Edena_of_Neith
First Post
Ok, I'm trying an experiment.
Let's take a typical NPC Commoner.
Make that Commoner 1st level.
Make him human.
Assume a Charlemagne environment exists around him.
Now, what we are going to do is make this Commoner into a demi-human (or, in 3rd Edition, a humanoid) and seeing how the society around him would change as a result.
We are going to do this by granting him traits that unusual variations for a human, or are outright inhuman. Then altering the society around him to reflect the fact that everyone else (in the Charlemagne society) has this inhuman trait also.
Then, we will add game rules (from any edition) to reflect the change, or make it feasible.
I need someone to take this 1st level human male Commoner, and give him a trait that is distinctly unusual for a human, or outright non-human.
Anyone?
Edena_of_Neith
Let's take a typical NPC Commoner.
Make that Commoner 1st level.
Make him human.
Assume a Charlemagne environment exists around him.
Now, what we are going to do is make this Commoner into a demi-human (or, in 3rd Edition, a humanoid) and seeing how the society around him would change as a result.
We are going to do this by granting him traits that unusual variations for a human, or are outright inhuman. Then altering the society around him to reflect the fact that everyone else (in the Charlemagne society) has this inhuman trait also.
Then, we will add game rules (from any edition) to reflect the change, or make it feasible.
I need someone to take this 1st level human male Commoner, and give him a trait that is distinctly unusual for a human, or outright non-human.
Anyone?
Edena_of_Neith