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<blockquote data-quote="Goonalan" data-source="post: 8482989" data-attributes="member: 16069"><p style="text-align: center"><strong>The Unexpected in the Caves of Chaos.</strong></p><p></p><p><strong>Session #0016: Sir Glen and the Ankheg.</strong></p><p><strong></strong></p><p><strong>PCs (in alphabetical order)</strong></p><p><strong>Krago of the Mountains </strong>(Pete) Male Mountain Dwarf Ranger (Folk Hero) Level 3.</p><p><strong>Lappoy the Unexpected </strong>(Rob) Male High Elf Wizard (Sage) Level 3.</p><p><strong>Mohag the Wanderer</strong> (Pete) Male Human Barbarian (Outlander) Level 3.</p><p><strong>Sho-Rembo</strong> (Dave) Female Stout Halfling Druid (Hermit) Level 3.</p><p><strong>Sir Glen</strong> (Dave) Male Human Paladin of Lathander (Noble) Level 3.</p><p><strong>Sosspan </strong>(Dave) Male Dragonborn Wizard (Spy) Level 3.</p><p><strong>Trebbelos</strong> (Pete) Male Tiefling Sorcerer (Charlatan) Level 3.</p><p></p><p><strong>Sidekick (played mostly by the DM).</strong></p><p><strong>Corbis </strong>Male Human Sidekick Warrior (Soldier) Level 1.</p><p><strong>Scrubs</strong> Male Human Sidekick Expert (Soldier) Level 2.</p><p><strong>Tribbits</strong> Male Human Sidekick Warrior (Soldier) Level 1.</p><p></p><p><strong>Dead PCs (in alphabetical order)</strong></p><p><strong>Afton Barr</strong> (Dave) Male Half-Elf Bard (Entertainer) Level 1.</p><p><strong>Estra Zo </strong>(Pete) Female Wood Gnome Rogue (Urchin) Level 1.</p><p><strong>Farned of the Leaf Lord </strong>(Dave) Male Wild Elf Cleric of Rillifane Rallithil (Acolyte) Level 1.</p><p><strong>Tassit </strong>(Dave) Female Human Monk (Hermit) Level 1.</p><p><strong>The Mystical One</strong> (Pete) Female Human Warlock (Outlander) Level 1.</p><p><strong>Yor</strong> (Pete) Male Dragonborn Fighter (Folk Hero) Level 2.</p><p></p><p><strong>Dead NPCs (in alphabetical order)</strong></p><p><strong>Wormwood</strong> Male Human Guard.</p><p></p><p><strong>Note, you can click on the pictures here to make them bigger (if you didn't know this already).</strong></p><p><strong></strong></p><p><strong>Day 28: Being the 28th Day of Mirtul, in the year 1493 by Dale Reckoning, known as the Year of the Purple Dragons, just after dawn.</strong></p><p></p><p>So, we're back at the Keep, but just about to head out again into the wilds once more, but- there's been a fair bit going on in the last five or so days.</p><p></p><p>This is what the Unexpected have been up to.</p><p></p><p>Scrubs is now an Expert Level 2, while Corbis & Tribbits have both also gained sidekick status, the pair are now both Warrior's Level 1.</p><p></p><p>The Unexpected tried to argue me into letting Tribbits have an acolyte background so they could make him into a clerical spellcaster style sidekick, but screw them, they're already kicking my backside here. Another healer? No, thanks.</p><p></p><p>Lots of stuff gets sold, although this takes a few days to get done, so much stuff is there, highlights include-</p><p></p><p>An ivory bracelet, sold for 58gp.</p><p>A longsword with a jade pommel, sold for 60gp.</p><p>A silver and gold belt, sold for 104gp.</p><p>And a gold ring set with an aquamarine gem, sold for 399gp.</p><p></p><p>So, the PCs are all back to being cash rich(-ish) again, although keep in mind that time spent in the Keep is expensive, usually about 2gp/day, more if the PCs are really drinking hard.</p><p></p><p>The Unexpected, of course, also grab themselves a few more potions of healing, they don't need many so this only takes two trips.</p><p></p><p>But, other things go on, first up the adventurers spend a couple of nights in the Travellers Rest, free-spending in an attempt to garner the missing rumour that they are searching for, the elusive #18.</p><p></p><p>Remember the Unexpected get a treat if they complete the rumour collection.</p><p></p><p>But... it's harder to roll an '18' than you'd think, apparently- twenty attempts and two nights drinking and spending and the elusive rumour #18 continues to evade the Unexpected.</p><p></p><p>However, there are other rumours, and offers, flying around the Keep.</p><p></p><p>First off, Darvon, the ancient priest of Oghma who is staying here with his two silent acolytes arranges a meeting with the party. A slightly strained meal takes place in a back room of the Travellers Rest, Darvon blesses lots of things- the food, the gathering, various individuals etc.</p><p></p><p>Anyway, Darvon has an offer for the Unexpected, he wishes to record their tales of adventure for posterity. He's a gatherer of knowledge, he goes on to explain, and so- he's always wanted to pen his own book, and not a dry tome but rather a rip-roaring heroic tale of adventure. Perhaps his legacy could be the story of the Unexpected, as they battle through the Caves of Chaos?</p><p></p><p>The Unexpected, or else the players, are of course grinning like chimps at the offer- fame and fortune is what (some/most) of them want. Some of them really want to be on top, even Lappoy's ego gets tickled.</p><p></p><p>The old priest is happy to sweeten the deal, he's rustled up a few (three) scrolls of Cure Wounds, to help the adventurers to stay alive during their next visit to the Caves.</p><p></p><p>The deal is done, and over the next few days the old priest meets with various members of the Unexpected to catch up on the adventurer's story so far.</p><p></p><p>Note- Lappoy knows all of the story, he's been with (the leader) of this group since its inception- he is the Unexpected, or at least that's his opening line to Darvon.</p><p></p><p>Excellent!</p><p></p><p>Next up, remember Cpl. Bamf Grubbins of the local guard, well... after a chat and a pint or two he fixes the Unexpected up with a meeting with his boss, a dwarf by the name of Gurtle Spinepecker, the Corporal of the Watch.</p><p></p><p>The deal is, the Keep hired a band of adventurers called The Fortune's Five (the Unexpected have met these guys) to track down and destroy a bunch of bandits in the region. However, the hired help doesn't seem to have come up with much, so far. The Fortune's Five's contract expires at the end of this month- do the Unexpected want the job if and when it becomes available?</p><p></p><p>To make clear.</p><p></p><p>The job is 100gp hire for a month spent scouring the area for the bandits, success- the bandits captured or destroyed (proof needed) and an additional 150gp is added to the reward. Spinepecker will further supply six guards for the adventurer's camp, and one months rations for all.</p><p></p><p>There follows quite a lot of discussion (over thirty minutes including tea break), here's the thing- the Unexpected want to rip their way through the Caves of Chaos first, they don't want to get bogged down in the wilds looking for bandits (or at least that's Pete take on things).</p><p></p><p>Although, some folk (Rob = Lappoy) think that they can do both.</p><p></p><p>Others don't care which they do (Dave).</p><p></p><p>So, the Unexpected's answer is 'perhaps/maybe' rather than a straight 'yes', Gurtle isn't particularly impressed. The Unexpected explain- they're heading back to the Caves on the 28th, they'll be back to the Keep on the 30th. So, the question, for them, is moot until then; they will however contact the good Corporal on their return, if it suits Gurtle? And, it does.</p><p></p><p>The Unexpected really want to explore two or three more of the caverns (at least)- top of their to-do list right now are a) the kobold cavern that seems to have been re-populated, their thinking is- kobolds = easy XP, b) the suspicious hole in the ground- what's down there? And c) the stinky cavern, the last one on the lower level.</p><p></p><p>Note, the Unexpected semi-believe that the higher up the ravine wall the cavern entrance is situated, the tougher the enemy within. It's a working theory, let them have it.</p><p></p><p>They also think that the further into the ravine the cavern is, the tougher its inhabitants are- so, there are competing theories.</p><p></p><p>Last up, the Guild of Merchants also grab the Unexpected for a brief meeting, they would like the adventurers to capture for them a teleporting rabbit (or two, or more). The story is, some wizard way back when, lost his magical (familiar) bunny in the wilds hereabouts, and... last tenday a patrol sergeant saw a rabbit that suddenly disappeared only to reappear ten or so feet away.</p><p></p><p>Magical bunnies exist, they think- in the wilds, the rabbit was spotted just off the main road, only a mile or so east of the Keep.</p><p></p><p>The Guild of Merchants will pay 250gp for a real live teleporting magical bunny.</p><p></p><p>The Unexpected don't know quite what to make of this offer.</p><p></p><p>Are we playing silly D&D?</p><p></p><p>Magical teleporting rabbits?</p><p></p><p>But, the info is filed away, they'll take a look on their next trip out into the wilds, maybe...</p><p></p><p>Which, of course, is now, as we catch up at last with the day, date and time all the way up above-</p><p></p><p><strong>Day 28: Being the 28th Day of Mirtul, in the year 1493 by Dale Reckoning, known as the Year of the Purple Dragons, just after dawn.</strong></p><p></p><p>An early start today, the Unexpected are going to try to pack a lot in prior to their return to the Keep on the Borderlands on the 30th.</p><p></p><p>But the gang don't get far, and so in dawn's first light on a beautiful morning... suddenly the road buckles, twists and splits- several members of the Unexpected sprawl as bursting from the ground comes a large chitinous insect-like terror.</p><p></p><p>An ankheg, seconds later and three of the adventurers are scoured with a stream of burning acid (although I rolled 7 damage on 3d6).</p><p></p><p>[ATTACH=full]148244[/ATTACH]</p><p><strong>ANKHEG!</strong></p><p></p><p>Mohag picks himself up and smashes the creature with his greataxe (but for minimum damage), roaring for his colleagues to come and join him at the party.</p><p></p><p>Krago is straight to it- smashing and stabbing.</p><p></p><p>Just to note, the ankheg has max hit points, so it's tough.</p><p></p><p>But the beast lurches around and spots Sir Glen sprawling, it grabs up the prone paladin in its razor sharp mandibles, then- with the screaming (like a little girl) paladin in its maw, it retreats back beneath the earth...</p><p></p><p>WTF?</p><p></p><p>Generating a few opportunity attacks, of course, and the players are made aware (by the kindly DM) that at the end of the ankheg's turn it will be ten feet back beneath the earth, and therefore most likely (subject to some real clever thinking) out of range.</p><p></p><p>Subject, again- of course, to what follows, the aforementioned opportunity attacks.</p><p></p><p>Mohag swings again, a reckless attack- and misses, and so spends his inspiration point to try over, and he misses once more (both attacks with advantage).</p><p></p><p>There is screaming around the VTT.</p><p></p><p>Mohag- missing?</p><p></p><p>Twice?</p><p></p><p>WTF?</p><p></p><p>Krago smashes the creature repeatedly with his black mace, but the ankheg is still digging itself in deeper, but then...</p><p></p><p>At the very last moment possible, just as the horrible giant insect sinks beneath the dirt- Sir Glen, with an inspiration point for advantage on the roll, manages to wrestle himself out of the ankheg's grasp.</p><p></p><p>[ATTACH=full]148247[/ATTACH]</p><p><strong>Bloody hell, that was close.</strong></p><p></p><p>The ankheg is gone, burrowed deep back into the earth.</p><p></p><p>The Unexpected run around, briefly, Sir Glen is dragged out of the collapse, the paladin gets to his feet and dusts himself down, this after Sho-Rembo applies a little healing to him.</p><p></p><p>Sir Glen is remarkably sanguine, or else scared speechless.</p><p></p><p>But here's the thing...</p><p></p><p>[ATTACH=full]148249[/ATTACH]</p><p><strong>The ankheg's back.</strong></p><p></p><p>Twenty-or-so seconds later the ankheg burrows back up again, and spews a second (recharged, yay) acid vomit over various members of the Unexpected. Lappoy is down and dying, several of the other adventurers are also not looking too well either.</p><p></p><p>But the PCs are swiftly into action.</p><p></p><p>Tribbits rushes in and slices the great insect with his longsword.</p><p></p><p>Sosspan drags himself away from the danger and then fires three Scorching Rays into/at the towering beast, they're all misses ('4', '1' & '1').</p><p></p><p>This isn't going well.</p><p></p><p>Sho-Rembo gets to Lappoy with a Cure Wounds scroll, it's the second one that's she's used already, and if they look back the Unexpected can still see the Keep.</p><p></p><p>Trebbelos slams a heightened Shatter spell into the ankheg, the great insect wavers, its carapace split clean in two.</p><p></p><p>Corbis slashes it with his longsword, but still the beast lives, Lappoy sees his opportunity and scrambles to his feet- the brave wizard sprints away from the beast, yelping and screeching as he goes.</p><p></p><p>Sir Glen rushes into the newly vacated spot before the lurching ankheg, and... cuts its bleeding head-off.</p><p></p><p>The ankheg collapses, its life-force spent.</p><p></p><p>And now Sir Glen finds his voice, and he has plenty to say.</p><p></p><p>[ATTACH=full]148253[/ATTACH]</p><p><strong>Well, that was Unexpected, I mean... unexpected.</strong></p><p></p><p>[ANKHEG! 450 XP]</p><p></p><p>Note, that was a max (66) HP ankheg.</p><p></p><p>There follows a fairly lengthy debate, which continues until the end of the session- like another 20 or 30 minutes. The subject of the debate? What the hell do we do now?</p><p></p><p>Just to say, lots of folk just expended their inspiration points, and several of their high level spells, and four of the PCs are bloodied already.</p><p></p><p>The decision is, pull off the road- hide up for an hour, do some healing and then head on to the Caves of Chaos, but that'll be for next time.</p><p></p><p>Sad to say, while the Unexpected take a rest, there are no additional random encounters.</p><p></p><p>Damn!</p><p></p><p>But that's all we had time for, a very short session- not even two hours as one of us was called away, real life sometimes intrudes.</p><p></p><p>The pot is up to £74.</p><p></p><p>Stay safe and well you lovely people.</p><p></p><p>Toodles for a bit.</p><p></p><p>Cheers the Unexpected and goonalan.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 8482989, member: 16069"] [CENTER][B]The Unexpected in the Caves of Chaos.[/B][/CENTER] [B]Session #0016: Sir Glen and the Ankheg. PCs (in alphabetical order) Krago of the Mountains [/B](Pete) Male Mountain Dwarf Ranger (Folk Hero) Level 3. [B]Lappoy the Unexpected [/B](Rob) Male High Elf Wizard (Sage) Level 3. [B]Mohag the Wanderer[/B] (Pete) Male Human Barbarian (Outlander) Level 3. [B]Sho-Rembo[/B] (Dave) Female Stout Halfling Druid (Hermit) Level 3. [B]Sir Glen[/B] (Dave) Male Human Paladin of Lathander (Noble) Level 3. [B]Sosspan [/B](Dave) Male Dragonborn Wizard (Spy) Level 3. [B]Trebbelos[/B] (Pete) Male Tiefling Sorcerer (Charlatan) Level 3. [B]Sidekick (played mostly by the DM). Corbis [/B]Male Human Sidekick Warrior (Soldier) Level 1. [B]Scrubs[/B] Male Human Sidekick Expert (Soldier) Level 2. [B]Tribbits[/B] Male Human Sidekick Warrior (Soldier) Level 1. [B]Dead PCs (in alphabetical order) Afton Barr[/B] (Dave) Male Half-Elf Bard (Entertainer) Level 1. [B]Estra Zo [/B](Pete) Female Wood Gnome Rogue (Urchin) Level 1. [B]Farned of the Leaf Lord [/B](Dave) Male Wild Elf Cleric of Rillifane Rallithil (Acolyte) Level 1. [B]Tassit [/B](Dave) Female Human Monk (Hermit) Level 1. [B]The Mystical One[/B] (Pete) Female Human Warlock (Outlander) Level 1. [B]Yor[/B] (Pete) Male Dragonborn Fighter (Folk Hero) Level 2. [B]Dead NPCs (in alphabetical order) Wormwood[/B] Male Human Guard. [B]Note, you can click on the pictures here to make them bigger (if you didn't know this already). Day 28: Being the 28th Day of Mirtul, in the year 1493 by Dale Reckoning, known as the Year of the Purple Dragons, just after dawn.[/B] So, we're back at the Keep, but just about to head out again into the wilds once more, but- there's been a fair bit going on in the last five or so days. This is what the Unexpected have been up to. Scrubs is now an Expert Level 2, while Corbis & Tribbits have both also gained sidekick status, the pair are now both Warrior's Level 1. The Unexpected tried to argue me into letting Tribbits have an acolyte background so they could make him into a clerical spellcaster style sidekick, but screw them, they're already kicking my backside here. Another healer? No, thanks. Lots of stuff gets sold, although this takes a few days to get done, so much stuff is there, highlights include- An ivory bracelet, sold for 58gp. A longsword with a jade pommel, sold for 60gp. A silver and gold belt, sold for 104gp. And a gold ring set with an aquamarine gem, sold for 399gp. So, the PCs are all back to being cash rich(-ish) again, although keep in mind that time spent in the Keep is expensive, usually about 2gp/day, more if the PCs are really drinking hard. The Unexpected, of course, also grab themselves a few more potions of healing, they don't need many so this only takes two trips. But, other things go on, first up the adventurers spend a couple of nights in the Travellers Rest, free-spending in an attempt to garner the missing rumour that they are searching for, the elusive #18. Remember the Unexpected get a treat if they complete the rumour collection. But... it's harder to roll an '18' than you'd think, apparently- twenty attempts and two nights drinking and spending and the elusive rumour #18 continues to evade the Unexpected. However, there are other rumours, and offers, flying around the Keep. First off, Darvon, the ancient priest of Oghma who is staying here with his two silent acolytes arranges a meeting with the party. A slightly strained meal takes place in a back room of the Travellers Rest, Darvon blesses lots of things- the food, the gathering, various individuals etc. Anyway, Darvon has an offer for the Unexpected, he wishes to record their tales of adventure for posterity. He's a gatherer of knowledge, he goes on to explain, and so- he's always wanted to pen his own book, and not a dry tome but rather a rip-roaring heroic tale of adventure. Perhaps his legacy could be the story of the Unexpected, as they battle through the Caves of Chaos? The Unexpected, or else the players, are of course grinning like chimps at the offer- fame and fortune is what (some/most) of them want. Some of them really want to be on top, even Lappoy's ego gets tickled. The old priest is happy to sweeten the deal, he's rustled up a few (three) scrolls of Cure Wounds, to help the adventurers to stay alive during their next visit to the Caves. The deal is done, and over the next few days the old priest meets with various members of the Unexpected to catch up on the adventurer's story so far. Note- Lappoy knows all of the story, he's been with (the leader) of this group since its inception- he is the Unexpected, or at least that's his opening line to Darvon. Excellent! Next up, remember Cpl. Bamf Grubbins of the local guard, well... after a chat and a pint or two he fixes the Unexpected up with a meeting with his boss, a dwarf by the name of Gurtle Spinepecker, the Corporal of the Watch. The deal is, the Keep hired a band of adventurers called The Fortune's Five (the Unexpected have met these guys) to track down and destroy a bunch of bandits in the region. However, the hired help doesn't seem to have come up with much, so far. The Fortune's Five's contract expires at the end of this month- do the Unexpected want the job if and when it becomes available? To make clear. The job is 100gp hire for a month spent scouring the area for the bandits, success- the bandits captured or destroyed (proof needed) and an additional 150gp is added to the reward. Spinepecker will further supply six guards for the adventurer's camp, and one months rations for all. There follows quite a lot of discussion (over thirty minutes including tea break), here's the thing- the Unexpected want to rip their way through the Caves of Chaos first, they don't want to get bogged down in the wilds looking for bandits (or at least that's Pete take on things). Although, some folk (Rob = Lappoy) think that they can do both. Others don't care which they do (Dave). So, the Unexpected's answer is 'perhaps/maybe' rather than a straight 'yes', Gurtle isn't particularly impressed. The Unexpected explain- they're heading back to the Caves on the 28th, they'll be back to the Keep on the 30th. So, the question, for them, is moot until then; they will however contact the good Corporal on their return, if it suits Gurtle? And, it does. The Unexpected really want to explore two or three more of the caverns (at least)- top of their to-do list right now are a) the kobold cavern that seems to have been re-populated, their thinking is- kobolds = easy XP, b) the suspicious hole in the ground- what's down there? And c) the stinky cavern, the last one on the lower level. Note, the Unexpected semi-believe that the higher up the ravine wall the cavern entrance is situated, the tougher the enemy within. It's a working theory, let them have it. They also think that the further into the ravine the cavern is, the tougher its inhabitants are- so, there are competing theories. Last up, the Guild of Merchants also grab the Unexpected for a brief meeting, they would like the adventurers to capture for them a teleporting rabbit (or two, or more). The story is, some wizard way back when, lost his magical (familiar) bunny in the wilds hereabouts, and... last tenday a patrol sergeant saw a rabbit that suddenly disappeared only to reappear ten or so feet away. Magical bunnies exist, they think- in the wilds, the rabbit was spotted just off the main road, only a mile or so east of the Keep. The Guild of Merchants will pay 250gp for a real live teleporting magical bunny. The Unexpected don't know quite what to make of this offer. Are we playing silly D&D? Magical teleporting rabbits? But, the info is filed away, they'll take a look on their next trip out into the wilds, maybe... Which, of course, is now, as we catch up at last with the day, date and time all the way up above- [B]Day 28: Being the 28th Day of Mirtul, in the year 1493 by Dale Reckoning, known as the Year of the Purple Dragons, just after dawn.[/B] An early start today, the Unexpected are going to try to pack a lot in prior to their return to the Keep on the Borderlands on the 30th. But the gang don't get far, and so in dawn's first light on a beautiful morning... suddenly the road buckles, twists and splits- several members of the Unexpected sprawl as bursting from the ground comes a large chitinous insect-like terror. An ankheg, seconds later and three of the adventurers are scoured with a stream of burning acid (although I rolled 7 damage on 3d6). [ATTACH type="full"]148244[/ATTACH] [B]ANKHEG![/B] Mohag picks himself up and smashes the creature with his greataxe (but for minimum damage), roaring for his colleagues to come and join him at the party. Krago is straight to it- smashing and stabbing. Just to note, the ankheg has max hit points, so it's tough. But the beast lurches around and spots Sir Glen sprawling, it grabs up the prone paladin in its razor sharp mandibles, then- with the screaming (like a little girl) paladin in its maw, it retreats back beneath the earth... WTF? Generating a few opportunity attacks, of course, and the players are made aware (by the kindly DM) that at the end of the ankheg's turn it will be ten feet back beneath the earth, and therefore most likely (subject to some real clever thinking) out of range. Subject, again- of course, to what follows, the aforementioned opportunity attacks. Mohag swings again, a reckless attack- and misses, and so spends his inspiration point to try over, and he misses once more (both attacks with advantage). There is screaming around the VTT. Mohag- missing? Twice? WTF? Krago smashes the creature repeatedly with his black mace, but the ankheg is still digging itself in deeper, but then... At the very last moment possible, just as the horrible giant insect sinks beneath the dirt- Sir Glen, with an inspiration point for advantage on the roll, manages to wrestle himself out of the ankheg's grasp. [ATTACH type="full"]148247[/ATTACH] [B]Bloody hell, that was close.[/B] The ankheg is gone, burrowed deep back into the earth. The Unexpected run around, briefly, Sir Glen is dragged out of the collapse, the paladin gets to his feet and dusts himself down, this after Sho-Rembo applies a little healing to him. Sir Glen is remarkably sanguine, or else scared speechless. But here's the thing... [ATTACH type="full"]148249[/ATTACH] [B]The ankheg's back.[/B] Twenty-or-so seconds later the ankheg burrows back up again, and spews a second (recharged, yay) acid vomit over various members of the Unexpected. Lappoy is down and dying, several of the other adventurers are also not looking too well either. But the PCs are swiftly into action. Tribbits rushes in and slices the great insect with his longsword. Sosspan drags himself away from the danger and then fires three Scorching Rays into/at the towering beast, they're all misses ('4', '1' & '1'). This isn't going well. Sho-Rembo gets to Lappoy with a Cure Wounds scroll, it's the second one that's she's used already, and if they look back the Unexpected can still see the Keep. Trebbelos slams a heightened Shatter spell into the ankheg, the great insect wavers, its carapace split clean in two. Corbis slashes it with his longsword, but still the beast lives, Lappoy sees his opportunity and scrambles to his feet- the brave wizard sprints away from the beast, yelping and screeching as he goes. Sir Glen rushes into the newly vacated spot before the lurching ankheg, and... cuts its bleeding head-off. The ankheg collapses, its life-force spent. And now Sir Glen finds his voice, and he has plenty to say. [ATTACH type="full"]148253[/ATTACH] [B]Well, that was Unexpected, I mean... unexpected.[/B] [ANKHEG! 450 XP] Note, that was a max (66) HP ankheg. There follows a fairly lengthy debate, which continues until the end of the session- like another 20 or 30 minutes. The subject of the debate? What the hell do we do now? Just to say, lots of folk just expended their inspiration points, and several of their high level spells, and four of the PCs are bloodied already. The decision is, pull off the road- hide up for an hour, do some healing and then head on to the Caves of Chaos, but that'll be for next time. Sad to say, while the Unexpected take a rest, there are no additional random encounters. Damn! But that's all we had time for, a very short session- not even two hours as one of us was called away, real life sometimes intrudes. The pot is up to £74. Stay safe and well you lovely people. Toodles for a bit. Cheers the Unexpected and goonalan. [/QUOTE]
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D&D 5e Into The (Keep on the) Borderlands (B1&2) #032 Monster Mash.
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