n0nym
Explorer
Hi folks,
I have a bit of a moral dilemma on my hands and I'd like to hear your suggestions regarding 2 problems :
1) My players angered the wrong people. The bad guys hired a bunch of sellswords to deal with them, the leader of which was wearing an Armor of lycanthropy (based onthe Demon armor from the DMG)which curses its wearer with wolf lycanthropy.
I intended the NPC to flee during the fight and become a somewhat recurring vilain whom they could try to free from his curse. Unfortunately, I had forgotten how impossibly hard it is to flee a fight in D&D... The players killed the guy and looted the armor.
They have no idea it is cursed and plan to use it.
Questions :
_Does Identify reveal a Demon armor is cursed ?
_Would you let the player know that he's cursed immediately after attunement or make things more subtle ?
_Shall I just say it's a regular armor and forget about the curse ?
2) The players discovered a treasure cache in the same scenario and I had them roll several times on table B. They all got potions, which made them mad. But worse, one of them found a Potion of poison... and thinks it is a Potion of greater healing.
The character's got a really bad Constitution and will probably drink it when low on hit points.
Questions :
_Does the poison stop when a character drops to 0 hit points or does it keep ticking, causing failed death saves ?
_Assuming the character drops to 0 hit points and is healed immediately. Does the poison damage resume ?
_Am I a bad person if I let the player drink it ? Shall I just say it's a regular potion ?
I have a bit of a moral dilemma on my hands and I'd like to hear your suggestions regarding 2 problems :
1) My players angered the wrong people. The bad guys hired a bunch of sellswords to deal with them, the leader of which was wearing an Armor of lycanthropy (based onthe Demon armor from the DMG)which curses its wearer with wolf lycanthropy.
I intended the NPC to flee during the fight and become a somewhat recurring vilain whom they could try to free from his curse. Unfortunately, I had forgotten how impossibly hard it is to flee a fight in D&D... The players killed the guy and looted the armor.
They have no idea it is cursed and plan to use it.
Questions :
_Does Identify reveal a Demon armor is cursed ?
_Would you let the player know that he's cursed immediately after attunement or make things more subtle ?
_Shall I just say it's a regular armor and forget about the curse ?
2) The players discovered a treasure cache in the same scenario and I had them roll several times on table B. They all got potions, which made them mad. But worse, one of them found a Potion of poison... and thinks it is a Potion of greater healing.
The character's got a really bad Constitution and will probably drink it when low on hit points.
Questions :
_Does the poison stop when a character drops to 0 hit points or does it keep ticking, causing failed death saves ?
_Assuming the character drops to 0 hit points and is healed immediately. Does the poison damage resume ?
_Am I a bad person if I let the player drink it ? Shall I just say it's a regular potion ?