Committed Hero
Adventurer
My pirate PCs are 6th level, with a ship of their own and a sea to sail her on! The next session will involve a perilous naval journey, but the group check mechanism seems sort of flat for what I envision to be a major setpiece. Does anyone have ideas to spice up this encounter into something more noteworthy?
I am thinking of something like combat, where a failed skill check results in damage to the boat. In the alternative I would want a successful skill check to increase the time increment before the next check.
I am thinking of something like combat, where a failed skill check results in damage to the boat. In the alternative I would want a successful skill check to increase the time increment before the next check.