BookTenTiger
He / Him
Here's a crazy house rule idea we came up with tonight in our session:
Long Rest: A Long Rest takes one full week.
Long Rest With a Cost: During an adventure, as an action, a character may take on one level of Exhaustion in order to gain the benefits of a Long Rest.
We came up with this idea in order to try to prevent Long Rests from disrupting the forward momentum of an adventure. Instead of stopping the adventure to debate whether to take a long rest or not, the characters can just take a level of exhaustion and instantly gain the effects of a Long Rest.
How do you think this would effect adventuring? Please note, I have put literally no more thought than this into the House Rule idea.
Long Rest: A Long Rest takes one full week.
Long Rest With a Cost: During an adventure, as an action, a character may take on one level of Exhaustion in order to gain the benefits of a Long Rest.
We came up with this idea in order to try to prevent Long Rests from disrupting the forward momentum of an adventure. Instead of stopping the adventure to debate whether to take a long rest or not, the characters can just take a level of exhaustion and instantly gain the effects of a Long Rest.
How do you think this would effect adventuring? Please note, I have put literally no more thought than this into the House Rule idea.
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