I love this product.
First off the bad stuff (and there is not much)...
There are a couple of typos and/or grammatical errors here and there--including the funny-as-hell "it's a passing of the guard" comment in the opening comic strip (I think its either a
changingof the guard, or a passing of the
torch), and an improper use of "Repelling" in place of "Rappelling".
But this is nitpicking. The errors were small enough and innocuous enough to leave my enjoyment of the book untouched.
Space-wasters in the meat of the book include the "All Wigger" graffiti artists
Tag Team (no black or Hispanic kid in there at all?...maybe I misunderstand the RL scene) and the "Shallow Teenage Girl" group,
The Clique.
I suspect others may have use for them both, but they kind of fell on deaf ears here (Deaf Ears? Blind Eyes maybe? Ok...revoke my Metaphor License), but even this criticism is simply a statement of my personal preferences.
Tag Team and
The Clique are produced with the same care and attention that has clearly been lavished on the rest of the book.
Now, onto the good.
The art is--as usual--beautiful, Genre-appropriate and dynamic. I don't think there is a "dud" in the entire book art-wise (
Ms. Martian's feet look funny, but, well, she's a
alien...who am I to guess at alien physiology?)
If you think that M&M has previously done a good job with their art then you will not be disappointed. The work of
Ramon Perezstands out to my eye as the most appealing, but again; we are talking subjective preferences vs. objective fact. Even the introductory comic is good (it makes
The Pugilist, who I have been lukewarm on up until now, seem really cool).
Moving on, the first chapter is (for me) of incredible utility. A whole chapter on
Mooks; the "hired help" that supervillains hire by the score. Thugs, Combat Droids, Vampire Minions, Spies, Ninjas, Sky Pirates, Cultists...and many, many more. This chapter is going to see a
lot of use in my game.
The meat of the book, the CROOKS themselves are a really well-realized bunch. My main complaint about the old
Champions material was that, by and large, the endless stream of villain books all seemed to be filled with characters that I could have thought of myself, but was too lazy to stat out.
This book is packed with really imaginative stuff (Though the absence of a more complete writeup on
Gepetto, my favorite Iconic Baddie from the core book was kind of saddening).
Standouts in this chapter (IMO) are...
- Moodswing: For having the most innovative use of the M&M ruleset yet seen.
- Murder Man and Butcher Boy: For finally giving a good example of the sidekick feat in use.
- Beholder and Spasm: For showing us that disturbing content will make it into general Green Ronin releases.
- Czar, The Nihilist, and Iron Cross: For showing us that GR and SU understand that Soviets, Zombies, and Nazis have a guaranteed place in the genre, but can all be re-imagined and come out fresh

Anyway, moving on; the new rules for Villain Player Characters look cool. The feats are interesting and well-balanced, including total genre gems like
Diplomatic Immunity and
Human Shield as well as some nice examples of weaknesses appropriate to villains (
Quirk: Braggart and
Dull Witted for example)
Despite this being a "Villain" supplement, the rules for the Legal System (something that has been a long time coming in super-games IMO) will see use in my campaign even with PC's as heroes.
Finally...I
love the glimpse we are given of
Super Unicorn's META-4 Setting. I loved
Freedom City; indeed, felt it was the best RPG product of any type last year, but if the META-4 setting is produced to the same quality standards that we've seen from M&M thus far, I suspect it will be a
lot of folks (at least those who grew up in the same era of comics I did) default setting. It's history cleverly takes into account not only real-world politcal history, but th history of the comic book industry as well.
That pretty much tells the whole story. If you play M&M you owe it to yourself to grab this book.
...And by "Grab" I mean purchase
This is where
my review ends; but the following information--reviews of each character in the supplement--was written up by
Vuron over at www.nutkinland.com
His writeups mirror my views almost exactly, and he has graciously allowed me to add them to my review...
Teflon already did a nice job at a general review of Crooks. I echo most of that review although I was not as impressed with the general world history of the Meta-4 universe as I was with the Freedom City universe. It seems Steven Kenson has a better grasp of what makes comics special than the authors of Crooks. Of course that requires an extensive knowledge of comics that general precludes anything resembling a social life
Anyway instead of a general review I'm going to give my impressions of the villians in the book.
Atomic Brain- I like the look and the art but for some reason I can't buy into this guy's story. Yes I can accept his creation and the nature of his powers but I can't quite accept that a PL20 villian obsessed with annihilating the earth in a nuclear inferno who has Super-Intelligence 20 would've not succeeded at least in some small part. The Uber villians of comicdom (Thanos, Darkseid, etc) who have that sort of intelligence are more cosmic in scope and obsessed with plans on a universal scale. To have someone arguably in the range of the aforementioned villians obsessed with a relatively small task like annihilating a planet pushes my suspension of disbelief too much. Score: B+
Beholder- Too cool although this is hardly a unique character concept (shocking advant-garde performance art mixed with serial killer) but some aspects of the character are kinda unique, like the use of the shroud of turin as a face mask. Sacred and profane in one package. The art is pretty good but I would've gone with something darker and scarier. Score: A-
The Bestiary- Standard supervillian team with a twist, all four villians kinda fit the spiderman animal villian mold with a postmodern edge to them. The art on all of them is pretty cool and I could actually see myself using these in a game. Score:B
Black Diamond- Snowboarder meets Iron-Man, I argue that no comic character that uses a popular pastime for transportation and/or powers is cool (Silver Surfer is a possible exception although he's cooler without the surfboard IMHO) and this is no exception. Oh well at least it's not rocket racer

Score
Blitz- Woot hot nazi metal band princess, really nice art and an interesting twist on the standard neo-nazi theme. The fact that she can be an effective villian just through her message rather than her overt actions makes a nice twist. I would use this combo of Andrea Strucker - Emma Frost in a second. Did I mention she's a hot nazi babe? Score: A
Carrion Queen- Queen of the Undead is a pretty standard concept in games and this one covers little ground although she does present a pretty potent and somewhat alluring package. Score: B
Choke Chain- Punk Rock girl with destructive rage and powers, uhh this one is neither unique nor particularly well done and the art is substandard. Score: D
The Clique- If you like Adam Warren art you'll probably like this art and the idea of a group of late teen early twenties supervillianesses does seem to have an irrestible tug on the consciousness but I think the execution of this falls flat. The other woman is an interesting concept for a character and I might just use her outside of the group. The other characters are eminently forgetable unless you really dig episodes of VIP. Score: C
Czar- Favorite Villian in the book by a wide margin, not only does he have a cool visual appearance but he also has cool backstory and motivation. An essential inhuman figure who reviles humanity and keeps a russian splinter state under his thumb harkens back to the inherent coolness of Doctor Doom and Latveria. Score: A+
Dr Dungeon- Although he has some cool powers namely the ability to send heroes to a prison dimension (hrmm maybe like the kryptonians trapped in the mirror

) his visual appearance in the book isn't great and his motivations are kinda cheesy. Overall he's not that great or interesting. Score: D+
Iron Cross- I like the character visually and motivation wise because former nazi superheroes are the bomb but I dislike the current trend to blame the horrors of the nazi's on alien influences. I think implying skrull or skoviak influence for the policies of the reich does a disservice to the message that man can trully be inhuman to his fellow man. Score:B+
Johnny Reb- Initially I was very skeptical of a confederate villian but combining the concept of a racist villian possessed by a brother of mine has some inherent coolness. While I wonder about his utility and the assumption that one of my brothers wouldn't change his persona in 150+ years he could be useful in a campaign. Score: B-
Kalak- The mayan death priest is pretty cool and while I might've chosen an Aztec God for his patron he does have a cool motivation and his ability to constantly come back from the dead does make him a dynamic villian. I do wonder if he's a bit too powerful as a PL20 sorcerous villian as he's likely to kill of parties quite easily. Score: A-
Miss Martian- 50s era alien superbabe who fits the Sci-fi movies of that era. Between her protection, mind control and super-charisma she can be a long term source of irritation to the party especially if she control a lot of innocent bystanders to bash on the party. The art is kitschy but fits the character concept. Score: B
Moodswing- Asian psyche with 6 additional psyches floating around. Combine the triggers for the various personas and the custom power set for each and he can be a very interesting character to GM. The fact that the core personality is not truly villianous makes dealing with him an interesting challenge, The art is nothing great but this interesting take on multiple personality disorder is a real winner. Score: A
Moonquake- I personally disliked the art and the idea of a spoiled brat ruining the reputation of his heroic precursor is hardly inspired. However as a foil for bricks and a possible contributor to a super villian team he's worthwhile. Score: C+
Mountain King- Pretty much a badass troll who can definitely work well in campaigns with asgardians and magic. Combine his impressive personal power with fierce minions and he could easily wear down all but the mighiest heroes before dispatching them with his massive hammer. I didn't really care for the art myself (Walt Simonsen has the monopoly on this style art IMHO) Score: B
Murder Man & Butcher Boy- What if you made Bruce Wayne more like Lex Luthor/Wilson Fisk? Combine him with a fearsome Robin-like assistant who carries deadly cleavers and has a mad-on for melee? Alot of fun. This is truly the kingpin of crime in the Meta-4 universe and overall he makes alot of sense especially as he most often works through intermediaries. If you use the optional trial rules in the back he becomes quite intimidating as he can generally get off scot free from all but the most heinous crimes. The art in the core book is much better than in Crooks but overall it's still not too bad. Score: A-
Neutronik- Sort of a Bizarro Protonik character but with a pretty cool background. Apparently he's the capitalist analog to an alternate earth where the US is the communist state and Russia was a core bulwark of capitalism. He lead a team of clones in order to bring the world under some semblance of order but the clones began warring among themselves for primacy. He then proceeded to kill off his clones before the world ended up nuking itself in an attempt to defeat Neutronik before he could become the master of all. He's sort of anti-hero version of superman who doesn't pull punches and is desperate and deadly to prevent superheroes from acchieving primacy in the meta-4 earth. The art is nothing spectacular but the thought of Superman clone using his heat vision to slice off opponents legs and arms sound very cool Score: A-
The Nihilist- An undead vengeance spirit who works as an assasin. Pretty interesting villian who works as an largely unstoppable death machine. Between his reincarnation and his single minded pursuit of his targets he would be an excellent addition to a vigilante campaign. The art is more edgy than cool per say but he can be useful in a dark setting. Score: A-
Player 2- Supervillian/FPS geek using VR illusions to fight superheroes. He's nothing spectacular and is pretty much an update of say an Arcade style villian. Combine this with less than spectacular art and you've got a disappointment. Maybe useful for a 4 color style campaign. Score: C-
Redhawk- Armored Supergoon who likes to use his banged up armor to steal technology and bully others. More of a comic distraction than a true threat he can be a decent pest for an armored superhero or tech-guy. I was disappointed with the art. Score: C+
Rose Monk- Street Fighter wannabe who wants to become the ultimate melee fighter. Despite having a somewhat lame concept he's kinda got some interesting motivations and is truly a badass in melee. I could easily see him being a template for generic martial arts cult etc. The art is decent but not spectacular. Score: B
Sister Blister: Teenager with the inability to interact with humanity due to her fiery energy field. I'd say she's cooler than Cyragnome seems to think as she's kinda got the forced into the villian role working for her much like a early Rogue from the X-men. I think trying to rehibilitate her and teach her more control over her powers would be a good focus for an small campaign. Unlike Cyra I also dug the art. Score: A-
Sovereign- I kinda see this character fulfilling the typical alien menace character like Mongul from the DC universe. Combine his might in combat with his minions and his imperial designs on earth and you've got a recipe for Supers trying to battle Hi-Tech aliens trying to invade earth. Behind him is the overarching threat of his much older, wiser and likely deadlier estranged father and you have a multifaceted villain. Score: A-
Thanks Vuron
