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<blockquote data-quote="Cleon" data-source="post: 8438435" data-attributes="member: 57383"><p>Hmm, while I prefer the neat symmetry of the "typically worth 750-4,500 gp" of a CR 11 adult's eggs over the "[<span style="color: red">600-3,500 gp? </span><span style="color: green">(<span style="font-size: 12px">rounded from 580-3,480</span>)</span>]" of Challenge Rating 10, it's more having the Young Afanc by CR 5 that bothers me.</p><p></p><p>CR 7 seems about right for a Huge young afanc.</p><p></p><p>Hold on, how come I've got "Always neutral (often evil)" in the adult and "Always evil (often neutral)" in the young? I know those dang kids are worse than the good old days, but that seems going too far! I'd better change it to match the adult.</p><p></p><p>Updating the <a href="https://enworld.org/index.php?posts/7989149" target="_blank"><strong>Afanc Working Draft</strong></a>.</p><p></p><p></p><p></p><p>Young afanc don't look as much like whales though, do they? They're more carplike in appearance.</p><p></p><p>Still, people eat giant carp too…</p><p></p><p>Tactics wise, I think it's more important to emphasize they hunt in packs.</p><p></p><p><em>A huge fish that <em><em>resembles an enormous carp </em></em>several times longer than a human is tall, dull gray in color and covered in heavy scales. Its forefins are longer and more flexible than a carp's</em>.</p><p></p><p>Young afanc live in freshwater, usually major rivers or large lakes. Like adult afanc they can breathe air as well as water, so can survive in waters too foul or unoxygenated for a normal fish to breathe if they can find enough to eat. Afanc are much more social when young and usually swim in the company of other afanc of the same age, usually siblings from the same clutch of eggs. They are reluctant to associate with afancs a lot bigger than themselves, especially unrelated ones, since larger afancs might decide they'd make better meals than hunting companions. Afanc are far more independent than wolves and a group of young afance does not have a "command hierarchy" as such, but still cooperates efficiently to hunt prey and fight off enemies or rivals.</p><p></p><p>Older afanc start to develop heavy blocky heads that resemble the adult's and their fins grow proportionally larger and more powerful. Their heads eventually become sturdy enough to be used as a weapon, allowing adolescent afancs to ram opponents and capsize boats or even ships. Once fully grown afancs abandon their pack mates and move out to sea, becoming solitary creatures.</p><p></p><p>A typical young afanc is around 12 to 15 feet long and weighs 800 to 2,000 pounds. Afanc smaller than that don't attack people and are hard to distinguish from dull-coloured carp. A newly hatched afanc would only be about a foot long and a pound in weight.</p><p></p><p><strong><span style="font-size: 18px">Combat</span></strong></p><p>Young afanc hunt in packs. They will use organized tactics such as flanking attacks or having one of their number pretend to be an "injured giant carp" to lure fishermen or other predators into an ambush. Young afanc can cooperatively create whirlpools and often use this ability to sink small watercraft in order to attack the occupants. Older adolescent afanc can also ram vessels in a bid to capsize them, they rarely use this attack on anything larger than a keelboat.</p><p></p><p></p><p></p><p>That sounds vaguely familiar but I don't think we actually did anything about it.</p><p></p><p>I'd be inclined to just give them a racial bonus to Disguise checks when pretending to be a whale (or carp).</p><p></p><p>Maybe +5? It seems inappropriate to give them +10 like a <em>disguise self</em> spell as they only look kind-of-like a cetacean.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8438435, member: 57383"] Hmm, while I prefer the neat symmetry of the "typically worth 750-4,500 gp" of a CR 11 adult's eggs over the "[[COLOR=red]600-3,500 gp? [/COLOR][COLOR=green]([SIZE=3]rounded from 580-3,480[/SIZE])[/COLOR]]" of Challenge Rating 10, it's more having the Young Afanc by CR 5 that bothers me. CR 7 seems about right for a Huge young afanc. Hold on, how come I've got "Always neutral (often evil)" in the adult and "Always evil (often neutral)" in the young? I know those dang kids are worse than the good old days, but that seems going too far! I'd better change it to match the adult. Updating the [URL='https://enworld.org/index.php?posts/7989149'][B]Afanc Working Draft[/B][/URL]. Young afanc don't look as much like whales though, do they? They're more carplike in appearance. Still, people eat giant carp too… Tactics wise, I think it's more important to emphasize they hunt in packs. [I]A huge fish that [I][I]resembles an enormous carp [/I][/I]several times longer than a human is tall, dull gray in color and covered in heavy scales. Its forefins are longer and more flexible than a carp's[/I]. Young afanc live in freshwater, usually major rivers or large lakes. Like adult afanc they can breathe air as well as water, so can survive in waters too foul or unoxygenated for a normal fish to breathe if they can find enough to eat. Afanc are much more social when young and usually swim in the company of other afanc of the same age, usually siblings from the same clutch of eggs. They are reluctant to associate with afancs a lot bigger than themselves, especially unrelated ones, since larger afancs might decide they'd make better meals than hunting companions. Afanc are far more independent than wolves and a group of young afance does not have a "command hierarchy" as such, but still cooperates efficiently to hunt prey and fight off enemies or rivals. Older afanc start to develop heavy blocky heads that resemble the adult's and their fins grow proportionally larger and more powerful. Their heads eventually become sturdy enough to be used as a weapon, allowing adolescent afancs to ram opponents and capsize boats or even ships. Once fully grown afancs abandon their pack mates and move out to sea, becoming solitary creatures. A typical young afanc is around 12 to 15 feet long and weighs 800 to 2,000 pounds. Afanc smaller than that don't attack people and are hard to distinguish from dull-coloured carp. A newly hatched afanc would only be about a foot long and a pound in weight.[SIZE=5][/SIZE] [B][SIZE=5]Combat[/SIZE][/B] Young afanc hunt in packs. They will use organized tactics such as flanking attacks or having one of their number pretend to be an "injured giant carp" to lure fishermen or other predators into an ambush. Young afanc can cooperatively create whirlpools and often use this ability to sink small watercraft in order to attack the occupants. Older adolescent afanc can also ram vessels in a bid to capsize them, they rarely use this attack on anything larger than a keelboat. That sounds vaguely familiar but I don't think we actually did anything about it. I'd be inclined to just give them a racial bonus to Disguise checks when pretending to be a whale (or carp). Maybe +5? It seems inappropriate to give them +10 like a [I]disguise self[/I] spell as they only look kind-of-like a cetacean. [/QUOTE]
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