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<blockquote data-quote="Cleon" data-source="post: 5782711" data-attributes="member: 57383"><p><strong><span style="font-size: 15px">Hawk Lord</span></strong></p><p><strong></strong></p><p><strong><span style="font-size: 12px">Hawk Lord, Human Form</span></strong><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span>Medium Outsider (Extraplanar, Shapechanger)</p><p>Hit Dice: 37d8+111 (277 hp)</p><p>Initiative: +14</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 56 (+10 Dex, +13 luck, +12 divine, +4 insight, +7 deflection), touch 56, flat-footed 46</p><p>Base Attack/Grapple: +37/+40</p><p>Attack: <em>+2 anarchic </em>[or <em>axiomatic</em>] <em>keen wounding rapier</em> +49 melee (1d6+5/15-20) or composite longbow (+3 Str) +47 ranged (1d8+3/×3)</p><p> Full Attack: <em>+2 anarchic </em>[or <em>axiomatic</em>] <em>keen wounding rapier</em> +49/+44/+39/+34 melee (1d6+5/15-20); or <em>+2 anarchic </em><em>keen wounding rapier</em> +45/+40/+35/+30 melee (1d6+5/15-20) and <em>+2 axiomatic </em><em>keen wounding rapier</em> +45/+40/+35/+30 melee (1d6+3/15-20); or composite longbow (+3 Str) +47/+42/+37/+32 ranged (1d8+3/×3)</p><p> Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Charming gaze, spell-like abilities, summon raptors</p><p>Special Qualities: Alternate form, darkvision 60 ft., improved evasion, spell resistance 36, telepathy 100 ft.</p><p>Saves: Fort +23, Ref +30, Will +24</p><p>Abilities: Str 16, Dex 30, Con 16, Int 19, Wis 19, Cha 25</p><p>Skills: Balance +14, Bluff +47, Concentration +23, Diplomacy +55, Disguise +7 (+11 acting), Knowledge (nature) +26, Knowledge (the planes) +24, Hide +50, Intimidate +11, Jump +7, Listen +44, Move Silently +50, Sense Motive +44, Search +54*, Spot +62*, Survival +24 (+26 above ground and on other planes, +28 to follow tracks), Tumble +50, Use Magic Device +47</p><p>*includes +10 competence bonus from <em>robe of eyes</em></p><p>Feats: Combat Expertise, Combat Reflexes, Dire Charge, Greater Two-Weapon Fighting, Improved Critical (bite), Improved Critical (claw), Improved Initiative, Improved Two-Weapon Fighting, Perfect Two-Weapon Fighting, Superior Expertise, Two-Weapon Fighting, Weapon Finesse, Wingover</p><p>Environment: Wilderness of the Beastlands</p><p>Organization: Solitary or retinue (1 plus 10-60 hawks, 3-18 dire hawks and 2-12 legendary eagles)</p><p>Challenge Rating: 25</p><p>Treasure: Equipment (see below)</p><p>Alignment: Neutral</p><p>Advancement: —</p><p>Level Adjustment: —</p><p> </p><p><span style="font-size: 12px"><strong>Hawk Lord, Hawk Form</strong></span></p><p> Tiny Outsider (Extraplanar, Shapechanger)</p><p> Hit Dice: 37d8+111 (277 hp)</p><p> Initiative: +20</p><p> Speed: 30 ft. (6 squares), fly 80 ft. (perfect)</p><p> Armor Class: 64 (+2 size, +16 Dex, +13 luck, +12 divine, +4 insight, +7 deflection), touch 64, flat-footed 48</p><p> Base Attack/Grapple: +37/+32</p><p>Attack: Claw +55 melee (1d4+3/19-20)</p><p> Full Attack: 2 claws +55 melee (1d4+3/19-20) and bite +53 melee (1d6+1/19-20) </p><p> Space/Reach: 2½ ft./0 ft.</p><p> Special Attacks: Dive, spell-like abilities, summon raptors</p><p> Special Qualities: Alternate form, darkvision 60 ft., improved evasion, spell resistance 36, telepathy 100 ft.</p><p> Saves: Fort +23, Ref +36, Will +24</p><p>Abilities: Str 16, Dex 42, Con 16, Int 19, Wis 19, Cha 25 </p><p>Skills: Balance +20, Bluff +47, Concentration +23, Diplomacy +55, Disguise +7 (+11 acting), Knowledge (nature) +26, Knowledge (the planes) +24, Hide +64, Intimidate +11, Jump +7, Listen +44, Move Silently +56, Sense Motive +44, Search +44, Spot +52, Survival +24 (+26 above ground and on other planes, +28 to follow tracks), Tumble +50, Use Magic Device +47</p><p> Feats: Combat Expertise, Combat Reflexes, Dire Charge, Greater Two-Weapon Fighting, Improved Critical (bite), Improved Critical (claw), Improved Flyby Attack (B), Improved Initiative, Improved Two-Weapon Fighting, Mobility (B), Multiattack (B), Perfect Two-Weapon Fighting, Superior Expertise, Two-Weapon Fighting, Weapon Finesse, Wingover</p><p> Environment: Wilderness of the Beastlands</p><p> Organization: Solitary or retinue (1 plus 10-60 hawks, 3-18 dire hawks and 2-12 legendary eagles)</p><p> Challenge Rating: 25</p><p> Treasure: Equipment (see below)</p><p> Alignment: Neutral</p><p> Advancement: —</p><p> Level Adjustment: —</p><p> </p><p><span style="font-size: 12px"><strong>Hawk Lord, Dire Hawk Form</strong></span></p><p> Medium Outsider (Extraplanar, Shapechanger)</p><p> Hit Dice: 37d8+185 (351 hp)</p><p> Initiative: +17</p><p> Speed: 30 ft. (6 squares), fly 100 ft. (good)</p><p> Armor Class: 59 (+13 Dex, +13 luck, +12 divine, +4 insight, +7 deflection), touch 59, flat-footed 46</p><p> Base Attack/Grapple: +37/+45</p><p>Attack: Claw +50 melee (1d8+8/19-20)</p><p> Full Attack: 2 claws +50 melee (1d8+8/19-20) and bite +48 melee (2d6+4/19-20) </p><p> Space/Reach: 5 ft./5 ft.</p><p> Special Attacks: Dive, spell-like abilities, summon raptors</p><p> Special Qualities: Alternate form, darkvision 60 ft., improved evasion, spell resistance 36, telepathy 100 ft.</p><p>Saves: Fort +25, Ref +33, Will +24</p><p> Abilities: Str 26, Dex 36, Con 20, Int 19, Wis 19, Cha 25</p><p> Skills: Balance +17, Bluff +47, Concentration +25, Diplomacy +55, Disguise +7 (+11 acting), Knowledge (nature) +26, Knowledge (the planes) +24, Hide +53, Intimidate +11, Jump +7, Listen +44, Move Silently +53, Sense Motive +44, Search +44, Spot +52, Survival +24 (+26 above ground and on other planes, +28 to follow tracks), Tumble +50, Use Magic Device +47</p><p> Feats: Combat Expertise, Combat Reflexes, Dire Charge, Greater Two-Weapon Fighting, Improved Critical (bite), Improved Critical (claw), Improved Flyby Attack (B), Improved Initiative, Improved Two-Weapon Fighting, Mobility (B), Multiattack (B), Perfect Two-Weapon Fighting, Superior Expertise, Two-Weapon Fighting, Weapon Finesse, Wingover</p><p> Environment: Wilderness of the Beastlands</p><p> Organization: Solitary or retinue (1 plus 10-60 hawks, 3-18 dire hawks and 2-12 legendary eagles)</p><p> Challenge Rating: 25</p><p> Treasure: Equipment (see below)</p><p> Alignment: Neutral</p><p> Advancement: —</p><p> Level Adjustment: —</p><p> </p><p> <span style="font-size: 12px"><strong>Hawk Lord, Hybrid Form</strong></span></p><p> Medium Outsider (Extraplanar, Shapechanger)</p><p> Hit Dice: 37d8+185 (351 hp)</p><p> Initiative: +17</p><p> Speed: 30 ft. (6 squares), fly 80 ft. (good)</p><p> Armor Class: 59 (+13 Dex, +13 luck, +12 divine, +4 insight, +7 deflection), touch 59, flat-footed 46</p><p> Base Attack/Grapple: +37/+45</p><p>Attack: <em>+2 anarchic </em>[or <em>axiomatic</em>] <em>keen wounding rapier</em> +52 melee (1d8+10/15-20) or claw +50 melee (1d8+9/19-20)</p><p> Full Attack: <em>+2 anarchic </em>[or <em>axiomatic</em>] <em>keen wounding rapier</em> +52/+47/+42/+37 melee (1d8+10/15-20) and 2 claws +48 melee (1d8+4/19-20) and bite +48 melee (2d6+4/19-20); or <em>+2 anarchic keen wounding rapier</em> +48/+43/+38/+33 melee (1d8+10/15-20) and <em>+2 axiomatic keen wounding rapier</em> +48/+43/+38/+33 (1d8+6/15-20) and 2 claws +48 melee (1d8+4/19-20) and bite +48 melee (2d6+4/19-20); or 2 claws +50 melee (1d8+8/19-20) and bite +48 melee (2d6+4/19-20)</p><p> Space/Reach: 5 ft./5 ft.</p><p> Special Attacks: Dive, spell-like abilities, summon raptors</p><p> Special Qualities: Alternate form, darkvision 60 ft., improved evasion, spell resistance 36, telepathy 100 ft.</p><p> Saves: Fort +25, Ref +33, Will +24</p><p> Abilities: Str 26, Dex 36, Con 20, Int 19, Wis 19, Cha 25<span style="color: Red"></span></p><p> <span style="color: Red"></span>Skills: Balance +17, Bluff +47, Concentration +25, Diplomacy +55, Disguise +7 (+11 acting), Knowledge (nature) +26, Knowledge (the planes) +24, Hide +53, Intimidate +11, Jump +7, Listen +44, Move Silently +53, Sense Motive +44, Search +54*, Spot +62*, Survival +24 (+26 above ground and on other planes, +28 to follow tracks), Tumble +50, Use Magic Device +47</p><p>*includes +10 competence bonus from <em>robe of eyes</em></p><p> Feats: Combat Expertise, Combat Reflexes, Dire Charge, Greater Two-Weapon Fighting, Improved Critical (bite), Improved Critical (claw), Improved Flyby Attack (B), Improved Initiative, Improved Two-Weapon Fighting, Mobility (B), Multiattack (B), Perfect Two-Weapon Fighting, Superior Expertise, Two-Weapon Fighting, Weapon Finesse, Wingover</p><p> Environment: Wilderness of the Beastlands</p><p> Organization: Solitary or retinue (1 plus 10-60 hawks, 3-18 dire hawks and 2-12 legendary eagles)</p><p> Challenge Rating: 25</p><p> Treasure: Equipment (see below)</p><p> Alignment: Neutral</p><p> Advancement: —</p><p> Level Adjustment: —</p><p> </p><p> <em>A beautiful woman with an air of nobility and confidence. Her more striking features are a large pair of vibrant eyes and a slender, curved nose. She is dressed in fine silks and a cloak of hawk-feathers, with a pair of rapiers belted to her waist.</em></p><p> <em></em></p><p> <em>A large and handsome hawk, with distinctive white markings.</em></p><p> </p><p>The hawk lord (or Lady Hawk, as some call her) is the animal lord who has dominion over hawks everywhere. Unlike most animal lords, she enjoys interacting with humans when pursuing her duties. She frequently leaves her home in the skies of the Beastlands to tend to the affairs of hawks in both the Upper Planes and the Prime Material Plane.</p><p> </p><p>The hawk lord often appears in areas where hawks are being endangered. She rarely intervenes when hawks are menaced by natural perils such as a typhoon, but instead opposes unnatural forces or intelligent beings. The hawk lord most often works to prevent humanoids driving hawks from their habitat, stealing all their eggs and young, and so forth. Lady Hawk is a protector of hawks in general, not individually, and shows little concern if a hunter or predator kills a single hawk, unless the bird is a member of a very rare species whose loss might contribute towards its extinction.</p><p> </p><p>The hawk lord stands 6 feet tall and weighs 140 pounds when in humanoid, dire hawk, or hybrid form. Her dire hawk and hybrid forms both have a wingspan of 12 feet. Her normal hawk form is about 2 feet long with a 5 foot wingspan.</p><p> </p><p>The hawk lord can speak Auran, Common and Draconic and can also communicate telepathically with any intelligent creature.</p><p> </p><p><span style="font-size: 12px"><strong>COMBAT</strong></span></p><p> The hawk lord tackles most social confrontations while in her humanoid form, making use of her charming gaze as appropriate. In combat, she typically fights in hybrid form, but may take dire hawk form when in need of speed and agility. The hawk lord avoids fighting while she's a normal-sized hawk, mainly using that form for scouting and to interact with ordinary raptors.</p><p></p><p><strong>Alternate Form (Su):</strong> The hawk lord can assume the form of a humanoid, a hawk, a dire hawk, or a hawk-humanoid hybrid. When in animal or hybrid form, the hawk lord gains the use of Multiattack, Mobility and Improved Flyby Attack as bonus feats.</p><p> </p><p><strong>Charming Gaze (Su):</strong> The hawk lord may charm a single creature it makes eye contact with up to 7 times a day. It can only use this ability while in human form. This is similar to a gaze attack, except that the hawk lord must use a standard action, and those merely looking at it are not affected. The effect is as <em>charm monster</em> (only affects humanoids, giants, and predatory birds), 90 ft. range, Will save (DC 35). The DC is Charisma-based.</p><p> </p><p> <strong>Dive (Ex):</strong> If the hawk lord makes a dive attack while in animal or hybrid form, it may make 2 claw attacks, each causing double damage with a +4 bonus to their attack roll. Furthermore, the hawk lord gains a +2 circumstance bonus to its Armor Class due to its high speed. The AC bonus lasts until the hawk lord stops moving or the start of its next turn, whichever comes first.</p><p></p><p><strong>Improved Evasion (Ex):</strong> The hawk lord has improved evasion like the rogue's class ability.</p><p></p><p><em><strong>Spell-Like Abilities:</strong></em> At will—<em>astral projection</em>, <em>cure serious wounds</em>, <em> detect evil</em>, <em>detect good</em>, <em>dimension door</em>, <em>displacement</em>, <em>ethereal jaunt</em>, <em> greater invisibility</em>, <em>greater teleport</em>, <em>hypnotic pattern</em>, <em>tongues</em>. Caster level 20th. The save DCs are Charisma-based.</p><p> </p><p><strong> Summon Raptors (Sp):</strong> The Hawk Lord can summon 10d6 hawks, 3d6 dire hawks*, or 2d6 legendary eagles* as a full round action, once per day. The summoned animals arrive at the beginning of the Hawk Lord’s following round and are completely loyal to the Hawk Lord, as if under the effects of an <em>animal friendship</em> spell cast at 20th level.</p><p> </p><p>*The dire hawk and legendary eagle both appear in <em><strong>Monster Manual II</strong></em>. If that product is unavailable the Hawk Lord can summon 10d6 hawks, 3d6 giant eagles, or 1d8 rocs.</p><p></p><p><strong>Skills:</strong> The hawk lord has a +8 racial bonus to Spot checks.</p><p></p><p><strong>Equipment:</strong> <em>+2 anarchic keen wounding rapier</em>, <em>+2 axiomatic keen wounding rapier</em>, <em>robe of eyes</em>, <em>cube of force</em>.</p><p></p><p><em>Originally appeared in MC8 - Monstrous Compendium Outer Planes Appendix (1991)</em></p><p></p><p><span style="color: Red"><strong>Skill Ranks:</strong></span> Bluff 40, Concentration 20, Diplomacy 40, Knowledge (nature) 20, Knowledge (the planes) 20, Hide 40, Listen 40, Move Silently 40, Sense Motive 40, Search 40, Spot 40, Survival 20, Tumble 40, Use Magic Device 40</p></blockquote><p></p>
[QUOTE="Cleon, post: 5782711, member: 57383"] [B][SIZE=4]Hawk Lord[/SIZE] [SIZE=3]Hawk Lord, Human Form[/SIZE][/B][SIZE=3] [/SIZE]Medium Outsider (Extraplanar, Shapechanger) Hit Dice: 37d8+111 (277 hp) Initiative: +14 Speed: 30 ft. (6 squares) Armor Class: 56 (+10 Dex, +13 luck, +12 divine, +4 insight, +7 deflection), touch 56, flat-footed 46 Base Attack/Grapple: +37/+40 Attack: [I]+2 anarchic [/I][or [I]axiomatic[/I]] [I]keen wounding rapier[/I] +49 melee (1d6+5/15-20) or composite longbow (+3 Str) +47 ranged (1d8+3/×3) Full Attack: [I]+2 anarchic [/I][or [I]axiomatic[/I]] [I]keen wounding rapier[/I] +49/+44/+39/+34 melee (1d6+5/15-20); or [I]+2 anarchic [/I][I]keen wounding rapier[/I] +45/+40/+35/+30 melee (1d6+5/15-20) and [I]+2 axiomatic [/I][I]keen wounding rapier[/I] +45/+40/+35/+30 melee (1d6+3/15-20); or composite longbow (+3 Str) +47/+42/+37/+32 ranged (1d8+3/×3) Space/Reach: 5 ft./5 ft. Special Attacks: Charming gaze, spell-like abilities, summon raptors Special Qualities: Alternate form, darkvision 60 ft., improved evasion, spell resistance 36, telepathy 100 ft. Saves: Fort +23, Ref +30, Will +24 Abilities: Str 16, Dex 30, Con 16, Int 19, Wis 19, Cha 25 Skills: Balance +14, Bluff +47, Concentration +23, Diplomacy +55, Disguise +7 (+11 acting), Knowledge (nature) +26, Knowledge (the planes) +24, Hide +50, Intimidate +11, Jump +7, Listen +44, Move Silently +50, Sense Motive +44, Search +54*, Spot +62*, Survival +24 (+26 above ground and on other planes, +28 to follow tracks), Tumble +50, Use Magic Device +47 *includes +10 competence bonus from [I]robe of eyes[/I] Feats: Combat Expertise, Combat Reflexes, Dire Charge, Greater Two-Weapon Fighting, Improved Critical (bite), Improved Critical (claw), Improved Initiative, Improved Two-Weapon Fighting, Perfect Two-Weapon Fighting, Superior Expertise, Two-Weapon Fighting, Weapon Finesse, Wingover Environment: Wilderness of the Beastlands Organization: Solitary or retinue (1 plus 10-60 hawks, 3-18 dire hawks and 2-12 legendary eagles) Challenge Rating: 25 Treasure: Equipment (see below) Alignment: Neutral Advancement: — Level Adjustment: — [SIZE=3][B]Hawk Lord, Hawk Form[/B][/SIZE] Tiny Outsider (Extraplanar, Shapechanger) Hit Dice: 37d8+111 (277 hp) Initiative: +20 Speed: 30 ft. (6 squares), fly 80 ft. (perfect) Armor Class: 64 (+2 size, +16 Dex, +13 luck, +12 divine, +4 insight, +7 deflection), touch 64, flat-footed 48 Base Attack/Grapple: +37/+32 Attack: Claw +55 melee (1d4+3/19-20) Full Attack: 2 claws +55 melee (1d4+3/19-20) and bite +53 melee (1d6+1/19-20) Space/Reach: 2½ ft./0 ft. Special Attacks: Dive, spell-like abilities, summon raptors Special Qualities: Alternate form, darkvision 60 ft., improved evasion, spell resistance 36, telepathy 100 ft. Saves: Fort +23, Ref +36, Will +24 Abilities: Str 16, Dex 42, Con 16, Int 19, Wis 19, Cha 25 Skills: Balance +20, Bluff +47, Concentration +23, Diplomacy +55, Disguise +7 (+11 acting), Knowledge (nature) +26, Knowledge (the planes) +24, Hide +64, Intimidate +11, Jump +7, Listen +44, Move Silently +56, Sense Motive +44, Search +44, Spot +52, Survival +24 (+26 above ground and on other planes, +28 to follow tracks), Tumble +50, Use Magic Device +47 Feats: Combat Expertise, Combat Reflexes, Dire Charge, Greater Two-Weapon Fighting, Improved Critical (bite), Improved Critical (claw), Improved Flyby Attack (B), Improved Initiative, Improved Two-Weapon Fighting, Mobility (B), Multiattack (B), Perfect Two-Weapon Fighting, Superior Expertise, Two-Weapon Fighting, Weapon Finesse, Wingover Environment: Wilderness of the Beastlands Organization: Solitary or retinue (1 plus 10-60 hawks, 3-18 dire hawks and 2-12 legendary eagles) Challenge Rating: 25 Treasure: Equipment (see below) Alignment: Neutral Advancement: — Level Adjustment: — [SIZE=3][B]Hawk Lord, Dire Hawk Form[/B][/SIZE] Medium Outsider (Extraplanar, Shapechanger) Hit Dice: 37d8+185 (351 hp) Initiative: +17 Speed: 30 ft. (6 squares), fly 100 ft. (good) Armor Class: 59 (+13 Dex, +13 luck, +12 divine, +4 insight, +7 deflection), touch 59, flat-footed 46 Base Attack/Grapple: +37/+45 Attack: Claw +50 melee (1d8+8/19-20) Full Attack: 2 claws +50 melee (1d8+8/19-20) and bite +48 melee (2d6+4/19-20) Space/Reach: 5 ft./5 ft. Special Attacks: Dive, spell-like abilities, summon raptors Special Qualities: Alternate form, darkvision 60 ft., improved evasion, spell resistance 36, telepathy 100 ft. Saves: Fort +25, Ref +33, Will +24 Abilities: Str 26, Dex 36, Con 20, Int 19, Wis 19, Cha 25 Skills: Balance +17, Bluff +47, Concentration +25, Diplomacy +55, Disguise +7 (+11 acting), Knowledge (nature) +26, Knowledge (the planes) +24, Hide +53, Intimidate +11, Jump +7, Listen +44, Move Silently +53, Sense Motive +44, Search +44, Spot +52, Survival +24 (+26 above ground and on other planes, +28 to follow tracks), Tumble +50, Use Magic Device +47 Feats: Combat Expertise, Combat Reflexes, Dire Charge, Greater Two-Weapon Fighting, Improved Critical (bite), Improved Critical (claw), Improved Flyby Attack (B), Improved Initiative, Improved Two-Weapon Fighting, Mobility (B), Multiattack (B), Perfect Two-Weapon Fighting, Superior Expertise, Two-Weapon Fighting, Weapon Finesse, Wingover Environment: Wilderness of the Beastlands Organization: Solitary or retinue (1 plus 10-60 hawks, 3-18 dire hawks and 2-12 legendary eagles) Challenge Rating: 25 Treasure: Equipment (see below) Alignment: Neutral Advancement: — Level Adjustment: — [SIZE=3][B]Hawk Lord, Hybrid Form[/B][/SIZE] Medium Outsider (Extraplanar, Shapechanger) Hit Dice: 37d8+185 (351 hp) Initiative: +17 Speed: 30 ft. (6 squares), fly 80 ft. (good) Armor Class: 59 (+13 Dex, +13 luck, +12 divine, +4 insight, +7 deflection), touch 59, flat-footed 46 Base Attack/Grapple: +37/+45 Attack: [I]+2 anarchic [/I][or [I]axiomatic[/I]] [I]keen wounding rapier[/I] +52 melee (1d8+10/15-20) or claw +50 melee (1d8+9/19-20) Full Attack: [I]+2 anarchic [/I][or [I]axiomatic[/I]] [I]keen wounding rapier[/I] +52/+47/+42/+37 melee (1d8+10/15-20) and 2 claws +48 melee (1d8+4/19-20) and bite +48 melee (2d6+4/19-20); or [I]+2 anarchic keen wounding rapier[/I] +48/+43/+38/+33 melee (1d8+10/15-20) and [I]+2 axiomatic keen wounding rapier[/I] +48/+43/+38/+33 (1d8+6/15-20) and 2 claws +48 melee (1d8+4/19-20) and bite +48 melee (2d6+4/19-20); or 2 claws +50 melee (1d8+8/19-20) and bite +48 melee (2d6+4/19-20) Space/Reach: 5 ft./5 ft. Special Attacks: Dive, spell-like abilities, summon raptors Special Qualities: Alternate form, darkvision 60 ft., improved evasion, spell resistance 36, telepathy 100 ft. Saves: Fort +25, Ref +33, Will +24 Abilities: Str 26, Dex 36, Con 20, Int 19, Wis 19, Cha 25[COLOR=Red] [/COLOR]Skills: Balance +17, Bluff +47, Concentration +25, Diplomacy +55, Disguise +7 (+11 acting), Knowledge (nature) +26, Knowledge (the planes) +24, Hide +53, Intimidate +11, Jump +7, Listen +44, Move Silently +53, Sense Motive +44, Search +54*, Spot +62*, Survival +24 (+26 above ground and on other planes, +28 to follow tracks), Tumble +50, Use Magic Device +47 *includes +10 competence bonus from [I]robe of eyes[/I] Feats: Combat Expertise, Combat Reflexes, Dire Charge, Greater Two-Weapon Fighting, Improved Critical (bite), Improved Critical (claw), Improved Flyby Attack (B), Improved Initiative, Improved Two-Weapon Fighting, Mobility (B), Multiattack (B), Perfect Two-Weapon Fighting, Superior Expertise, Two-Weapon Fighting, Weapon Finesse, Wingover Environment: Wilderness of the Beastlands Organization: Solitary or retinue (1 plus 10-60 hawks, 3-18 dire hawks and 2-12 legendary eagles) Challenge Rating: 25 Treasure: Equipment (see below) Alignment: Neutral Advancement: — Level Adjustment: — [I]A beautiful woman with an air of nobility and confidence. Her more striking features are a large pair of vibrant eyes and a slender, curved nose. She is dressed in fine silks and a cloak of hawk-feathers, with a pair of rapiers belted to her waist. [/I] [I]A large and handsome hawk, with distinctive white markings.[/I] The hawk lord (or Lady Hawk, as some call her) is the animal lord who has dominion over hawks everywhere. Unlike most animal lords, she enjoys interacting with humans when pursuing her duties. She frequently leaves her home in the skies of the Beastlands to tend to the affairs of hawks in both the Upper Planes and the Prime Material Plane. The hawk lord often appears in areas where hawks are being endangered. She rarely intervenes when hawks are menaced by natural perils such as a typhoon, but instead opposes unnatural forces or intelligent beings. The hawk lord most often works to prevent humanoids driving hawks from their habitat, stealing all their eggs and young, and so forth. Lady Hawk is a protector of hawks in general, not individually, and shows little concern if a hunter or predator kills a single hawk, unless the bird is a member of a very rare species whose loss might contribute towards its extinction. The hawk lord stands 6 feet tall and weighs 140 pounds when in humanoid, dire hawk, or hybrid form. Her dire hawk and hybrid forms both have a wingspan of 12 feet. Her normal hawk form is about 2 feet long with a 5 foot wingspan. The hawk lord can speak Auran, Common and Draconic and can also communicate telepathically with any intelligent creature. [SIZE=3][B]COMBAT[/B][/SIZE] The hawk lord tackles most social confrontations while in her humanoid form, making use of her charming gaze as appropriate. In combat, she typically fights in hybrid form, but may take dire hawk form when in need of speed and agility. The hawk lord avoids fighting while she's a normal-sized hawk, mainly using that form for scouting and to interact with ordinary raptors. [B]Alternate Form (Su):[/B] The hawk lord can assume the form of a humanoid, a hawk, a dire hawk, or a hawk-humanoid hybrid. When in animal or hybrid form, the hawk lord gains the use of Multiattack, Mobility and Improved Flyby Attack as bonus feats. [B]Charming Gaze (Su):[/B] The hawk lord may charm a single creature it makes eye contact with up to 7 times a day. It can only use this ability while in human form. This is similar to a gaze attack, except that the hawk lord must use a standard action, and those merely looking at it are not affected. The effect is as [I]charm monster[/I] (only affects humanoids, giants, and predatory birds), 90 ft. range, Will save (DC 35). The DC is Charisma-based. [B]Dive (Ex):[/B] If the hawk lord makes a dive attack while in animal or hybrid form, it may make 2 claw attacks, each causing double damage with a +4 bonus to their attack roll. Furthermore, the hawk lord gains a +2 circumstance bonus to its Armor Class due to its high speed. The AC bonus lasts until the hawk lord stops moving or the start of its next turn, whichever comes first. [B]Improved Evasion (Ex):[/B] The hawk lord has improved evasion like the rogue's class ability. [I][B]Spell-Like Abilities:[/B][/I] At will—[I]astral projection[/I], [I]cure serious wounds[/I], [I] detect evil[/I], [I]detect good[/I], [I]dimension door[/I], [I]displacement[/I], [I]ethereal jaunt[/I], [I] greater invisibility[/I], [I]greater teleport[/I], [I]hypnotic pattern[/I], [I]tongues[/I]. Caster level 20th. The save DCs are Charisma-based. [B] Summon Raptors (Sp):[/B] The Hawk Lord can summon 10d6 hawks, 3d6 dire hawks*, or 2d6 legendary eagles* as a full round action, once per day. The summoned animals arrive at the beginning of the Hawk Lord’s following round and are completely loyal to the Hawk Lord, as if under the effects of an [I]animal friendship[/I] spell cast at 20th level. *The dire hawk and legendary eagle both appear in [I][B]Monster Manual II[/B][/I]. If that product is unavailable the Hawk Lord can summon 10d6 hawks, 3d6 giant eagles, or 1d8 rocs. [B]Skills:[/B] The hawk lord has a +8 racial bonus to Spot checks. [B]Equipment:[/B] [I]+2 anarchic keen wounding rapier[/I], [I]+2 axiomatic keen wounding rapier[/I], [I]robe of eyes[/I], [I]cube of force[/I]. [I]Originally appeared in MC8 - Monstrous Compendium Outer Planes Appendix (1991)[/I] [COLOR=Red][B]Skill Ranks:[/B][/COLOR] Bluff 40, Concentration 20, Diplomacy 40, Knowledge (nature) 20, Knowledge (the planes) 20, Hide 40, Listen 40, Move Silently 40, Sense Motive 40, Search 40, Spot 40, Survival 20, Tumble 40, Use Magic Device 40 [/QUOTE]
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