crit) the creature gags and spits for a second and then drops dead.

All the PCs chase after Eggnog, who’s hard to see in the sea of corn.

They eventually get to the little bastard, or else the badly wounded C-Fax manages to spot the little fellow, the paladin has been delivering the following line for a while now-

“Don’t kill it, we want it alive!” Or else a variant of the same.

So, it’s a little bit of a shock when Snakebite sprints over and skewers the kobold dragon priest dead.

The encounter is over…

Although there’s a lot of shouting from C-Fax along the lines of “I just said we wanted to take it alive?”

Snakebite’s reply is impeccable in its logic-

“That bastard just killed my favourite PC!”

Admittedly Kenji is only in his second session ever of D&D but… flawless logic, a bit meta but y’know, I get it.

NK003.008 End of the Dragon Priest.png

Snakebite seeks revenge for Spek.

That was the end of the session.

And that’s 77 XP each, for the survivors.

More of this kind of thing next time.

Cheers goonalan and the Tokyo Massive.
 
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Not KotS

Session #002: Tables

The Adventurers (in no particular order).

Chromium Malifax aka C-Fax (Rob), Male Silver Dragonborn (Noble) Paladin of Bahamut Level 1
Mavis Golightly aka Mave (Sandy), Female Half-Elf (Acolyte) Cleric of Chauntea Level 1
Arbuthnot McGow aka McGow (Al), Male Mountain Dwarf (Soldier) Fighter Level 1
Snakebite (Kenji), Female Half-Orc (Outlander) Monk Level 1
Travis Pickle (Yui), Male Lightfoot Halfling (Criminal) Rogue Level 1

Dead PCs.
The Inspector aka Spek (Kenji), Male Rock Gnome (Charlatan) Sorcerer Level 1 Killed in Session #2 (Enc#3) by Eggnog, the Kobold Dragon Priest. Spek's head melted to nothing when hit by an acid flavoured Chromatic Orb, it didn't help that the gnome sorcerer was on one hit point at the time, twenty-three acid damage later and Spek was spent. Not even time to scream.

To-do list/Quests-
#001 Save Dicky Bird aka The Fat Pidgin, and bring him home safely to Edna Gingster, keep in mind Dicky could be travelling incognito. Reward: 2000 XP & 1000gp each.
#002 Find and investigate the ancient dragon burial site Dicky was looking for, he might be there. Reward: 250 XP.
#003 Destroy the kobold menace, including their leader- ‘Chopper.’ Reward: 500 XP & 75gp, with 1gp paid for every kobold tail handed in to Lord Crumble at Kirkgate.

XP Table
326 Mavis
306 C-Fax & Travis
286 McGow
269 Spek & DECEASED
77 Snakebite

Book of the Dead:

25 XP each

4 x Bandit (Enc#2 x4)
As per MM Bandit except a better HP spread = 2d5+8.
5 x Kobold Mook (Enc#1 x5)
As per MM Kobold except AC 13 (Padded), Resist: Acid & better HP spread = 2d4+2.
4 x Mastiff (Enc#2 x4)
As per MM Mastiff except a better HP spread = 1d5+4.

35 XP each
1 x Kobold Sneak (Enc#3 x1)
As per MM Kobold except AC 14 (Leather), Resist: Acid, Str 10, Dex 16 (+5 To Hit), Con 10, 1d6 Sneak Attack, & better HP spread = 2d4+4.
2 x Kobold Stoner (Enc #1 x1 & #2 x1)
As per MM Kobold except AC 14 (Leather), Resist: Acid, Dex 16 (+5 To Hit), Con 10, Special Fire & Glue shots with Sling, & better HP spread = 2d4+4.

50 XP each
5 x Kobold Warrior (Enc#1 x2 & #3 x3)
As per MM Kobold except AC 15 (Leather & Shield), Resist: Acid, Str 11, Con 12, armed with Shortsword instead of Dagger, 3 HD & better HP spread = 3d4+9.

100 XP each
1 x Hagrid, Deep Gnome (Enc#2 x1)
As per MM Deep Gnome except Wis 11, Cha 11, 5 HD & MAX HP = 40. Hagrid also wears a magic item, an amulet, that acts like a +1 Ring of Protection (+1 to AC & Saves).

200 XP each
1 x Eggnog, Kobold Dragon Priest (Enc#3 x1)
As per MM Kobold except AC 15 (Robes & Mage Armor), Resist: Acid, Str 10, Dex 12, Con 12, Int 14, Wis 16, Cha 10, armed with Claws (1d3 slashing) & Quarterstaff, 1st level Spellcaster (Wizard), 5 HD & better HP spread = 5d4+15.
 
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Not KotS

Session #003a: The Inspectors.

The Adventurers.

Chromium Malifax aka C-Fax (Rob), Male Silver Dragonborn (Noble) Paladin of Bahamut Level 1
Mavis Golightly aka Mave (Sandy), Female Half-Elf (Acolyte) Cleric of Chauntea Level 1
Arbuthnot McGow aka McGow (Al), Male Mountain Dwarf (Soldier) Fighter Level 1
Snakebite (Kenji), Female Half-Orc (Outlander) Monk Level 1
Travis Pickle (Yui), Male Lightfoot Halfling (Criminal) Rogue Level 1

Dead PCs
The Inspector aka Spek (Kenji), Male Rock Gnome (Charlatan) Sorcerer Level 1- Killed in Session #2 by Eggnog the Kobold Dragon Priest.

To-do list/Quests-
#001 Save Dicky Bird aka The Fat Pidgin, and bring him home safely to Edna Gingster, keep in mind Dicky could be travelling incognito. Reward: 2000 XP & 1000gp each.
#002 Find and investigate the ancient dragon burial site Dicky was looking for, he might be there. Reward: 250 XP. COMPLETE
#003 Destroy the kobold menace, including their leader- ‘Chopper.’ Reward: 500 XP & 75gp, with 1gp paid for every kobold tail handed in.

Apologies in advance, there’s a lot of ‘then this happened…’ in this one.

Also, there are no pictures because I was doing about twelve other things at once (and I forgot, there- I said it) and I’ve not trained the players sufficiently yet.

Caveats done, we go on…

The fight is over, the second kobold ambush, and Spek is dead- oh, but Snakebite has just appeared on the scene to save the day. Which is pretty much how she put it- which didn’t get C-Fax’s back up, no- not at all.

And so, we begin with an interview- it seems the adventurers have an opening to fill, I’ll not go into too much detail save to say it took a good twenty minutes to satisfy C-Fax that Snakebite was/is on the side of right.

Snakebite, it would be fair to say, is a slow-moving vehicle- at least with the chatter, a kinder soul would have said that she took the appropriate time necessary to fully consider her answers. A more accurate description would be to say that Kenji (playing Snakebite) is somehow (imho) channeling a western version of a Japanese/Chinese/oriental/eastern (take your pick) wandering martial artists righting wrongs and generally bestowing fortune cookie homilies.

Kenji is very good, by which I mean very funny- particularly when Snakebite doesn’t fit in the round-ish peg that C-Fax is trying to hammer her (and everyone else) into.

A few early Snakebitisms-

“Stuff is just stuff”, Snakebite has no stuff- just her weapons & clothes, she doesn’t need stuff. Travis fails to understand this concept entirely, ‘stuff’ is what his life is all about.

“There is no truth, only the direction of the wind”, this one needed translation, apparently, it’s as funny as hell in Japanese, but then again, I think it quickly turned into a fart gag.

“Angry man in armour needs to walk further.” The angry man in question was paladin shaped. Mavis laughed a lot at this one.

Basically, and in summary, Snakebite is trying to achieve Nirvana by kicking the heads off bad people.

I like her (and him- Kenji) a lot.

I’m almost sorry I killed his previous character.

I particularly enjoyed Snakebite’s answer to the question- “Why did you help us?”, delivered by C-Fax with derision/suspicion. Her answer- “I saw no-good kobold on hill doing bad magic hand-dance. I kick its head off… then I see you. You need help. I help!”

Later Snakebite (correctly- I checked back) pointed out that all the PCs made attacks on Eggnog (in the corn field when the dragon priest was attempting to hide from them) but none of them landed a hit. Not a single hit on the dragon priest- Snakebite killed Eggnog on her own.

Everyone (mostly) likes Snakebite- she’s funny.

We go on, eventually- with Snakebite being brought up to date with the adventurer’s quest etc.

Then, the party reconstituted, it’s time for the rifling of the bodies, and what’s this?

Amongst the coin- mostly coppers and silvers, although Eggnog had a few electrum pieces, he also has a (small) fist sized lump of jade carved into some semblance of a reclining dragon, only… on the base someone (Eggnog?), and recently- according to McGow, has scratched into the stone a skull and crossbones. Or else a ram’s skull, certainly not a dragon’s skull.

Most odd.

But then Mavis rolls a very high number for her religion check.

This is the symbol used by worshippers of Orcus, a brief explanation from the priestess follows- the Blood Lord, Prince of Undeath etc. Basically, he’s not a pleasant fellow, and not to be trifled with.

C-Fax is ecstatic. He makes a speech, or two, until his wife’s repeated digs in the ribs (in real life) shut him up.

“At last, an enemy worthy of my attention!”

Gets a laugh. Note Rob is playing C-Fax the way he is for giggles, this isn’t really what he’s like. I’m almost certain.

So, add Orcus worship- maybe, to the mix- does that explain Hagrid and his boon companions? The PCs spend another ten to fifteen minutes spit balling a variety of ideas, that is until the DM reminds them that it’s getting dark out and they’re still twenty minutes or so from Kirkgate, and they’ve only been this route the once, and never in the dark.

The PCs therefore get off home, and with no problems or encounters they’re back within the walls of Kirkgate a little before nine bells.

Then- more chatter. There’s a lot of it in this session, I think I may have already said that.

C-Fax and Mavis head off with the remains of Spek to see Sister Margaritta, who must be roused from her slumber- arrangements are made for the gnome’s burial, C-Fax (and friends) will dig the grave in the morning, the ceremony will take place soon after.

There’s a bit more chatter here but the LG-folk have decided to not say too much to anyone about the things that they have discovered- so far, at least not until they get to chat to someone in authority (the Guard Captain, or else Lord Crumble).

However, Sister Margaritta has news- she would like the PCs to meet with Fionulla, the local ranger and warden of the woods and wilds hereby. Sister M has a lot of time, it seems, for Fionulla, but of-late she’s been worried about her.

Mavis has questions, but Sister M states that Fionulla can tell her own story, and that she will arrange the meeting for the morrow.

While the above is taking place the three remaining members of the adventuring party take Hagrid to the town gaol, and there they meet with the Guard Captain, Rondo A La Turk. They tell her everything- every in and out. Rondo doesn’t know whether to laugh or to cry, she is both disbelieving and at the same time horrified.

Then, and knowing that time is of the essence- while the LG-folk are at their chatter, the three remaining PCs, with a little help from Rondo, get themselves situated in a gaol cell with a now very much conscious Hagrid (funny, the little feller came around just in time for torture- such an ugly word).

We won’t go into what happened here, let’s just state the following, Hagrid reveals that-

He, and his Master, are worshippers of the Sovereign of Thanatos (that’s Orcus).

His Master is called, and it’s a mouthful so I’ll do it phonetically, here goes- ‘Ka-Ah-Ra-Ah-Ul-La’. So- Karl, except drawn out to make it sound evil-ish.

Hagrid isn’t sure what happened to Dicky Bird, either his Master, ‘Ka-Ah-Ra-Ah-Ul-La’ has got him- in which case he’s as dead as donuts, or else he got sold to the Bloody Heck- and therefore might still be alive, somewhere.

Oh, and one more thing.

The army that is coming to Kirkgate is an undead army- natch. It’ll be here when the ritual is complete, in just eight days, the latter confirmed by - ‘Ka-Ah-Ra-Ah-Ul-La’/Karl.

Note, Rondo is present to hear all of this.

Then, well- things take a turn for the fatal.

I know what you are thinking- you’d be wrong.

So, mid-torture, and après nothing-much-at-all a pair of shadowy hands reach through the stone wall, the wall that Hagrid is chained to and hanging from and proceed to throttle the deep gnome.

To death.

Note, the PCs insisted that Hagrid was chained high up on the wall because… they needed easy access to the deep gnome’s feet.

For the torture.

Tickling.

Diabolical.

Therefore, when the shadowy limbs appear through the wall it would take a ladder for either McGow or Travis to get to them. Not that a ladder would help, because when Snakebite attempts to wrestle the hands away from Hagrid’s neck, well, she found herself grappling with shadows.

Hagrid dies, and in death sports a mile-wide grin.

That’s another grave that needs digging.

Note, a shadowy figure is briefly glimpsed in the next cell along- when the PCs remember to go and look, the spirit sinks into the solid stone of the gaol house floor.

There’s a bit of a ruckus to follow.

Then C-Fax and Mavis turn up.

The ruckus continues for quite a while. Eventually, when everyone has calmed down, a plan is made for the morrow. Rondo doesn’t have enough to wake Lord Crumble up at this hour- it’s just shy of midnight, but she will arrange a meeting for as early as she can tomorrow.

There’s a lot going on tomorrow.

Then, eventually, it’s back to the Old Gatehouse Inn and slumber.

Note, the DM has planned for a ‘Where are we at?’ chatter vis- the plot, to take place a little later in this session, so hold on.

The adventurers- all of them- are up and out early, they have two graves to dig- C-Fax and Mavis insist that Hagrid be interred, although a way off from the good folk of the village.

Then, Sister M turns up- it’s her church after all, and soon after- here’s Fionulla, the ranger with a story to tell.

Her story, delivered within the chapel, is this-

Note, the bits in quotation marks are the PCs (various) questions or else comments.

Fionulla’s an elf, an outsider- her duty is to the lands hereabouts and to the creatures that live there. That said, she likes the people of Kirkgate and hopes to teach their children to learn to love and respect the forest.

“Got it. Keep talking.”

The ranger knows where the kobolds are laired, and she knows that they have been attacking folk and that they need to be stopped.

“How does she know this?”

Fionulla has been friends with the kobolds for years, or at least aware of them, she was friends with one specific kobold who she visited with secretly in the lair, maybe once or twice every season. The kobolds used to worship a dragon- an absent dragon- she adds, but then- about three or four months ago a new leader took over the tribe.

“Chopper?”

Correct, Chopper is a crazy bloodthirsty goblin.

Under Chopper’s leadership the kobolds have got gradually more war-like, and she hasn’t seen her kobold friend since the new regime took charge.

“What was the name of the friendly kobold?”

Are you there yet?

He was a young dragon priest called Eggnog.

“Oh!”

Followed by a full and frank explanation by the PCs- culminating in the death of Eggnog.

“I kick his head off!”

Thanks for that Snakebite/Kenji.

After the tears Fionulla adds- she will lead the PCs into the kobold’s lair (through a secret way she knows) if they promise not to kill kobolds indiscriminately. She knows the route to the throne room- that’s where they will find Chopper.

In summary- get in- get Chopper- get out.

Oh, and she wants to come along- this after telling the PCs that she’s not happy with the idea of killing anything at all. Hunters must eat etc. but she’s not really cut out for the blood-thirsty adventuring life.

There follows a series of checks, the PCs are naturally somewhat suspicious, particularly after their first meeting with Fionulla- the ranger fled the bar.

But Fionulla has an explanation for her previous behaviour, it’s this-

There’s a spy, she thinks, in Kirkgate- she’s no idea who, she doesn’t know the people (save Sister M) well enough, but- there’s a spy in the village- she thinks.

She’s been watching and listening, spying on folk in Kirkgate- in the Old Gatehouse and in other places in the village, and then when the PCs arrived and started asking questions, she got flustered. She’s not a great spy, she makes clear. In truth, Fionulla, is more than a little down on herself.

Back to the PCs various checks- everyone is convinced by everything that Fionulla has said, except for one PC- Mavis, who thinks there’s more to the elven ranger’s story. But, and here’s the final vote, Mavis is convinced that Fionulla has ‘good’ in her heart.

Therefore…

Fionulla’s plan, after a little more chat, is accepted and will be acted upon with all due haste- as soon as the funerals are done, and Lord Crumble has been informed of present events.

The funerals come next, and there’s some lovely words said over Spek, although the best of them come from Mavis-

“We should call ourselves The Inspectors, in honour of our friend- his name, although unknown, will always live on, or at least as long as we do.”

The vote, as with Fionulla’s plan, is 5-0.

They’re called The Inspectors.

Although some folks are already looking to separate the ‘The’ and ‘Inspectors’ with a variety of other words-

The Death Inspectors
The Dicky Inspectors
The Dead Inspectors

And a half-a-dozen much less amusing others (so far).

Then, the ‘what do we know’ section of the session, and here in the piece to coincide with the PCs second meeting with Lord Crumble.

To begin with C-Fax goes through all events thus far again- as if I (the DM) wasn’t here to witness them. He has visuals- the mirror, the ram skull carving on the jade dragon statuette, and the word of Rondo A La Turk, who is the only other person present at the meeting.

And then, to the PCs understanding/summary of the situation-

There’s a big bad guy- - ‘Ka-Ah-Ra-Ah-Ul-La’/Karl aka the Master, the voice in the mirror, who is even now in the process of completing a ritual (in seven days from now) to bring an undead army to Kirkgate to destroy the village. Orcus is Karl’s homeboy.

Hagrid and his bandits were directing things in the field, and possibly kidnapping folk to either a) eat, b) supply Karl’s ritual with the necessary sacrifices, or c) sell to the Bloody Heck (we’ll get to them).

Then there’s Chopper and the kobolds, who are- probably- doing the same sort of thing as Hagrid and his chums were doing. Only with different priorities.

A third group, the Bloody Heck, are probably a tribe of goblins that are also doing something to help the nasty scheme along, and getting paid with live bodies- the Bloody Heck are likely slavers.

Hagrid and his gang have been eliminated, the Kobolds are next to fall (as soon as this meeting is done, there’s confidence). Hopefully, Chopper, or else a senior kobold, can supply further info leading to either the location of Karl or of the Bloody Heck.

Lastly, and this bit is from McGow’s speech to Lord Crumble, yep- McGow made a speech.

Basically, you need to believe us because we’ve got nothing to do with any of this- it’s only because we wanted to find our friend Dicky that we wandered into all of this… this…

And then McGow has something in his eye, or else it seems everyone is missing Spek.

The point being the PCs still have no idea whether their friend Dicky is dead or alive, best-case scenario atm- Dicky is a slave somewhere. Mavis further explains.

Note, Lord Crumble’s initial reaction to the above news was to be very suspicious- about adventurers trying to chisel more money from Kirkgate coffers.

This opinion was initially met with swearing and insult- thanks Travis, until McGow got a bit teary and said his piece.

So, Lord Crumble doesn’t know what to do for the best- this is big news.

He needs… more proof (and more time to consider the story he’s been told), the PCs have to find out as much as they can- whether the threat is real, how it can be stopped etc. They must keep Lord Crumble and Rondo (but no-one else) up to date with new discoveries etc. Lord Crumble will make further decisions- like when and what to tell the locals, as and when new info is uncovered.

In the meantime, Lord Crumble suggests that the evidence presented- the mirror and the ram skull inscribed jade dragon statuette should be examined by Jefron Puddleduck, the local sage. The two items are therefore handed over.

Note, the terrifying shadow creature that killed Hagrid is also discussed for a bit, but… no solutions/further actions come to mind.

Furthermore, Lord Crumble will continue to offer monetary rewards for the PCs actions to curtail this ritual, the PCs are on the books.

If/and when this threat is proven, well-

Quest #4- Stop Orcus-worshipping Karl’s ritual to bring an undead army to Kirkgate. Basically, save the village, begs (eventually) Lord Crumble. 1000 XP & 250gp reward.

The PCs accept the challenge.

C-Fax is even allowed to make a speech.

Bahamut featured.

Oh, and if you are sharp, you will have noticed that the PCs have not told Lord Crumble about the possibility of a spy in the village, this because… well, they had a discussion beforehand and decided to keep this info under wraps. They don’t know Lord Crumble- could he be the bad guy?

Then, after a brief re-equip, we hit the road with Fionulla, the next stop the kobold’s lair.

XP distribution- just to note I put a tick on a page when a PC does, or says, something good- or clever- or moves the story/plot on- or makes a good check and does something with it- or… but you get me.

Mavis 120 XP, C-Fax 90 XP, McGow 80 XP and Snakebite & Travis 60 XP each.

Note, these sessions are only about three-and-a-half hours long, the above represented three hours of solid natter with only one ten-minute break.

Violence, but not a lot of it, coming in the next bit- the last twenty or so minutes of the session.

Cheers goonalan and the Tokyo Massive.
 

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