Moon-Lancer
First Post
Ok, so my character wants to craft a dwarves masterwork weapon. This is around 608 gold craft wise. If I hire 69 hirelings (at 3sp a day per hireling), along with myself as the primary crafter who has a high enough craft skill while all the hirelings use the aid other skill, is this legit? My calculations show, that I would only have to pay 202 gold for the weapon, and 144.9 gold for the hirelings, and the weapon is done in a week.
Would you allow this? Is this a valid use of hirelings? What if a hireling fails on the aid other (dc 10) is it fair not to pay him/her?
my logic is that if they cant aid other, its like any other job you fail at performing. Why would you pay anyone who cant do their job?
The question really is i guess, is at what point do having more workers makes crafting the weapon counter productive? why should I pay unhelpful crafters, if they don’t aid me? Would you pay anybody for anything if they fail to meet a deadline, or don’t contribute? Granted this is a subjective question.
i can see using 69 people to make one weapon, though i have never made a weapon in real life, but a few people could keep the forge hot, a few others could hold the sword in place to pound the steel, others could run the sword to the forge to the anvil and back. Others would be like nurses with the tools (ingraver... check). Others would be inbetweners who carry varias iteams back and forth when needed. Others would fetch water. Others would work on crafting varius parts of the hilt like the leather wrap, the pummal, the guard, having runners to check the balance between the blade and pummal and the guard ect. Basicly the idea would be that the main crafter (the pc) would only need to stay at the anvil to compleat the weapon. Im thinking for a dwarven craft weapon, dwarven hirelings are in order, dont you?
Finally, doesn’t this in some way fix crafting? as many people feel its broken and un-workable, I think I found a way to do crafting, within a realistic time, while using the rules. go me.
Would you allow this? Is this a valid use of hirelings? What if a hireling fails on the aid other (dc 10) is it fair not to pay him/her?
my logic is that if they cant aid other, its like any other job you fail at performing. Why would you pay anyone who cant do their job?
The question really is i guess, is at what point do having more workers makes crafting the weapon counter productive? why should I pay unhelpful crafters, if they don’t aid me? Would you pay anybody for anything if they fail to meet a deadline, or don’t contribute? Granted this is a subjective question.
i can see using 69 people to make one weapon, though i have never made a weapon in real life, but a few people could keep the forge hot, a few others could hold the sword in place to pound the steel, others could run the sword to the forge to the anvil and back. Others would be like nurses with the tools (ingraver... check). Others would be inbetweners who carry varias iteams back and forth when needed. Others would fetch water. Others would work on crafting varius parts of the hilt like the leather wrap, the pummal, the guard, having runners to check the balance between the blade and pummal and the guard ect. Basicly the idea would be that the main crafter (the pc) would only need to stay at the anvil to compleat the weapon. Im thinking for a dwarven craft weapon, dwarven hirelings are in order, dont you?
Finally, doesn’t this in some way fix crafting? as many people feel its broken and un-workable, I think I found a way to do crafting, within a realistic time, while using the rules. go me.