Critical Miss Chart

KnowTheToe

First Post
I am in the process of putting together a Critical miss chart. I would like to create a list of 100 events that could occur as a result of a Crit miss. The results don't need to be different but the event/description should be. I am looking fro ideas. I have created 46 diffent ones that cause minor damage, reduce, movement, break equipment etc..

I need some ideas to add to the list. Anyone have any. Part of my list is included below as an example

29. You spin to the side to avoid a well delivered attack. You hear a rip and you realize your opponent caught you pack or pouch and its contents are spilling on the ground.

30. Your opponents attack severs a strap on your armor. Lose 1 to your AC until a smith can repair the strap DC 10.

31. Is that a rock in your shoe move at ¾ movement until you can remove your shoe.

32. Your mind wanders perplexed by the stress of recent events. Lose any actions until your turn next round.

33. That barmaid from the other day, she was beautiful wasn’t she? What the hell are you doing man, you are in the middle of combat. Lose any actions until your turn next round. You had better stay focused.

34. Do you have two left feet? Well, you had better check because you barely managed to avoid falling on your face. Lose any further actions until your turn next round.

35. Your weapon bobbles in your hand nearly falling to the ground. You firmly reestablish your hold and continue on.

Thanks for your help
 

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twisted your weapon wrist, half str bonus with that arm, no 1.5x damage for two handed weapon use, 1d6 subdual damage. persists until damage is healed.
 

There's some problems with such a chart. I'll illustrate why

29. You spin to the side to avoid a well delivered attack. You hear a rip and you realize your opponent caught you pack or pouch and its contents are spilling on the ground.

But its a black pudding!

30. Your opponents attack severs a strap on your armor. Lose 1 to your AC until a smith can repair the strap DC 10.

But its a suprise round, he doesn't even know I'm there!

31. Is that a rock in your shoe move at ¾ movement until you can remove your shoe.

I have a fly spell on.

32. Your mind wanders perplexed by the stress of recent events. Lose any actions until your turn next round.

33. That barmaid from the other day, she was beautiful wasn’t she? What the hell are you doing man, you are in the middle of combat. Lose any actions until your turn next round. You had better stay focused.


But I have a concentration of +25!

34. Do you have two left feet? Well, you had better check because you barely managed to avoid falling on your face. Lose any further actions until your turn next round.

35. Your weapon bobbles in your hand nearly falling to the ground. You firmly reestablish your hold and continue on.


I have a Dex of 22 and a balance and tumble of 15+

You get the point? Any crit miss chart I've seen suffers from the same problem. It would be doable with no magic and no monsters, but what fun would that be? Otherwise there are going to be more rolls that don't make any sense than ones that do.

Here's what I use for critical misses. In melee, you open yourself up and give the enemy you were attacking an attack of opportunity. Missile, if possible, you either hit an ally in your field of fire or some object in the area. To keep things flavorful, I also reserve the right to make something else happen - but usually a simple AoO is pretty effective.
 

jollyninja said:
twisted your weapon wrist, half str bonus with that arm, no 1.5x damage for two handed weapon use, 1d6 subdual damage. persists until damage is healed.

I really like this one I will be adding it to the list.

When I am done with the list I will post it on the site.
 

maddman75 said:
There's some problems with such a chart. I'll illustrate why

29. You spin to the side to avoid a well delivered attack. You hear a rip and you realize your opponent caught you pack or pouch and its contents are spilling on the ground.

But its a black pudding!

30. Your opponents attack severs a strap on your armor. Lose 1 to your AC until a smith can repair the strap DC 10.

But its a suprise round, he doesn't even know I'm there!

31. Is that a rock in your shoe move at ¾ movement until you can remove your shoe.

I have a fly spell on.

32. Your mind wanders perplexed by the stress of recent events. Lose any actions until your turn next round.

33. That barmaid from the other day, she was beautiful wasn’t she? What the hell are you doing man, you are in the middle of combat. Lose any actions until your turn next round. You had better stay focused.


But I have a concentration of +25!

34. Do you have two left feet? Well, you had better check because you barely managed to avoid falling on your face. Lose any further actions until your turn next round.

35. Your weapon bobbles in your hand nearly falling to the ground. You firmly reestablish your hold and continue on.


I have a Dex of 22 and a balance and tumble of 15+

You get the point? Any crit miss chart I've seen suffers from the same problem. It would be doable with no magic and no monsters, but what fun would that be? Otherwise there are going to be more rolls that don't make any sense than ones that do.

Here's what I use for critical misses. In melee, you open yourself up and give the enemy you were attacking an attack of opportunity. Missile, if possible, you either hit an ally in your field of fire or some object in the area. To keep things flavorful, I also reserve the right to make something else happen - but usually a simple AoO is pretty effective.


I see your point, but I figured if it could not be applied then nothing resulted from it. Such as the rock in your shoe. If you are flying a rock in your shoe won't effect you or may be a way to bypass the result, but either way, you still can have a rock in the shoe. I just wanted to add some flavor and not always have it as brutal as an AoO. Those can be fatal especially at lower levels.

Thanks for the input, your system may be the only way to apply crit misses after characters gain a few levels.
 



If you tried to pull the "you are thinking of the bar wench" one on me my character would suddenly decide he was gay :)
 

Heh heh... Wasn't it MERP that had those long, detailed crit and fumble tables, that involved horrible things happening to you... There was a fumble table in an old issue of Dragon (way back when, in the 80s I think). I once used the table in a campaign, and... well, let's just say we had a thief "walking" around on a pegleg for a while. Ah, those were the days. While I'm not running a campaign now, I'd probably just use the system in the 3e DMG and vary the descriptions in combat.

Anyway, if anyone has the CD-ROM collection of Dragon PDFs, maybe they can do a search for this old table.

LB
 


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