GMMichael
Guide of Modos
I've always been troubled by the use of the word "cure" in magic spells. Whenever I've cast a "cure" spell, a small part of me wants my target to become saltier or smokier.
Part of my confusion comes from the D&D usage: "cure wounds." Wounds typically "heal," or are "treated," so curing them sounds odd. The OG VRPG is less confusing: Final Fantasy just shortened the spell name to "cure." While both of these incarnations of the spell refer to returning hit points, Final Fantasy drops the "wounds" portion, probably because all of the spells had four-character names, but also raising an interesting question: do cure spells heal something other than wounds?
At this point I'd like to summon [MENTION=2067]Kamikaze Midget[/MENTION], our local FF scholar.
In Final Fantasy, you lost hit points when being hit by a weapon or spell. But D&D doesn't go as far as saying that hit points simulate only bodily damage. If that's the case, shouldn't "cure wounds" apply only to losses of hit points that resulted directly from the "wounds?"
I propose that Final Fantasy did us a favor by dropping "wounds" from the spell name. FF said, "whatever the reason you lost hit points, 'cure' will bring them back." FF said that "cure" is for whatever ails you, not just wounds. Except poison.
And status conditions. 
A "cure" without "wounds" allows you to recover from whatever might deplete your hit points: injury, exhaustion, weak morale, waning luck, or what-have-you. Cure, it seems, is short for "cure ailment."
Now if that helps me understand the term "cure" better, it also creates a problem: how does a character who needs this spell know it, if he doesn't have any visible wounds? How can an unscratched warrior walk up to a priest and say "I need cure magic," without metagaming?
Part of my confusion comes from the D&D usage: "cure wounds." Wounds typically "heal," or are "treated," so curing them sounds odd. The OG VRPG is less confusing: Final Fantasy just shortened the spell name to "cure." While both of these incarnations of the spell refer to returning hit points, Final Fantasy drops the "wounds" portion, probably because all of the spells had four-character names, but also raising an interesting question: do cure spells heal something other than wounds?
At this point I'd like to summon [MENTION=2067]Kamikaze Midget[/MENTION], our local FF scholar.
In Final Fantasy, you lost hit points when being hit by a weapon or spell. But D&D doesn't go as far as saying that hit points simulate only bodily damage. If that's the case, shouldn't "cure wounds" apply only to losses of hit points that resulted directly from the "wounds?"
I propose that Final Fantasy did us a favor by dropping "wounds" from the spell name. FF said, "whatever the reason you lost hit points, 'cure' will bring them back." FF said that "cure" is for whatever ails you, not just wounds. Except poison.


A "cure" without "wounds" allows you to recover from whatever might deplete your hit points: injury, exhaustion, weak morale, waning luck, or what-have-you. Cure, it seems, is short for "cure ailment."
Now if that helps me understand the term "cure" better, it also creates a problem: how does a character who needs this spell know it, if he doesn't have any visible wounds? How can an unscratched warrior walk up to a priest and say "I need cure magic," without metagaming?