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<blockquote data-quote="Cleon" data-source="post: 6499731" data-attributes="member: 57383"><p>Banded Lizards are CR 1/2 according to our conversion of them, which suggest we should have roughly half as many CR 1 wolves.</p><p></p><p>However, I like the current 2d10+12 because it gives a range of 14-32, which is exactly double the 7-16 range of a pack of wolves in the SRD. The original description says the Wolf Lord "leads huge wolf packs", which suggests twice the normal numbers as a bare minimum.</p><p></p><p>3-15 is an awkward number to roll on dice - I don't much fancy putting "1d6+1d8+1" or "4d4–1" in the summoning table. Considering how little effect a CR 3 Dire Wolf will have compared to the CR 25 Wolf Lord, I'm inclined to just forget about it and use 3d6 like the other Lords.</p><p></p><p>Legendary Wolves are from the 3E <em>Monster Manual II</em> and are CR 7, the same as a Giant Banded Lizard, so we're OK keeping the 2d6 number for them.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6499731, member: 57383"] Banded Lizards are CR 1/2 according to our conversion of them, which suggest we should have roughly half as many CR 1 wolves. However, I like the current 2d10+12 because it gives a range of 14-32, which is exactly double the 7-16 range of a pack of wolves in the SRD. The original description says the Wolf Lord "leads huge wolf packs", which suggests twice the normal numbers as a bare minimum. 3-15 is an awkward number to roll on dice - I don't much fancy putting "1d6+1d8+1" or "4d4–1" in the summoning table. Considering how little effect a CR 3 Dire Wolf will have compared to the CR 25 Wolf Lord, I'm inclined to just forget about it and use 3d6 like the other Lords. Legendary Wolves are from the 3E [I]Monster Manual II[/I] and are CR 7, the same as a Giant Banded Lizard, so we're OK keeping the 2d6 number for them. [/QUOTE]
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