Connorsrpg
Adventurer
(Again, another Cypher System general Q. There is no prefix, but perhaps people playing Numenera can help).
How do the enemies of the PCs do extra damage? Extra damage occurs on a roll of 17-20, but as PCs roll all dice, how do enemies do that?
So when attacked, PCs roll a d20. Shouldn't low rolls add to damage in this case?
We just started a Star Wars game and several of our PCs have the equivelent of medium armor, which reduces damage by 2. Light weapons (inc blaster pistols) deal 2 damage. I still warned the players that NPCs could roll well and they take damage...but the CAN'T!
So these guys are walking around on their fist adventure practiaclly immune to the street thugs armed with weapons and even enemies shooting blaster pistols! Obviously something bad happens on a roll of 1, but that is practically the only roll that affects defense rolls on the negative side for these guys.
Not sure that was the intent. We are implementing a reverse system damage here. ie: Roll 1 = +4 dam; 2 = +3; 3 = +2; 4 = +1 (damage taken from poor defense rolls).
How do the enemies of the PCs do extra damage? Extra damage occurs on a roll of 17-20, but as PCs roll all dice, how do enemies do that?
So when attacked, PCs roll a d20. Shouldn't low rolls add to damage in this case?
We just started a Star Wars game and several of our PCs have the equivelent of medium armor, which reduces damage by 2. Light weapons (inc blaster pistols) deal 2 damage. I still warned the players that NPCs could roll well and they take damage...but the CAN'T!
So these guys are walking around on their fist adventure practiaclly immune to the street thugs armed with weapons and even enemies shooting blaster pistols! Obviously something bad happens on a roll of 1, but that is practically the only roll that affects defense rolls on the negative side for these guys.
Not sure that was the intent. We are implementing a reverse system damage here. ie: Roll 1 = +4 dam; 2 = +3; 3 = +2; 4 = +1 (damage taken from poor defense rolls).