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<blockquote data-quote="Cleon" data-source="post: 8086692" data-attributes="member: 57383"><p><strong><em><span style="font-size: 22px">Whirlpool Rough Draft</span></em></strong></p><p><strong></strong></p><p><strong>Whirlpool (Ex and Su):</strong> An afanc can create a whirlpool by swimming in closer and closer circles around its target. It will usually attack craft between 30 feet and 60 feet in length in this way. The water's depth must be at least half the length of the afanc for it to form a whirlpool (minimum of 25 feet).</p><p></p><p>It takes the afanc 1d4+4 rounds to create the whirlpool, every round moving faster, closer to the ship, and deeper into the water. The afanc starts on the surface of the water at a distance of 100 feet from the vessel, moving at its normal speed. When it completes the attack, its swim speed is doubled and it is 40 feet from the ship. This attack can be stopped by distractions, such as crew jumping or falling into the water (the afanc stops circling to attack them), or successful attacks by spells or missile weapons (inflicting 25% of the afanc's hit points in damage while it is circling forces it to stop whirlpooling). For every round the afanc spends circling it gains a +2 bonus to AC and a +1 bonus on Reflex saves against creatures above the waterline due to its increasingly deep cover of water, culminating in improved cover after four rounds (+8 to AC, +8 to Reflex saves, effectively gains improved evasion against any attack to which the Reflex save bonus applies).</p><p></p><p>The whirlpool is 80 feet wide at the top, 5 feet wide at the base, and 10 to 20 feet deep. The ship at the center of the whirlpool will be dragged underwater after being in the vortex for the duration listed in the Afanc Whirlpool Ship-Sinking Table below. The captain of a properly crewed ship can make Profession (sailor) checks to delay the sinking of their vessel (DC 15 for the first round, +1 per additional round).</p><p></p><p><strong>Afanc Whirlpool Ship-Sinking Table</strong></p><table style='width: 100%'><tr><th><strong>Ship Size* (typical length)</strong></th><th>Example Ship Type</th><th>Sinking Time</th></tr><tr><td>Colossal (80 ft. or longer)</td><td>Galley, Sailing Ship, Warship</td><td>None (Too large to sink.)</td></tr><tr><td>Gargantuan (40 ft. to 80 ft. long)</td><td>Longship*</td><td>1d4+4 rounds</td></tr><tr><td>Huge (20 ft. to 40 ft. long)</td><td>Keelboat*, Launch**</td><td>1d3+2 rounds</td></tr><tr><td>Large (10 ft. to 20 ft. long)</td><td>Dugout**</td><td>1d2+1 rounds</td></tr><tr><td>Medium or smaller (10 ft. or less)</td><td>Rowboat</td><td>1 round</td></tr></table><p><span style="font-size: 12px">*Campaigns that use the <em>Stormwrack</em> book or another nautical system may use that source's vehicle sizes and ship-sinking rules instead. The above table assumes the vessel is seaworthy and has a deep enough draft to resist being easily swamped (typically 15 ft. for a Colossal ship, 10 ft. for Gargantuan, 5 ft. for Huge, 2½ ft. for Large and 1 ft. for Medium). If the ship's draft is less than this (such as a Keelboat or Longship) the Whirlpool Ship-Sinking table treats it as one size category smaller than its actual size. The ship may also be treated as one size category smaller even if its draft is deep enough if it is unseaworthy (Seaworthiness –2 or lower in <em>Stormwrack</em>) or badly damaged. Contrariwise, a very seaworthy vessel (Seaworthiness +2 or higher in <em>Stormwrack</em>) will not have a size category penalty if its draft is too shallow and may even be treated as a size category larger than it actually is (although this cannot move it into the "Unsinkable" Colossal Ship category). If a ship is extraordinarily badly built or so rotten/damaged/wormholed it can barely float give it a two size category penalty on the Ship-Sinking table.</span></p><p><span style="font-size: 12px">**This ship type is described in <em>Stormwrack</em>.</span></p><p></p><p>Creatures in the water that are smaller than the afanc might take damage from the whirlpool or be caught in its vortex if they touch or enter the whirlpool. The creature must succeed on a DC 29 Reflex save when they come into contact with the whirlpool or take 2d8 bludgeoning damage. They must also succeed on a second Reflex save or be picked up bodily and held suspended in the powerful currents, automatically taking damage each round. An affected creature is allowed a Reflex save each round to escape the vortex. The creature still takes damage, but can leave if the save is successful. The save DC is Strength-based.</p><p></p><p>Creatures trapped in the whirlpool cannot move except to go where the current carries them or to escape its vortex. Creatures caught in the whirlpool can otherwise act normally, but must make a Concentration check (DC 10 + spell level) to cast a spell. Creatures caught in the whirlpool take a –4 penalty to Dexterity and a –2 penalty on attack rolls. The afanc can have only as many creatures trapped inside the whirlpool at one time as will fit inside the whirlpool's volume.</p><p></p><p>An afanc's whirlpool ability is partially magical. Casting <em>dispel magic</em> on the afanc causes the whirlpool to form at half its normal speed. A <em>break enchantment</em> that succeeds against a DC of 11 + the afanc's Hit Dice completely collapses the whirlpool and slows the afanc to its normal speed, but it may just start forming a new whirlpool. A <em>mage's disjunction</em> automatically collapses the whirlpool.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8086692, member: 57383"] [B][I][SIZE=6]Whirlpool Rough Draft[/SIZE][/I] Whirlpool (Ex and Su):[/B] An afanc can create a whirlpool by swimming in closer and closer circles around its target. It will usually attack craft between 30 feet and 60 feet in length in this way. The water's depth must be at least half the length of the afanc for it to form a whirlpool (minimum of 25 feet). It takes the afanc 1d4+4 rounds to create the whirlpool, every round moving faster, closer to the ship, and deeper into the water. The afanc starts on the surface of the water at a distance of 100 feet from the vessel, moving at its normal speed. When it completes the attack, its swim speed is doubled and it is 40 feet from the ship. This attack can be stopped by distractions, such as crew jumping or falling into the water (the afanc stops circling to attack them), or successful attacks by spells or missile weapons (inflicting 25% of the afanc's hit points in damage while it is circling forces it to stop whirlpooling). For every round the afanc spends circling it gains a +2 bonus to AC and a +1 bonus on Reflex saves against creatures above the waterline due to its increasingly deep cover of water, culminating in improved cover after four rounds (+8 to AC, +8 to Reflex saves, effectively gains improved evasion against any attack to which the Reflex save bonus applies). The whirlpool is 80 feet wide at the top, 5 feet wide at the base, and 10 to 20 feet deep. The ship at the center of the whirlpool will be dragged underwater after being in the vortex for the duration listed in the Afanc Whirlpool Ship-Sinking Table below. The captain of a properly crewed ship can make Profession (sailor) checks to delay the sinking of their vessel (DC 15 for the first round, +1 per additional round). [B]Afanc Whirlpool Ship-Sinking Table[/B] [TABLE] [TR] [TH][B]Ship Size* (typical length)[/B][/TH] [TH]Example Ship Type[/TH] [TH]Sinking Time[/TH] [/TR] [TR] [TD]Colossal (80 ft. or longer)[/TD] [TD]Galley, Sailing Ship, Warship[/TD] [TD]None (Too large to sink.)[/TD] [/TR] [TR] [TD]Gargantuan (40 ft. to 80 ft. long)[/TD] [TD]Longship*[/TD] [TD]1d4+4 rounds[/TD] [/TR] [TR] [TD]Huge (20 ft. to 40 ft. long)[/TD] [TD]Keelboat*, Launch**[/TD] [TD]1d3+2 rounds[/TD] [/TR] [TR] [TD]Large (10 ft. to 20 ft. long)[/TD] [TD]Dugout**[/TD] [TD]1d2+1 rounds[/TD] [/TR] [TR] [TD]Medium or smaller (10 ft. or less)[/TD] [TD]Rowboat[/TD] [TD]1 round[/TD] [/TR] [/TABLE] [SIZE=3]*Campaigns that use the [I]Stormwrack[/I] book or another nautical system may use that source's vehicle sizes and ship-sinking rules instead. The above table assumes the vessel is seaworthy and has a deep enough draft to resist being easily swamped (typically 15 ft. for a Colossal ship, 10 ft. for Gargantuan, 5 ft. for Huge, 2½ ft. for Large and 1 ft. for Medium). If the ship's draft is less than this (such as a Keelboat or Longship) the Whirlpool Ship-Sinking table treats it as one size category smaller than its actual size. The ship may also be treated as one size category smaller even if its draft is deep enough if it is unseaworthy (Seaworthiness –2 or lower in [I]Stormwrack[/I]) or badly damaged. Contrariwise, a very seaworthy vessel (Seaworthiness +2 or higher in [I]Stormwrack[/I]) will not have a size category penalty if its draft is too shallow and may even be treated as a size category larger than it actually is (although this cannot move it into the "Unsinkable" Colossal Ship category). If a ship is extraordinarily badly built or so rotten/damaged/wormholed it can barely float give it a two size category penalty on the Ship-Sinking table.[/SIZE][I][/I] [SIZE=3]**This ship type is described in [I]Stormwrack[/I].[/SIZE] Creatures in the water that are smaller than the afanc might take damage from the whirlpool or be caught in its vortex if they touch or enter the whirlpool. The creature must succeed on a DC 29 Reflex save when they come into contact with the whirlpool or take 2d8 bludgeoning damage. They must also succeed on a second Reflex save or be picked up bodily and held suspended in the powerful currents, automatically taking damage each round. An affected creature is allowed a Reflex save each round to escape the vortex. The creature still takes damage, but can leave if the save is successful. The save DC is Strength-based. Creatures trapped in the whirlpool cannot move except to go where the current carries them or to escape its vortex. Creatures caught in the whirlpool can otherwise act normally, but must make a Concentration check (DC 10 + spell level) to cast a spell. Creatures caught in the whirlpool take a –4 penalty to Dexterity and a –2 penalty on attack rolls. The afanc can have only as many creatures trapped inside the whirlpool at one time as will fit inside the whirlpool's volume. An afanc's whirlpool ability is partially magical. Casting [I]dispel magic[/I] on the afanc causes the whirlpool to form at half its normal speed. A [I]break enchantment[/I] that succeeds against a DC of 11 + the afanc's Hit Dice completely collapses the whirlpool and slows the afanc to its normal speed, but it may just start forming a new whirlpool. A [I]mage's disjunction[/I] automatically collapses the whirlpool. [/QUOTE]
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