Cryomancer [With Stats, Input/Opinions Needed]

ShadowGlade

First Post
So, this is the cryomancer class I have been working on. It is mostly stated out for the rough draft and I need some input/etc on it. The ability format I've choosen seems to be the best/most simple way to go about it short of writing them out in a 'spell' format or like something from the Tome of Battle: The Book of Nine Swords from 3.5 (WoTC book). I really wanted to avoid a leveled spell system (0-9) for the cryomancer abilities.

This class will essentially be a template class for others of a campaign setting/world I am working on and once it is done/finished I will be making an Aeromancer, Geomancer (or Terramancer), Pyromancer, Hydromancer, and anything else I can figure out. Probably a Twilight (light/darkness) one as well.


All input is welcome though I things i am extremely unsure about are as follows:
  1. Trying to decide if i should give it a static ability for free in additional to the cryomancer powers it gains at 2nd level (Snow Strider), 6th level (Cryomancer's Insight Lesser), 10th level (Ice Walking), 14th level (Ice Glide), and 18th level (Cryomancer's Isight).
  2. If I should have a 'claim cost' for the continues use abilities that are always active or can be activated at-will with no activation cost such as Cold Aura, Snow Strider, Ice Walking, etc. This claim cost permanetly reduces the cryomancers essence total when that ability is selected (I currently have it written in that way).






Cryomancer

Cryomancers are masters at manipulating cold and ice, they channel the elemental energy of cold and shape it to suit their needs.


Alignment: Any.
Hit Dice: d8.

Class Skills
The cryomancer's class skills are Acrobatics (Dex), Bluff (Cha), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (arcana, geography, nature, planes) (Int), Perception (Wis), Profession (Int), Sense Motive (Wis), Spellcraft (Int), Stealth (Dex), Survival (Wis).
Skill Ranks per Level: 2 + Int modifier.

Class Features
All of the following are class features of the cryomancer.
Weapon and Armor Proficiency: Cryomancers are proficient with all simple weapons plus 1 additional weapon of their choice. Cryomancers are also proficient with light and medium armor. They are not proficient with shields.
Frost Bolt (Su): As a standard action a cryomancer can produce a bolt of pure cold energy or solid ice. The frost bolt deals up to the amount of damage listed on Table X-X: Cryomancer and requires a ranged attack roll to hit. The frost bolt possesses a range of 100 feet + 10 feet per cryomancer class level. When the frost bolt is used to produce ice the damage it deals is bludgeoning, piercing, or slashing damage—chosen each time the frost bolt is used—.
When a frost bolt is used to deliver the effect of a cryomancer power such as the Frostbite power the cryomancer may choose to not deal the frost bolt's normal cold, bludgeoning, piercing, or slashing damage. Frost bolt is useable at-will.
Cryomancer Essences: Cryomancer essences determine how many times a cryomancer can use some of their powers each day. Some cryomancer powers and feats require the temporary expenditure of cryomancer essences in order to activate their effects. Cryomancer essences spent to activate a power or feat are restored after 8 hours of uninterrupted rest.
Cryomancer Ability: Beginning at 2nd level and every 2 levels after (4th, 6th, etc), a cryomancer can choose one ability from the following list. When a cryomancer ability allows a saving throw the DC is 10 + 1/2 Cryomancer Class Level + Constitution modifier, the type of save required will be listed in the ability's description.
Cold Resistance (Ex): At first level a cryomancer gains cold resistance 10, this resistance increases at 4th level to cold resistance 20, and at 8thlevel to cold resistance 30.
Snow Vision (Ex): A cryomancer can see perfectly well in snowy conditions. A cryomancer does not suffer any penalties to Perception checks while in snow or snow storm-like conditions.
Cold Immunity (Ex): The cryomancer gains immunity to cold.
Cold Subtype (Ex): The cryomancer gains the cold subtype, this grants them immunity to cold—if they do not already possess it—and makes them vulnerable to fire. Vulnerability to fire means that the cryomancer takes +50% again as much damage from fire damage regardless of whether a saving throw is allowed or a successful save is made against the effect.
Cryomancer: At 20th level the cryomancer gains cold absorption. This grants them the ability to be healed by cold energy. For every 1 point of cold damage that the cryomancer would normally take if they were not immune to cold they heal 1 point of damage instead. In addition to cold absorption the cryomancer chooses one of the following special abilities:
Master Cryomancer (Ex): The cryomancer gains a +1 bonus to damage for each damage dice possessed by an ability with the cold or ice subtypes and all abilities that possesses the cold or ice subtype increase their save DC by +2.
Elemental Transformation (Ex): The cryomancer has undergone a transformation into an elemental being and gains the following abilities:

  • Darkvision 60 ft.
  • Immunity to bleed, paralysis, poison, sleep effects, and stunning.
  • Gain the cold subtype.
  • Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.
  • The cryomancer does not need to breathe, eat, or sleep by can do so if they desire.
  • The cryomancer no longer ages or risks dieing of old age. They cannot be magically aged and they do not suffer any penalties for their age, however, any penalties related to age that have already taken effect remain. Age bonuses still accrue normally.

Level
Base Attack Bonus
[TD="colspan: 7"] Table X-X: Cryomancer
[/TD] [TD="width: 45, bgcolor: #999999"] Fort Save [/TD] [TD="width: 43, bgcolor: #999999"] Ref Save [/TD] [TD="width: 44, bgcolor: #999999"] Will Save [/TD] [TD="width: 199, bgcolor: #999999"] Special [/TD] [TD="width: 106, bgcolor: #999999"] Cryomancer Essences [/TD] [TD="width: 25, bgcolor: #e6e6e6"] 1st [/TD] [TD="width: 86, bgcolor: #e6e6e6"] +0 [/TD] [TD="width: 45, bgcolor: #e6e6e6"] +2 [/TD] [TD="width: 43, bgcolor: #e6e6e6"] +0 [/TD] [TD="width: 44, bgcolor: #e6e6e6"] +2 [/TD] [TD="width: 199, bgcolor: #e6e6e6"] Frost bolt 1d6, cold resistance 10, snow vision [/TD] [TD="width: 106, bgcolor: #e6e6e6"] 2 [/TD] [TD="width: 25, bgcolor: #cccccc"] 2nd [/TD] [TD="width: 86, bgcolor: #cccccc"] +1 [/TD] [TD="width: 45, bgcolor: #cccccc"] +3 [/TD] [TD="width: 43, bgcolor: #cccccc"] +0 [/TD] [TD="width: 44, bgcolor: #cccccc"] +3 [/TD] [TD="width: 199, bgcolor: #cccccc"] Cryomancer ability [/TD] [TD="width: 106, bgcolor: #cccccc"] 4 [/TD] [TD="width: 25, bgcolor: #e6e6e6"] 3rd [/TD] [TD="width: 86, bgcolor: #e6e6e6"] +2 [/TD] [TD="width: 45, bgcolor: #e6e6e6"] +3 [/TD] [TD="width: 43, bgcolor: #e6e6e6"] +1 [/TD] [TD="width: 44, bgcolor: #e6e6e6"] +3 [/TD] [TD="width: 199, bgcolor: #e6e6e6"] Frost bolt 2d6 [/TD] [TD="width: 106, bgcolor: #e6e6e6"] 6 [/TD] [TD="width: 25, bgcolor: #cccccc"] 4th [/TD] [TD="width: 86, bgcolor: #cccccc"] +3 [/TD] [TD="width: 45, bgcolor: #cccccc"] +4 [/TD] [TD="width: 43, bgcolor: #cccccc"] +1 [/TD] [TD="width: 44, bgcolor: #cccccc"] +4 [/TD] [TD="width: 199, bgcolor: #cccccc"] Cold resistance 20, cryomancer ability [/TD] [TD="width: 106, bgcolor: #cccccc"] 8 [/TD] [TD="width: 25, bgcolor: #e6e6e6"] 5th [/TD] [TD="width: 86, bgcolor: #e6e6e6"] +3 [/TD] [TD="width: 45, bgcolor: #e6e6e6"] +4 [/TD] [TD="width: 43, bgcolor: #e6e6e6"] +1 [/TD] [TD="width: 44, bgcolor: #e6e6e6"] +4 [/TD] [TD="width: 199, bgcolor: #e6e6e6"] Frost bolt 3d6 [/TD] [TD="width: 106, bgcolor: #e6e6e6"] 10 [/TD] [TD="width: 25, bgcolor: #cccccc"] 6th [/TD] [TD="width: 86, bgcolor: #cccccc"] +4 [/TD] [TD="width: 45, bgcolor: #cccccc"] +5 [/TD] [TD="width: 43, bgcolor: #cccccc"] +2 [/TD] [TD="width: 44, bgcolor: #cccccc"] +5 [/TD] [TD="width: 199, bgcolor: #cccccc"] Cryomancer ability [/TD] [TD="width: 106, bgcolor: #cccccc"] 12 [/TD] [TD="width: 25, bgcolor: #e6e6e6"] 7th [/TD] [TD="width: 86, bgcolor: #e6e6e6"] +5 [/TD] [TD="width: 45, bgcolor: #e6e6e6"] +5 [/TD] [TD="width: 43, bgcolor: #e6e6e6"] +2 [/TD] [TD="width: 44, bgcolor: #e6e6e6"] +5 [/TD] [TD="width: 199, bgcolor: #e6e6e6"] Frost bolt 4d6 [/TD] [TD="width: 106, bgcolor: #e6e6e6"] 14 [/TD] [TD="width: 25, bgcolor: #cccccc"] 8th [/TD] [TD="width: 86, bgcolor: #cccccc"] +6/+1 [/TD] [TD="width: 45, bgcolor: #cccccc"] +6 [/TD] [TD="width: 43, bgcolor: #cccccc"] +2 [/TD] [TD="width: 44, bgcolor: #cccccc"] +6 [/TD] [TD="width: 199, bgcolor: #cccccc"] Cold resistance 30, cryomancer ability [/TD] [TD="width: 106, bgcolor: #cccccc"] 16 [/TD] [TD="width: 25, bgcolor: #e6e6e6"] 9th [/TD] [TD="width: 86, bgcolor: #e6e6e6"] +6/+1 [/TD] [TD="width: 45, bgcolor: #e6e6e6"] +6 [/TD] [TD="width: 43, bgcolor: #e6e6e6"] +3 [/TD] [TD="width: 44, bgcolor: #e6e6e6"] +6 [/TD] [TD="width: 199, bgcolor: #e6e6e6"] Frost bolt 5d6 [/TD] [TD="width: 106, bgcolor: #e6e6e6"] 18 [/TD] [TD="width: 25, bgcolor: #cccccc"] 10th [/TD] [TD="width: 86, bgcolor: #cccccc"] +7/+2 [/TD] [TD="width: 45, bgcolor: #cccccc"] +7 [/TD] [TD="width: 43, bgcolor: #cccccc"] +3 [/TD] [TD="width: 44, bgcolor: #cccccc"] +7 [/TD] [TD="width: 199, bgcolor: #cccccc"] Cryomancer ability [/TD] [TD="width: 106, bgcolor: #cccccc"] 20 [/TD] [TD="width: 25, bgcolor: #e6e6e6"] 11th [/TD] [TD="width: 86, bgcolor: #e6e6e6"] +8/+3 [/TD] [TD="width: 45, bgcolor: #e6e6e6"] +7 [/TD] [TD="width: 43, bgcolor: #e6e6e6"] +3 [/TD] [TD="width: 44, bgcolor: #e6e6e6"] +7 [/TD] [TD="width: 199, bgcolor: #e6e6e6"] Frost bolt 6d6 [/TD] [TD="width: 106, bgcolor: #e6e6e6"] 22 [/TD] [TD="width: 25, bgcolor: #cccccc"] 12th [/TD] [TD="width: 86, bgcolor: #cccccc"] +9/+4 [/TD] [TD="width: 45, bgcolor: #cccccc"] +8 [/TD] [TD="width: 43, bgcolor: #cccccc"] +4 [/TD] [TD="width: 44, bgcolor: #cccccc"] +8 [/TD] [TD="width: 199, bgcolor: #cccccc"] Cold immunity, cryomancer ability [/TD] [TD="width: 106, bgcolor: #cccccc"] 24 [/TD] [TD="width: 25, bgcolor: #e6e6e6"] 13th [/TD] [TD="width: 86, bgcolor: #e6e6e6"] +9/+4 [/TD] [TD="width: 45, bgcolor: #e6e6e6"] +8 [/TD] [TD="width: 43, bgcolor: #e6e6e6"] +4 [/TD] [TD="width: 44, bgcolor: #e6e6e6"] +8 [/TD] [TD="width: 199, bgcolor: #e6e6e6"] Frost bolt 7d6 [/TD] [TD="width: 106, bgcolor: #e6e6e6"] 26 [/TD] [TD="width: 25, bgcolor: #cccccc"] 14th [/TD] [TD="width: 86, bgcolor: #cccccc"] +10/+5 [/TD] [TD="width: 45, bgcolor: #cccccc"] +9 [/TD] [TD="width: 43, bgcolor: #cccccc"] +4 [/TD] [TD="width: 44, bgcolor: #cccccc"] +9 [/TD] [TD="width: 199, bgcolor: #cccccc"] Cryomancer ability [/TD] [TD="width: 106, bgcolor: #cccccc"] 28 [/TD] [TD="width: 25, bgcolor: #e6e6e6"] 15th [/TD] [TD="width: 86, bgcolor: #e6e6e6"] +11/+6/+1 [/TD] [TD="width: 45, bgcolor: #e6e6e6"] +9 [/TD] [TD="width: 43, bgcolor: #e6e6e6"] +5 [/TD] [TD="width: 44, bgcolor: #e6e6e6"] +9 [/TD] [TD="width: 199, bgcolor: #e6e6e6"] Frost bolt 8d6 [/TD] [TD="width: 106, bgcolor: #e6e6e6"] 30 [/TD] [TD="width: 25, bgcolor: #cccccc"] 16th [/TD] [TD="width: 86, bgcolor: #cccccc"] +12/+7/+2 [/TD] [TD="width: 45, bgcolor: #cccccc"] +10 [/TD] [TD="width: 43, bgcolor: #cccccc"] +5 [/TD] [TD="width: 44, bgcolor: #cccccc"] +10 [/TD] [TD="width: 199, bgcolor: #cccccc"] Cold subtype, cryomancer ability [/TD] [TD="width: 106, bgcolor: #cccccc"] 32 [/TD] [TD="width: 25, bgcolor: #e6e6e6"] 17th [/TD] [TD="width: 86, bgcolor: #e6e6e6"] +12/+7/+2 [/TD] [TD="width: 45, bgcolor: #e6e6e6"] +10 [/TD] [TD="width: 43, bgcolor: #e6e6e6"] +5 [/TD] [TD="width: 44, bgcolor: #e6e6e6"] +10 [/TD] [TD="width: 199, bgcolor: #e6e6e6"] Frost bolt 9d6 [/TD] [TD="width: 106, bgcolor: #e6e6e6"] 34 [/TD] [TD="width: 25, bgcolor: #cccccc"] 18th [/TD] [TD="width: 86, bgcolor: #cccccc"] +13/+8/+3 [/TD] [TD="width: 45, bgcolor: #cccccc"] +11 [/TD] [TD="width: 43, bgcolor: #cccccc"] +6 [/TD] [TD="width: 44, bgcolor: #cccccc"] +11 [/TD] [TD="width: 199, bgcolor: #cccccc"] Cryomancer ability [/TD] [TD="width: 106, bgcolor: #cccccc"] 36 [/TD] [TD="width: 25, bgcolor: #e6e6e6"] 19th [/TD] [TD="width: 86, bgcolor: #e6e6e6"] +14/+9/+4 [/TD] [TD="width: 45, bgcolor: #e6e6e6"] +11 [/TD] [TD="width: 43, bgcolor: #e6e6e6"] +6 [/TD] [TD="width: 44, bgcolor: #e6e6e6"] +11 [/TD] [TD="width: 199, bgcolor: #e6e6e6"] Frost bolt 10d6 [/TD] [TD="width: 106, bgcolor: #e6e6e6"] 38 [/TD] [TD="width: 25, bgcolor: #cccccc"] 20th [/TD] [TD="width: 86, bgcolor: #cccccc"] +15/+10/+5 [/TD] [TD="width: 45, bgcolor: #cccccc"] +12 [/TD] [TD="width: 43, bgcolor: #cccccc"] +6 [/TD] [TD="width: 44, bgcolor: #cccccc"] +12 [/TD] [TD="width: 199, bgcolor: #cccccc"] Cryomancer, cryomancer ability [/TD] [TD="width: 106, bgcolor: #cccccc"] 40 [/TD]
Cryomancer Ability Descriptions
Chilled (Su): A cryomancer can cause a creature it strikes with a melee touch attack to become chilled. A chilled creature has its movement speed reduced by half for up to 1 round per cryomancer class level. A successful Fortitude save negates this effect. This effect may be applied to the cryomancer's frost bolt ability without increasing the time required to activate the frost bolt. Activating this ability costs 1 cryomancer essence.

Crippling Cold (Su): A cryomancer can cause a creature it strikes with a melee touch attack to become Staggered for up to 1 round per cryomancer class level. A successful Fortitude save negates this effect. A staggered creature may take a single move action or standard action each round (but not both, nor can they take full-round actions). A staggered creature can still take free, swift, and immediate actions. This effect may be applied to the cryomancer's frost bolt ability without increasing the time required to activate the frost bolt. A cryomancer must be at least 4th level to select this ability. Activating this ability requires 2 cryomancer essences.

Cold Aura, Lesser (Su): An aura of cold radiates outward from the cryomancer's body. All creatures within 5 ft. of the cryomancer take 1d6 points of cold damage at the beginning of the cryomancer's turn. This is a continues use ability (no activation cost) that may be suppressed and activated at-will as a free action. A cryomancer must be at least 10th level to select this ability. Choosing this ability permanently reduces your cryomancer essences by 5.

Cold Aura (Su): This power functions like Cold Aura (lesser) but the range is now 10 ft. and deals 2d6 points of cold damage. This power overlaps with and does not stack with Cold Aura (lesser). A cryomancer must be at least 18th level and possess the Cold Aura (lesser) to select this ability. Choosing this ability permanently reduces your cryomancer essences by 9.

Frozen Flesh (Ex): The cryomancers gains DR 2/-. This damage reduction increases by an additional 1/- for every 5 cryomancer class levels. Choosing this ability permanently reduces your cryomancer essences by 3.

Cold Blooded (Su): A cryomancer can cause a creature it strikes with a melee touch attack to die instantly as it's blood is frozen solid. A successful Fortitude save negates this effect. This effect may be applied to the cryomancer's frost bolt ability without increasing the time required to activate the frost bolt. A cryomancer must be at least 14th level to select this ability. Activating this ability requires 7 cryomancer essences.

Cold Bound Familiar (Ex): The cryomancer can summon a familiar with the cold or ice creature template.

Cryomancer's Insight, Lesser (Su): The cryomancer can completely bypass the cold resistance of creatures and objects. Additionally, creatures immune to cold take 50% damage from the cryomancer's cold based attacks. This is a continues use ability that may be suppressed and activated at-will as a free action. A cryomancer must be at least 6th level to select this ability.

Cryomancer's Insight (Su): The cryomancer can completely bypass all cold resistance and immunities of creatures and objects. Additionally, creatures and objects that are capable of absorbing cold energy are unable to absorb the cryomancers cold effects.

Dimensional Anchor (Su): A cryomancer can cause a creature it strikes with a melee touch attack to be incapable of extradimensional travel for up to 1 minute per cryomancer class level, while this effect is active a creature is covered by a dim pale-blue aura. The forms of movement barred by this effect include astral projection, blink, dimension door, ethereal jaunt, etherealness, gate, maze, plane shift, shadow walk, teleport, and similar spells, spell-like, and supernatural abilities. This effect also prevents the use of a gate or teleportation circle for the duration. This effect may be applied to the cryomancer's frost bolt ability without increasing the time required to activate the frost bolt. A cryomancer must be at least 8th level to select this ability. Activating this ability costs 4 cryomancer essences.

Freezing Blast (Su): A cryomancer can cause the energy of their frost bolt
to explode at any point within range of their frost bolt ability (100 feet + 10 feet per cryomancer class level) into a 20 ft. radius spread. Creatures within the area are allowed a Reflex save for half damage. A cryomancer must be at least 6th level to select this ability. Activating this ability costs 3 cryomancer essences.

Freezing Breath (Su): A cryomancer can channel the energy of their frost bolt into a 60 ft. long cone-shaped burst. Creatures within the area are allowed a Reflex save for half damage. A cryomancer must be at least 6th level to select this ability. Activating this ability costs 3 cryomancer essences.

Freezing Burst (Su): A cryomancer can cause the energy from their frost bolt ability to explode outwards from their body in a 20 ft. radius burst centered on the cryomancer. Creatures within the area are allowed a Reflex save for half damage. A cryomancer must be at least 6th level to select this ability. Activating this ability costs 3 cryomancer essences.

Freezing Weapons (Su): Freezing weapons functions exactly as the Frost Weapons cryomancer ability except where noted. Weapons held by the cryomancer deal an additional 2d6 points of cold damage on each successful attack. Freezing weapons overlaps and does not stack with Frost Weapons. This is a continues use ability that can be suppressed and activated at-will as a free action. A cryomancer must possess the frost weapons ability and be at least 10th level to select this ability. Choosing this ability permanently reduces your cryomancer essences by 5.

Freezing Wind (Su): A cryomancer can channel the energy of their frost bolt into a 5 ft. wide line with a range equal to the frost bolts normal range. Creatures within the area are allowed a Reflex save for half damage. A cryomancer must be at least 6th level to select this ability. Activating this ability costs 3 cryomancer essences.

Frostbite (Su): A cryomancer can cause a creature it strikes with a melee touch attack to take 1d4+1 points of Dexterity damage. This is an instantaneous effect with no save. The ability score damage caused by this effect is recovered at the normal rate for ability score damage. This effect may be applied to the cryomancer's frost bolt ability without increasing the time required to activate the frost bolt. A cryomancer must be at least 4th level to select this ability. Activating this ability costs 2 cryomancer essences.

Frostbite, Lesser (Su): A cryomancer can cause a creature it strikes with a melee touch attack to take a penalty to Dexterity equal to 1d6+1 per two cryomancer class levels (maximum 1d6+5) for up to 1 round per cryomancer class level. The creature's Dexterity score cannot drop below 1. A successful Fortitude save reduces this penalty by half. This penalty does not stack with itself. Apply the highest penalty instead. This effect may be applied to the cryomancer's frost bolt ability without increasing the time required to activate the frost bolt. Activating this ability costs 1 cryomancer essence.

Frost Hardened Flesh (Ex): The cryomancer gains a +2 bonus to natural armor. This bonus to natural armor increases by an additional +1 for every 5 cryomancer class levels. Choosing this ability permanently reduces your cryomancer essences by 2.

Frost Weapons (Su): Any weapon held by the cryomancer deals an additional 1d6 points of cold damage on each successful attack. Thrown and projectile weapons retain this quality long enough for the attack made with them to be resolved—hit or miss—. This is a continues use ability that can be suppressed and activated at-will as a free action. A cryomancer must be at least 4th level to select this ability. Choosing this ability permanently reduces your cryomancer essences by 3.

Frozen Path (Su): The cryomancer can walk on nearly any surface as long as it is capable of being frozen. When the cryomancer moves into a space the liquid is instantly frozen within the 5 ft. square that the cryomancer occupies. This allows the cryomancer to walk on mud, oil, snow, quicksand, water, and even lava. When the cryomancer moves from their square the material quickly thaws and returns to its natural state after 1d4 rounds. This is a continues use ability that can be suppressed and activated at-will as a free action. A cryomancer must be at least 8th level to select this ability. Choosing this ability permanently reduces your cryomancer essences by 4.

Ice Armor (Su): As a standard action a cryomancer can cover their body in an armor of protective ice that lasts for up to 10 minutes per cryomancer class level. The ice absorbs the first 10 points of damage that would be dealt to the cryomancer from an attack. Once the ice has absorbed a total of 10 points of damage per cryomancer class level it shatters. The ice armor takes double damage from fire. A cryomancer must be at least 8th level to select this ability. Activating this ability costs 4 cryomancer essences.

Icy Burst Weapons (Su): This ability functions exactly as the Frost Weapons ability except that the cold energy infusing the weapon(s) held surges on a successful critical hit. This deals an extra 1d10 points of cold damage on a successful critical hit. If the weapons critical multiplier is x3, add an extra 2d10 points of cold damage instead, and if the multiplier is x4, add an extra 3d10 points. The icy burst weapons ability overlaps, does not stack with the Frost Weapons ability. This is a continues use ability that may be suppressed and activated at-will as a free action. A cryomancer must possess the Frost Weapons ability and be at least 10th level to select this ability. Choosing this ability permanently reduces your cryomancer essences by 5.

Ice Glide (Su): Ice glide allows the cryomancer to glide through frozen liquids and permafrost as easily as a fish swims through water. While gliding, the cryomancer breathes normally and does not need to hold their breath. You leave behind no sign of your passage such as a tunnel. This is a continues use ability that may be suppressed and activated at-will as a free action. A cryomancer must be at least 14th level to select this ability. Choosing this ability permanently reduces your cryomancer essences by 7.

Icy Prison (Su): A cryomancer can cause a creature it strikes with a melee touch attack to become frozen solid in a block of solid ice 1 inch thick per cryomancer class level for up to 1 minute per cryomancer class level. A successful Fortitude save negates this effect. If a creature fails its save, it is helpless, but can still breathe (the ice blocks line of effect to the target). If the target makes its save it gains the entangled condition but can otherwise act normally. The ice produced by this ability possesses a hardness of 1 and 3 hit points per inch of thickness. Each round that a creature is under the effect of icy prison they may attempt a Strength check to break free of the ice, this is a full-round action and the DC is 10 + Cryomancer Class Level + Constitution modifier. This effect may be applied to the cryomancer's frost bolt ability without increasing the time required to activate the frost bolt. A cryomancer must be at least 10th level to select this ability. Activating this ability costs 5 cryomancer essences.

Ice Refraction (Su): As a standard action the cryomancer can cover their own body and equipment within a thin layer of ice. This ice refracts and bends light causing the cryomancer to become invisible for up to 1 round per cryomancer class level. The ice is extremely fragile and shatters if a violent motion is made—such as attacking, being struck by a successful attack, using cryomancer powers, casting spells, etc—. A cryomancer must be at least 4th level to select this ability. Activating this ability requires 2 cryomancer essences.

Icy Surface (Su): As a standard action a cryomancer can cause the ground around them in a 15 ft. square to be covered in slippery ice. The ice is 1 inch thick and lasts for up to 1 minute per cryomancer class level. When a 5 ft. section of ice suffers 5 or more points of damage it is destroyed. Creatures within the area when the icy surface appears must make a Reflex save or fall. A creature can walk within or through the area of ice at half normal speed with a DC 10 Acrobatics check, for every cryomancer class level possessed this DC increases by +1. Failure means it can't move in that round, while failure by 5 or more means it falls (see the Acrobatics skill check for details). This effect may be applied to the cryomancer's frost bolt ability without increasing the time required to activate the frost bolt, when applied to the frost bolt it causes a 15 ft. square around the creature or object struck by the frost bolt to be covered in an icy surface. Activating this ability costs 1 cryomancer essence.

Ice Walking (Su): This ability functions like the spider climb spell, but the surfaces that the cryomancer climbs must be icy. The cryomancer can move across icy surfaces without penalty and does not need to make Acrobatics checks to run or charge on ice. This is a continues use ability that may be suppressed and activated at-will as a free action. A cryomancer must possess the Snow Strider ability and be at least 6th level to select this ability. Choosing this ability permanently reduces your cryomancer essences by 3.

Ice Weapon (Su): A cryomancer can from a weapon created out of pure ice. This ice weapon possesses all the normal non-magical statistics of a weapon of it's type such as base damage, critical range, critical multiplier, ability to trip, and so on. For every 4 cryomancer levels possessed the ice weapon gains a +1 Enhancement Bonus to attack and damage rolls. An ice weapon may be created as a free action and lasts for as long as the weapon is held by the cryomancer, if the weapon ever leaves the cryomancers grasp it shatters instantly, a thrown or projectile weapon retains its form long enough for any attack made with it to be resolved. A cryomancer may produce multiple weapons such as for the purpose of Two-Weapon Fighting. This is a continues use ability that may be suppressed and activated at-will as a free action. Choosing this ability permanently reduces your cryomancer essences by 4.

Lingering Cold (Su): A creature struck by the cryomancer's frost bolt takes additional damage on the next round. Creatures stuck by the cryomancer's frost bolt take an additional +1 point of cold damage for every 2 cryomancer class levels possessed the round after they are struck by the cryomancer's frost bolt. Lingering cold does not allow a saving throw to reduce this additional damage even if the original frost bolt effect allowed a save. This effect may be applied to the cryomancer's frost bolt without increasing the time required to activate the frost bolt. Activating this ability costs 1 cryomancer essences.

Snow Strider (Su): This ability allows the cryomancer to travel over snow, ice, and slush at their normal land speed without penalty, the cryomancer walks on-top of this material and leaves no tracks in their passing. The cryomancer does not need to make Acrobatics checks to run or charge on these substances. Snow strider does not grant the cryomancer additional movement speeds such as a climb speed. This is a continues use ability that may be suppressed and activated at-will as a free action. Choosing this ability permanently reduces your cryomancer essences by 1.

Wall of Ice (Su): As a standard action a cryomancer can create a wall of ice at any point within 100 feet + 10 feet per cryomancer class level. The wall's area is up to one 10 ft. square per cryomancer class level and up to 1 inch thick per cryomancer class level. The sheets of ice that are created need not be continues and may be placed at any point within range that the cryomancer can see but they must be anchored to some surface, they may be horizontal or vertical. Each 10 ft. section of the wall of ice possesses a hardness of 1 and 3 hit points per inch of thickness, when the hit points drop to 0 that section is destroyed. A hemisphere of ice may also be created with a radius of up to 3 feet + 1 foot per cryomancer class level. The ice created by this ability remains for up to 1 minute per cryomancer class level before it shatters and melts into water. A cryomancer must be at least 10th level to select this ability. Activating this ability costs 5 cryomancer essences.


NEW FEATS
Metamagic Feats & Cryomancer Abilities: Metamagic feats do affect cryomancer abilities that require cryomancer essences to be used to activate the cryomancer ability. When a metamagic feat is applied to a cryomancer ability it increases the activation cost of that cryomancer ability by +1 cryomancer essence per spell level that the metamagic feat would raise the level of a spell it was applied to. Applying the effects of a metamagic feat to a cryomancer ability does not increase that ability's activation time.
Example: If maximize spell was applied to the Freezing Blast cryomancer ability then the freezing blast would cost 6 cryomancer essences to use (3 for he base freezing blast and +1 essence for each level that the maximize spell metamagic feat would raise a spell level by).

Enhanced Cold Resistance [General, Cold]
You are surprisingly resistant to cold for your race.
Prerequisite: Inherit cold resistance
Benefit: Increase your inherit cold resistance by 5 points.
Special: This feat may be taken multiple times, it's effects stack.

Enhanced Cold Resistance, Greater [General, Cold]
Your resistance to cold far surpasses what is considered normal for your race.
Prerequisite: Inherit cold resistance 15 or greater
Benefit: Increase your inherit cold resistance by 10 points.

Improved Frost Bolt [General, Cold]
Your frost bolt deals more damage then normal
Prerequisite: Frost bolt
Benefit: Increase the amount of damage that your frost bolt deals by +1d6.
Special: This feat may be taken multiple times, it's effects stack.

Split Frost Bolt [General, Cold]
You can split your frost bolt to strike multiple targets
Prerequisite: Frost bolt
Benefit: You may produce a number of frost bolts each round equal to the number of attacks you possess due to a high base attack bonus. Your damage dice is divided up among these additional frost bolts as you desire.
Example: If a cryomancer possesses a +6/+1 Base Attack Bonus they can produce a total of two frost bolts that deal up to 4d6 points of damage total when they activate their frost bolt ability. They can decide that one frost bolt deals 1d6 points of damage while the other deals 3d6 or that both bolts will deal 2d6 points of damage and so on.
Special: This feat may be used in combination with the freezing blast, freezing wind cryomancer abilities.



[TD="colspan: 13"] Table X-X: Bonus Cryomancer Essences by Cryomancer Level & Constitution Score [/TD] [TD="colspan: 12"] Constitution Score [/TD] [TD="width: 22, bgcolor: #999999"] Level [/TD] [TD="width: 19, bgcolor: #999999"] 10-11 [/TD] [TD="width: 19, bgcolor: #999999"] 12-13 [/TD] [TD="width: 19, bgcolor: #999999"] 14-15 [/TD] [TD="width: 19, bgcolor: #999999"] 16-17 [/TD] [TD="width: 19, bgcolor: #999999"] 18-19 [/TD] [TD="width: 19, bgcolor: #999999"] 20-21 [/TD] [TD="width: 19, bgcolor: #999999"] 22-23 [/TD] [TD="width: 19, bgcolor: #999999"] 24-25 [/TD] [TD="width: 19, bgcolor: #999999"] 26-27 [/TD] [TD="width: 19, bgcolor: #999999"] 28-29 [/TD] [TD="width: 19, bgcolor: #999999"] 30-31 [/TD] [TD="width: 22, bgcolor: #999999"] 32-33 [/TD] [TD="width: 22, bgcolor: #e6e6e6"] 1st [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 0 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 1 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 2 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 3 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 4 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 5 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 6 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 7 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 8 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 9 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 10 [/TD] [TD="width: 22, bgcolor: #e6e6e6"] 11 [/TD] [TD="width: 22, bgcolor: #cccccc"] 2nd [/TD] [TD="width: 19, bgcolor: #cccccc"] 0 [/TD] [TD="width: 19, bgcolor: #cccccc"] 1 [/TD] [TD="width: 19, bgcolor: #cccccc"] 2 [/TD] [TD="width: 19, bgcolor: #cccccc"] 3 [/TD] [TD="width: 19, bgcolor: #cccccc"] 4 [/TD] [TD="width: 19, bgcolor: #cccccc"] 5 [/TD] [TD="width: 19, bgcolor: #cccccc"] 6 [/TD] [TD="width: 19, bgcolor: #cccccc"] 7 [/TD] [TD="width: 19, bgcolor: #cccccc"] 8 [/TD] [TD="width: 19, bgcolor: #cccccc"] 9 [/TD] [TD="width: 19, bgcolor: #cccccc"] 10 [/TD] [TD="width: 22, bgcolor: #cccccc"] 11 [/TD] [TD="width: 22, bgcolor: #e6e6e6"] 3rd [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 0 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 2 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 4 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 6 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 8 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 10 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 12 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 14 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 16 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 18 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 20 [/TD] [TD="width: 22, bgcolor: #e6e6e6"] 22 [/TD] [TD="width: 22, bgcolor: #cccccc"] 4th [/TD] [TD="width: 19, bgcolor: #cccccc"] 0 [/TD] [TD="width: 19, bgcolor: #cccccc"] 2 [/TD] [TD="width: 19, bgcolor: #cccccc"] 4 [/TD] [TD="width: 19, bgcolor: #cccccc"] 6 [/TD] [TD="width: 19, bgcolor: #cccccc"] 8 [/TD] [TD="width: 19, bgcolor: #cccccc"] 10 [/TD] [TD="width: 19, bgcolor: #cccccc"] 12 [/TD] [TD="width: 19, bgcolor: #cccccc"] 14 [/TD] [TD="width: 19, bgcolor: #cccccc"] 16 [/TD] [TD="width: 19, bgcolor: #cccccc"] 18 [/TD] [TD="width: 19, bgcolor: #cccccc"] 20 [/TD] [TD="width: 22, bgcolor: #cccccc"] 22 [/TD] [TD="width: 22, bgcolor: #e6e6e6"] 5th [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 0 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 3 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 6 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 9 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 12 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 15 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 18 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 21 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 24 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 27 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 30 [/TD] [TD="width: 22, bgcolor: #e6e6e6"] 33 [/TD] [TD="width: 22, bgcolor: #cccccc"] 6th [/TD] [TD="width: 19, bgcolor: #cccccc"] 0 [/TD] [TD="width: 19, bgcolor: #cccccc"] 3 [/TD] [TD="width: 19, bgcolor: #cccccc"] 6 [/TD] [TD="width: 19, bgcolor: #cccccc"] 9 [/TD] [TD="width: 19, bgcolor: #cccccc"] 12 [/TD] [TD="width: 19, bgcolor: #cccccc"] 15 [/TD] [TD="width: 19, bgcolor: #cccccc"] 18 [/TD] [TD="width: 19, bgcolor: #cccccc"] 21 [/TD] [TD="width: 19, bgcolor: #cccccc"] 24 [/TD] [TD="width: 19, bgcolor: #cccccc"] 27 [/TD] [TD="width: 19, bgcolor: #cccccc"] 30 [/TD] [TD="width: 22, bgcolor: #cccccc"] 33 [/TD] [TD="width: 22, bgcolor: #e6e6e6"] 7th [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 0 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 4 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 8 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 12 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 16 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 20 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 24 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 28 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 32 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 36 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 40 [/TD] [TD="width: 22, bgcolor: #e6e6e6"] 44 [/TD] [TD="width: 22, bgcolor: #cccccc"] 8th [/TD] [TD="width: 19, bgcolor: #cccccc"] 0 [/TD] [TD="width: 19, bgcolor: #cccccc"] 4 [/TD] [TD="width: 19, bgcolor: #cccccc"] 8 [/TD] [TD="width: 19, bgcolor: #cccccc"] 12 [/TD] [TD="width: 19, bgcolor: #cccccc"] 16 [/TD] [TD="width: 19, bgcolor: #cccccc"] 20 [/TD] [TD="width: 19, bgcolor: #cccccc"] 24 [/TD] [TD="width: 19, bgcolor: #cccccc"] 28 [/TD] [TD="width: 19, bgcolor: #cccccc"] 32 [/TD] [TD="width: 19, bgcolor: #cccccc"] 36 [/TD] [TD="width: 19, bgcolor: #cccccc"] 40 [/TD] [TD="width: 22, bgcolor: #cccccc"] 44 [/TD] [TD="width: 22, bgcolor: #e6e6e6"] 9th [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 0 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 5 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 10 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 15 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 20 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 25 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 30 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 35 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 40 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 45 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 50 [/TD] [TD="width: 22, bgcolor: #e6e6e6"] 55 [/TD] [TD="width: 22, bgcolor: #cccccc"] 10th [/TD] [TD="width: 19, bgcolor: #cccccc"] 0 [/TD] [TD="width: 19, bgcolor: #cccccc"] 5 [/TD] [TD="width: 19, bgcolor: #cccccc"] 10 [/TD] [TD="width: 19, bgcolor: #cccccc"] 15 [/TD] [TD="width: 19, bgcolor: #cccccc"] 20 [/TD] [TD="width: 19, bgcolor: #cccccc"] 25 [/TD] [TD="width: 19, bgcolor: #cccccc"] 30 [/TD] [TD="width: 19, bgcolor: #cccccc"] 35 [/TD] [TD="width: 19, bgcolor: #cccccc"] 40 [/TD] [TD="width: 19, bgcolor: #cccccc"] 45 [/TD] [TD="width: 19, bgcolor: #cccccc"] 50 [/TD] [TD="width: 22, bgcolor: #cccccc"] 55 [/TD] [TD="width: 22, bgcolor: #e6e6e6"] 11th [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 0 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 6 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 12 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 18 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 24 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 30 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 36 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 42 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 48 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 54 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 60 [/TD] 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#e6e6e6"] 49 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 56 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 63 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 70 [/TD] [TD="width: 22, bgcolor: #e6e6e6"] 77 [/TD] [TD="width: 22, bgcolor: #cccccc"] 14th [/TD] [TD="width: 19, bgcolor: #cccccc"] 0 [/TD] [TD="width: 19, bgcolor: #cccccc"] 7 [/TD] [TD="width: 19, bgcolor: #cccccc"] 14 [/TD] [TD="width: 19, bgcolor: #cccccc"] 21 [/TD] [TD="width: 19, bgcolor: #cccccc"] 28 [/TD] [TD="width: 19, bgcolor: #cccccc"] 35 [/TD] [TD="width: 19, bgcolor: #cccccc"] 42 [/TD] [TD="width: 19, bgcolor: #cccccc"] 49 [/TD] [TD="width: 19, bgcolor: #cccccc"] 56 [/TD] [TD="width: 19, bgcolor: #cccccc"] 63 [/TD] [TD="width: 19, bgcolor: #cccccc"] 70 [/TD] [TD="width: 22, bgcolor: #cccccc"] 77 [/TD] [TD="width: 22, bgcolor: #e6e6e6"] 15th [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 0 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 8 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 16 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 24 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 32 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 40 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 48 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 56 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 64 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 72 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 80 [/TD] [TD="width: 22, bgcolor: #e6e6e6"] 88 [/TD] [TD="width: 22, bgcolor: #cccccc"] 16th [/TD] [TD="width: 19, bgcolor: #cccccc"] 0 [/TD] [TD="width: 19, bgcolor: #cccccc"] 8 [/TD] [TD="width: 19, bgcolor: #cccccc"] 16 [/TD] [TD="width: 19, bgcolor: #cccccc"] 24 [/TD] [TD="width: 19, bgcolor: #cccccc"] 32 [/TD] [TD="width: 19, bgcolor: #cccccc"] 40 [/TD] [TD="width: 19, bgcolor: #cccccc"] 48 [/TD] [TD="width: 19, bgcolor: #cccccc"] 56 [/TD] [TD="width: 19, bgcolor: #cccccc"] 64 [/TD] [TD="width: 19, bgcolor: #cccccc"] 72 [/TD] [TD="width: 19, bgcolor: #cccccc"] 80 [/TD] [TD="width: 22, bgcolor: #cccccc"] 88 [/TD] [TD="width: 22, bgcolor: #e6e6e6"] 17th [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 0 [/TD] 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#cccccc"] 90 [/TD] [TD="width: 22, bgcolor: #cccccc"] 99 [/TD] [TD="width: 22, bgcolor: #e6e6e6"] 19th [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 0 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 10 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 20 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 30 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 40 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 50 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 60 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 70 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 80 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 90 [/TD] [TD="width: 19, bgcolor: #e6e6e6"] 100 [/TD] [TD="width: 22, bgcolor: #e6e6e6"] 110 [/TD] [TD="width: 22, bgcolor: #cccccc"] 20th [/TD] [TD="width: 19, bgcolor: #cccccc"] 0 [/TD] [TD="width: 19, bgcolor: #cccccc"] 10 [/TD] [TD="width: 19, bgcolor: #cccccc"] 20 [/TD] [TD="width: 19, bgcolor: #cccccc"] 30 [/TD] [TD="width: 19, bgcolor: #cccccc"] 40 [/TD] [TD="width: 19, bgcolor: #cccccc"] 50 [/TD] [TD="width: 19, bgcolor: #cccccc"] 60 [/TD] [TD="width: 19, bgcolor: #cccccc"] 70 [/TD] [TD="width: 19, bgcolor: #cccccc"] 80 [/TD] [TD="width: 19, bgcolor: #cccccc"] 90 [/TD] [TD="width: 19, bgcolor: #cccccc"] 100 [/TD] [TD="width: 22, bgcolor: #cccccc"] 110 [/TD]


















 

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