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[Creative] My Homebrew for Adventurer's Guide to the Bible
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<blockquote data-quote="Libertad" data-source="post: 9060973" data-attributes="member: 6750502"><p>Thank you; a lot of this has been bouncing around my head for a while since the review, and figured to put them all on digital paper to better organize them.</p><p></p><p>The thing I would want help and input on the most is a less railroady version of the Way of the Cross adventure, although I'm saving that for (near) last and plan on tackling smaller stuff first. The next thing I'm working on and wouldn't mind input is how to best split up the sandbox adventure into in-game yearly segments. The idea is that the adventure's totality spans 4 years, but TBH I can see it being completed in a much shorter timeframe. And there isn't anything wrong with that in and of itself, but the years (26 to 30 AD) were meant to cover the more significant parts of Jesus' ministry.</p></blockquote><p></p>
[QUOTE="Libertad, post: 9060973, member: 6750502"] Thank you; a lot of this has been bouncing around my head for a while since the review, and figured to put them all on digital paper to better organize them. The thing I would want help and input on the most is a less railroady version of the Way of the Cross adventure, although I'm saving that for (near) last and plan on tackling smaller stuff first. The next thing I'm working on and wouldn't mind input is how to best split up the sandbox adventure into in-game yearly segments. The idea is that the adventure's totality spans 4 years, but TBH I can see it being completed in a much shorter timeframe. And there isn't anything wrong with that in and of itself, but the years (26 to 30 AD) were meant to cover the more significant parts of Jesus' ministry. [/QUOTE]
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[Creative] My Homebrew for Adventurer's Guide to the Bible
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