im_robertb
First Post
Does anyone have any guidelines for creating new figurines of wondrous power, or adjusting existing ones? I'm looking at the Ironwood Hound (Level 10) from Dungeon #160, Page 54. I'd like to make it a Level 13 item, but I'm unsure what adjustments I should give it. Better attacks, defenses, and HP, probably, but I'm not sure how much - they are neither monsters nor PCs, and are sort of in between. If possible, I'd like to swap it's push+shift ability for knocking prone - would that be a fair swap-out?
Also, the figurines in Dungeon #160 have melee basic attacks. The Adventurer's Vault says that Figurines don't have basic attacks, and therefore don't make Opportunity Attacks. Misprint, or intentional change?
For reference:
Ironwood Hound Level 10
This wooden statuette depicts a hunting hound dashing toward its prey.
Wondrous Item 5,000 gp
Power (Daily ✦ Conjuration): Standard Action. Use this figurine to conjure a yellow-furred hunting hound (see below for statistics). As a free action, you can spend a healing surge when activating this item to give the creature temporary hit points equal to your healing surge value.
Ironwood Hound
Medium natural animate
Initiative as conjurer Senses Perception +8; low-light vision
HP 15; Bloodied 7
AC 24; Fortitude 22, Reflex 19, Will 21
Speed 6
m Bite (standard; at-will)
+15 vs. AC; 2d6 + 3 damage.
M Drive Back (standard; at-will)
+13 vs. Fortitude; 2d6 + 3 damage, and the target is pushed 2 squares and the ironwood hound can shift 2 squares. The ironwood hound must end its shift adjacent to the target’s new position.
Alignment Unaligned Languages —
Str 13 (+6) Dex 12 (+6) Wis 16 (+8)
Con 18 (+9) Int 2 (+1) Cha 8 (+4)
Also, the figurines in Dungeon #160 have melee basic attacks. The Adventurer's Vault says that Figurines don't have basic attacks, and therefore don't make Opportunity Attacks. Misprint, or intentional change?
For reference:
Ironwood Hound Level 10
This wooden statuette depicts a hunting hound dashing toward its prey.
Wondrous Item 5,000 gp
Power (Daily ✦ Conjuration): Standard Action. Use this figurine to conjure a yellow-furred hunting hound (see below for statistics). As a free action, you can spend a healing surge when activating this item to give the creature temporary hit points equal to your healing surge value.
Ironwood Hound
Medium natural animate
Initiative as conjurer Senses Perception +8; low-light vision
HP 15; Bloodied 7
AC 24; Fortitude 22, Reflex 19, Will 21
Speed 6
m Bite (standard; at-will)
+15 vs. AC; 2d6 + 3 damage.
M Drive Back (standard; at-will)
+13 vs. Fortitude; 2d6 + 3 damage, and the target is pushed 2 squares and the ironwood hound can shift 2 squares. The ironwood hound must end its shift adjacent to the target’s new position.
Alignment Unaligned Languages —
Str 13 (+6) Dex 12 (+6) Wis 16 (+8)
Con 18 (+9) Int 2 (+1) Cha 8 (+4)