Aeson
I am the mysterious professor.
I DM a game where most of the players seem to care more for the treasure than anyting else. One even said he wanted me to run a Monty Haul session.
I hate the greed. I know I will not change them, but I thought I might have some fun with it. I want to have a cursed item in the next treasure they find. I would like to make it dificult for them to get rid of it and make a sub-plot out of it.
They will at some point go to Carceri. I want to connect the cure for the curse to the plane.
The Monty Haul guy likes to try to take everything he or anyone else can carry. I thought of making the cursed item something not commonly cursed but they could not resist.
I thought maybe making the cure a drink of water from a river in Carceri.
Any suggestions?
I hate the greed. I know I will not change them, but I thought I might have some fun with it. I want to have a cursed item in the next treasure they find. I would like to make it dificult for them to get rid of it and make a sub-plot out of it.
They will at some point go to Carceri. I want to connect the cure for the curse to the plane.
The Monty Haul guy likes to try to take everything he or anyone else can carry. I thought of making the cursed item something not commonly cursed but they could not resist.
I thought maybe making the cure a drink of water from a river in Carceri.
Any suggestions?