aboyd
Explorer
I have a level 4 sorcerer that I'm making for a short (3 or 4 session) mini-campaign. I have a handful of spells known, but I need more variety. I've decided to buy wands (don't have to be fully charged) or scrolls. Even though I can't cast 3rd level spells yet, I'm happy to get scrolls like that, because the UMD check is basically "don't roll a 1." I have 1000 gp left to allocate. So, with those limitations in place, what handful of spells would you suggest?
The spells I already know are Mage Armor, Magic Missile, Unseen Servant, and Alter Self (with such limited selection, I focused on essentials and spells with open-ended ways they could be applied). Due to a draconic heritage feat, I can convert any spell into fire breathing, so I don't need Fireball, Burning Hands, or similar spells.
I would like to avoid spells in the Player's Handbook, unless they are undeniably awesome. I am much more interested in spells that can be found in any other 3.5 edition book from Wizards of the Coast, such as any of the "complete" series of books (Complete Mage and so on), the PHB 2, and Spell Compendium.
Thank you all very much for any fun tips you can provide!
The spells I already know are Mage Armor, Magic Missile, Unseen Servant, and Alter Self (with such limited selection, I focused on essentials and spells with open-ended ways they could be applied). Due to a draconic heritage feat, I can convert any spell into fire breathing, so I don't need Fireball, Burning Hands, or similar spells.
I would like to avoid spells in the Player's Handbook, unless they are undeniably awesome. I am much more interested in spells that can be found in any other 3.5 edition book from Wizards of the Coast, such as any of the "complete" series of books (Complete Mage and so on), the PHB 2, and Spell Compendium.
Thank you all very much for any fun tips you can provide!