Samothdm said:
Are there any "official" alchemical items that can be crafted by a non-spellcaster? If not, what would the potential downside be of allowing a non-spellcaster to use Craft (alchemy) to make, for example, acid?
It's up to you.
Here is the reason why you have to be a Spellcaster to Make Alchemical Items (which by definition are NON-MAGICAL, but I'll leave the ranting for another time).
In 3.0 You had Class Exclusive Skills. Skills no one else could take. Alchemy was one of those. Everything was fine.
As 3.5 came into being the decision was made to do away with class excusive skills & to make Alchemy a Craft skill.
Now, Craft (any) is on the class skill list for most characters. Thus anybody could now take ranks in Craft (alchemy) and make all those fun toys. Thus, the 3.5 designers tried to come up with a Game-Rule mechanic that would limit Alchemy to it Wizardly 3.5 counterparts. Since all those PC Classes who had ALchemy as a class skill were spellcasters, the decision was made to require all alchemical items require one to be a spellcaster. Thus No Fighter Making Smoke Sticks in his free time. Problem Solved?
Except:
Alchemy (by historical defintion is the creation of items WITHOUT THE USE OF MAGIC). If it requires MAGIC to make it, then it ain't alchemy. It's Craft (Least Magic Item).
It COMPLETELY IGNORES all the other Item Creation Rules. Such as Do you have to cast spells while creating the item? Which Spells are needed? What Level of Spells are needed? If no spells are needed, why does one have to be a Spellcaster? Does it require blood? What?
Can Paladins/Rangers take Alchemy, but so squat with it until 4th level?
What if you are a Sorcerer & have your Charisma drained to a 9 temporarily? Since you can't cast spells, can you not make Alchemical Items?
What of the tens of thousands of NPC Expert who made their living in 3.0 as Alchemists? Are they now in the unemployment line?
From a game world & game mechanic perspective, allowing NPC's & PC's with no spellcasting to create Alchemical Items is a minor Hindrance (namely telling the Power Gaming Illetirate Barbarian he CANNOT take ranks in Craft Alchemy).
Only allowing Spellcasters to be Alchemists would really mess up may game world & really throw a wrech into the game mechanics (admitedly only in rare circumstances)
Thus, Drop the Restrictions I say.
3.5 Alchemy one of the biggest screw-ups of 3.5. I understand WHY they did it. I just cannot figure out how they KEPT it.