Frostmarrow
First Post
In order to create a coherent role-playing game that allows for preparation and improvisation, that caters to the rules-lawyer and the method actor, we need to define a few currencies to form a base line of what is possible in this fantasy world.
Traditionally D&D has these currencies: Gold Pieces, Experience Points, and Hit Points. We have also seen Healing Surges and Action Points.
It's very important how these currencies interact and what they can be used for.
GPs and XPs were once interchangeable. Not anymore.
XPs could be used to craft magical items. Not anymore.
Surges turned out to be HP-bundles.
I don't know. Do you have any thoughts on currencies? Is a currency missing? Should currencies be interchangeable under certain circumstances (a purse that heals your wounds and eats your gold one-for-one)?
Can you appreciate D&D currencies to have the same weight as gravity as in something for the DM to hold on to when everything else is malleable?
Example: Does D&D need a currency for magic, moon stones or whatever, that can pay for magical items, rituals, and favors; or will gold suffice?
Traditionally D&D has these currencies: Gold Pieces, Experience Points, and Hit Points. We have also seen Healing Surges and Action Points.
It's very important how these currencies interact and what they can be used for.
GPs and XPs were once interchangeable. Not anymore.
XPs could be used to craft magical items. Not anymore.
Surges turned out to be HP-bundles.
I don't know. Do you have any thoughts on currencies? Is a currency missing? Should currencies be interchangeable under certain circumstances (a purse that heals your wounds and eats your gold one-for-one)?
Can you appreciate D&D currencies to have the same weight as gravity as in something for the DM to hold on to when everything else is malleable?
Example: Does D&D need a currency for magic, moon stones or whatever, that can pay for magical items, rituals, and favors; or will gold suffice?
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