Voi_D_ragon
Explorer
So, I've been thinking. Most high CR monsters are designed around the idea that they should be played intelligently (which is great, since hitting bags of HPs is boring anyway). I see this especially in dragons and beholders, but that's probably just because they're the only ones I've given any thought to.
The only high CR monster I see as just being a bunch of HPs with attacks is the Tarrasque, and, apart from the fact that it's so iconic it's almost heresy to actually present it in play, it's also the most popular protagonist of theorycrafting-
"Can a party of 20 beat the Tarrasque?"
"Yes, you poor little fool. There are rumors regarding a 2 man combo (lvl 20) that can bring the fell beast down. Or just a commoner with a candle of invocation that calls a Solar down to help him"
Plus, the Tarrasque has no nuance. It hits you, and if you're still there, it will hit you again. Then you hit it, and if it's still there afterwards, it will hit you back. Rinse, repeat, epic boss fight...?
That being said, this is all from looking at its stats and hearsay (and, yes, I have read about the spellcasting, army-leading Tarrasque and thought that was really awesome), so I don't know how it really plays, but it doesn't tickle me. (Yeah, you have to put the fight into context -maybe he's destroying a city and you have to kill him quickly or without causing too much collateral or something-, but you're still punching each other until someone dies)
So. Long preface, I know. Anyway, I was thinking, is there an actual way to make a monster that doesn't fly, doesn't use its lair/environment to gain tactical advantages, and basically just sits there being a good ol' bag o' hit points in a way that he is an actual menace to a party of lvl 20 adventurers at the peak of their abilities -just woke up from a long rest, count any magic items/resources the group itself can bring, not any allies-?
The monster can (well, must, probably, to make the fight in some way dynamic) be able to cast spells, and, to be able to resist more than a couple of rounds against the party, is probably deity-level in power overall.
However, the monster is very confused/not particularly bright and doesn't like positioning, so it fight slugfest style, only better (I might need to reword that better, but you should, no zippget what I mean, no zipping around here and there trying not to get hit by anything)
Some things I was considering
-condition immunities (oh so many of them) or maybe something to make them not so crippling (such as reducing any lasting effects to 1 round) (this is on top of legendary resistance, clearly)
-long range attacks (loooong range, 300 + ft)
-some way to deal with fliers (be it with these long range attacks or otherwise)
-properties that make it dangerous all round long (I think of the balor's burning aura, along with, of course legendary actions, but cranked up to insane levels)
-various levels of danger ("this isn't even my final form!", or some power source that can be destroyed to weaken him, but can't be done if not while confronting him -and thus turning attention away from him for a few rounds-)
I might come up with other things while this is up, and I'll edit them, but I have other things to post rn, so I'll toss you guys this thing while I work on the rest. (More posts on the way
)
The only high CR monster I see as just being a bunch of HPs with attacks is the Tarrasque, and, apart from the fact that it's so iconic it's almost heresy to actually present it in play, it's also the most popular protagonist of theorycrafting-
"Can a party of 20 beat the Tarrasque?"
"Yes, you poor little fool. There are rumors regarding a 2 man combo (lvl 20) that can bring the fell beast down. Or just a commoner with a candle of invocation that calls a Solar down to help him"
Plus, the Tarrasque has no nuance. It hits you, and if you're still there, it will hit you again. Then you hit it, and if it's still there afterwards, it will hit you back. Rinse, repeat, epic boss fight...?
That being said, this is all from looking at its stats and hearsay (and, yes, I have read about the spellcasting, army-leading Tarrasque and thought that was really awesome), so I don't know how it really plays, but it doesn't tickle me. (Yeah, you have to put the fight into context -maybe he's destroying a city and you have to kill him quickly or without causing too much collateral or something-, but you're still punching each other until someone dies)
So. Long preface, I know. Anyway, I was thinking, is there an actual way to make a monster that doesn't fly, doesn't use its lair/environment to gain tactical advantages, and basically just sits there being a good ol' bag o' hit points in a way that he is an actual menace to a party of lvl 20 adventurers at the peak of their abilities -just woke up from a long rest, count any magic items/resources the group itself can bring, not any allies-?
The monster can (well, must, probably, to make the fight in some way dynamic) be able to cast spells, and, to be able to resist more than a couple of rounds against the party, is probably deity-level in power overall.
However, the monster is very confused/not particularly bright and doesn't like positioning, so it fight slugfest style, only better (I might need to reword that better, but you should, no zippget what I mean, no zipping around here and there trying not to get hit by anything)
Some things I was considering
-condition immunities (oh so many of them) or maybe something to make them not so crippling (such as reducing any lasting effects to 1 round) (this is on top of legendary resistance, clearly)
-long range attacks (loooong range, 300 + ft)
-some way to deal with fliers (be it with these long range attacks or otherwise)
-properties that make it dangerous all round long (I think of the balor's burning aura, along with, of course legendary actions, but cranked up to insane levels)
-various levels of danger ("this isn't even my final form!", or some power source that can be destroyed to weaken him, but can't be done if not while confronting him -and thus turning attention away from him for a few rounds-)
I might come up with other things while this is up, and I'll edit them, but I have other things to post rn, so I'll toss you guys this thing while I work on the rest. (More posts on the way
