Given we were just told there will be item crafting rules in the new DMG coming out next month, I expect people are kind of holding their breath to see that system.Let's talk "Crafting Magic Items" in D&D! Current crafting rules feel more transactional. What supplements are out there that make for an interesting crafting system? Any homebrew rules? Whatcha got?
Yep, ask again in a month because I'm going to want to at least look at the new rules before I make a decision.Given we were just told there will be item crafting rules in the new DMG coming out next month, I expect people are kind of holding their breath to see that system.
No reason to ride WotC's coattails though. There are plenty of other systems out there!Given we were just told there will be item crafting rules in the new DMG coming out next month, I expect people are kind of holding their breath to see that system.
I unsurprisingly use Level Up as the core of my crafting system. Lots of stuff there about materials, time, tools, special components, and more!Sounds like there's a few of us working on crafting systems. I'm working on my own based around the old 3E magic item structure. But since DMG5.24 is gonna have magic item pricing and creation rules, I'm in a holding pattern till I see them