RogerBacon
First Post
My group played Rolemaster from about 1984 until about 2000, off and on. In Rolemaster MOST hits are accompanied by a critical (ranging from A to E). In an effort to work them into d20 I came up with this system:
In addition to the regular critical hit system in d20, every damage roll checks against the target’s critical threshold levels. These five levels are Con/2, Con, Con*3/2, Con*2, and Con*5/2. For each level that the damage exceeded a threshold the critical level goes up by one. This results in either no critical, for damage less than Con/2, or an A through E critical for damage fallinging in between one of the other levels.
The nice thing about this system is that it can work for ALL sources of damage and not just weapons: fireballs, traps, falling 60’, etc.
Extrapolating the Rolemaster critical tables to d20 was easy. Since Rolemaster is d100 just divide by 5. Hit points are about the same for a character in both systems so those convert directly. Everything else just fell into place from there.
Of course, this doesn’t help people who don’t have Rolemaster, but it works for us.
Roger Bacon
In addition to the regular critical hit system in d20, every damage roll checks against the target’s critical threshold levels. These five levels are Con/2, Con, Con*3/2, Con*2, and Con*5/2. For each level that the damage exceeded a threshold the critical level goes up by one. This results in either no critical, for damage less than Con/2, or an A through E critical for damage fallinging in between one of the other levels.
The nice thing about this system is that it can work for ALL sources of damage and not just weapons: fireballs, traps, falling 60’, etc.
Extrapolating the Rolemaster critical tables to d20 was easy. Since Rolemaster is d100 just divide by 5. Hit points are about the same for a character in both systems so those convert directly. Everything else just fell into place from there.
Of course, this doesn’t help people who don’t have Rolemaster, but it works for us.
Roger Bacon